Jump to content

ricoheart

Members
  • Content Count

    27
  • Joined

  • Last visited

Everything posted by ricoheart

  1. Render a small mirror (with proper reflection and bloom) on a stick where the camera is :) It also has to randomly sway with an amplitude of one meter. Or render a hovering Half Life 2 style drone camera flying around the player. Or do not render zombies and players if they are not visible from the player avatar's eyes. Or leave it as it is.
  2. Hello, I had a brand new ZX-Spectrum, bought copied cassettes on the flea market. My first and perhaps still best multiplayer experience was around '89, when I got to play Wizard of Wor with an older neighbour boy on his Commodore 64, with two joysticks, on a small TV screen. It is a cooperative tactical shooter. :)
  3. ricoheart

    How Not To Handcuff A Bandit!

    Love it!
  4. ricoheart

    The most impressive close range sniping ever

    Not relevant to the discussion: - what you think I was thinking - how new I am to DayZ - if I am a sheep for listening to other cry-babies who sit around whining about 3pp and jumping on their bandwagon or not All these are unnecessary personal attacks against me. Why do you read my words as crying, whining? You are obviously sensing a negative emotion, and you know what? You are right: I was disappointed, and my disappointment moved me to share my experience related to the posted video. When I read the title I got excited and had a high expectation. Then it got less impressive because of the 3PP. Just because I dislike 3pp action and tactics, does not mean that I am new to DayZ, nor that I have my opinion through mindlessly copying others without proper independent consideration. This opinion and preference of mine is based on my experience and my values. I wrote nothing about his skills. Yes, he played well. The reasons why streamers play in 3PP might help me accept that I have to filter my DayZ action video viewing. I think that is what I'm whining about. So thanks for inspiring me to figure that out. I'm pissed off because I have to filter my DayZ action video viewing. I can filter the servers but I cannot filter the videos. That's my problem. And I keep forgetting about 3PP, because I only play 1PP, even on (friendly) 3PP servers. Makes sense, doesn't it? Being disappointed in 3pp action does not mean that I bash 3pp. 3pp action is less realistic, less immersive, allows looking without being exposed which makes it less impressive to me, that's all I'm saying. If I'd bash something, it would be the fucking over the top title. You are tired of 3pp bashing and maybe even personally feel attacked. Maybe my report of what happened to my interest was the straw that broke the camel's back. Sorry! You are right, I'll try to pay attention to that, thanks.
  5. ricoheart

    The most impressive close range sniping ever

    1) I start watching a DayZ combat video. 2) A few minutes in the player hides behind something and looks around. I realize I've been watching third person gameplay the whole time. 3) My interest evaporates. I wish '3PP' and '1PP' were used in the titles.
  6. ricoheart

    A rare sight in Standalone!

    Might worth double-checking, as the video on YouTube is horizontally stretched.
  7. ricoheart

    A rare sight in Standalone!

    Hello there Nugget, Just curious, could you please share your following stats? - monitor resolution - DayZ User Interface Resolution - DayZ Rendering Resolution
  8. ricoheart

    Stable Branch - 0.50 Discussion

    I don't know about you, but in real life I lose my hidrated status after running ~1 km. I think. The last time I run that far without stopping was 20 years ago.
  9. ricoheart

    Movie Trailer: The Cannibals (2015)

    Well done! (If you know what I mean...)
  10. ricoheart

    Blunce's Encounter With The UN Clan

    Thanks for not getting offended! It's not a "stretch". It is a stretch. :) I guess you've got used to it. The majority of your audience (I hope) plays with correct settings and watches other videos with a normal image. This does not mean you have to change (fix) it. It's something you might or might not decide to do. It would improve my viewing experience for sure.
  11. ricoheart

    Newspawns asking to get killed

    A core aim of this game is to be immersive. Your metagaming goes against others' immersion. For the one who does it, at the time immersion is less important. What you do ingame creates experience for the rest of us. You are providing entertainment. Try to remember that we are each other (separation is illusion). So I kindly ask you to do your metagaming as discreetly as possible. Or even better: Make it into a story.
  12. ricoheart

    Get it off your chest!

    You have my beans for staying in character (roleplaying). :)
  13. ricoheart

    Get it off your chest!

    How can you measure the effectiveness of hiding items from other players? You only generate more server hopping IMO.
  14. ricoheart

    Blunce's Encounter With The UN Clan

    Okay. When I wrote "UI aspect ratio", what I really meant is the UI aspect ratio. ... To be even more specific: Configure > Video > User Interface > Aspect Ratio Aspect Ratio could be your monitor's native aspect ratio. Resolution could be your monitor's native resolution. Also, in Configure > Video > Rendering Resolution, it is best to have your monitor's native resolution. The game is strange with these settings by default. I've found that the UI has to be set up correctly first, and that sets the base for the Rendering Resolution. One might have to exit and restart the game for the correct UI settings to take effect. - - - The YouTube video's image is clearly stretched horizontally. It is most measurable on the hotbar slots. They are square normally. If while playing the game the hotbar's boxes are square for you, then the image got stretched at a later stage.
  15. ricoheart

    Players start with a map

    Good point. The map-combining minigame is a bit strange indeed. Maps in bad condition could have stains, marks, faded lines along folds.
  16. ricoheart

    Players start with a map

    I enjoy challenges. Locating myself without a map, or even with a map is a fun challenge for me. I tried a few online maps. Yes, they can be useful. I keep a West and an East ingame map on hotkeys 5 and 6. A full map has less zoom. The ingame maps - can be used while moving - can have multiple shared marks for people in 50 steps distance (this far with FOV=1 on a 1280x1024 display) - have elevation lines (I love reading these!) - show individual bushes << needs testing - are up-to-date << needs testing But - they do not show streams, rivers, ponds, lakes, dams - no loot info (I don't mind this) - some places/villages have no names shown Not sure of the effects of bad condition have on the map. Anyone? With regards to the Russian signs, I've found a Russian Cheat Sheet. Now I know enough to just read signs when I see them. Using landmarks and an ingame map to estimate distances is not cheesy. Edit: clarity
  17. ricoheart

    Killing Rukuss.... Oops.

    I can accept your low resolution, but that horizontally stretched, off aspect ratio bugs me. Check your settings please (User Interface). On topic: you took this tragedy with a laugh. Hope Rukuss recovered quickly. I dread killing my buddy by accident.
  18. ricoheart

    Blunce's Encounter With The UN Clan

    Why the horizontal stretch? Check UI aspect ratio.
  19. UI - game shows number of days the character has survived on the menu screen for the player [there was a video with cool UI suggestions, please post a link to it] - Beav: "how many kills you have had on current and all lives, how many times you have been shot or hit by zombies" Appearance - male characters can allow their facial hair to grow (grows differently for different races) << but can shave with pristine blades or razors - all characters can allow their hair to grow - but can cut with pristine blades or scissors - ageing Item - diary (planner) with 370 pages - step counter (pedometer) with solar panel - carved marks on weapons What else? Related posts - http://forums.dayzgame.com/index.php?/topic/212991-character-aging-body-types-and-smokes/ - http://forums.dayzgame.com/index.php?/topic/190978-make-survival-rewarding/ - http://forums.dayzgame.com/index.php?/topic/163035-beards/
  20. ricoheart

    Tracking character lifespan/lifetime/longevity

    A piece of paper holds around 1330 characters, so yeah, with a system of marks it is possible to use it to keep track of events. Yes, that sounds good enough, actually. With the frequent server restarts it is difficult indeed to have a sense of time passing.
  21. ricoheart

    Massacre in berezino

    Another video with fisheye FOV and horizontally stretched image. Why not fix it? Configure > Video > User Interface > Aspect Ratio should be the same as your monitor's aspect ratio. (16:9 for full HD, but maybe you have a 16:10 monitor?). In the <yourusername>.DayZProfile file set fov=1; Although lots of people are happy to have a fisheye effect for less looking around and maybe you are one of them. fov=1 also makes the PSO-1's stadiametric rangefinder work.
  22. ricoheart

    Sorting out the whole apple tree situation...

    The main difficulty in implementing this might be in the way items spawn, maybe they have to spawn on top a surface, and a tree is not a surface. We could only reach the low hanging fruits. I've been joking about the ability to climb trees with my friends though, that'd be awesome, even if it would work like a ladder does. IRL I would shake the tree violently and pick the fallen fruit from the ground. I'd love to see that as the animation, and fruit could spawn on the ground.
  23. ricoheart

    Tracking character lifespan/lifetime/longevity

    Hi Beav, thanx for your input! Personally, I prefer ingame, visible ways of marking time/events. Kills could go on wooden buttstocks as carved marks (as on prison walls). I don't think survivors would keep track of zombie kills for long. ... On second thought, strikes on buttstocks would probably be too difficult to implement
  24. ricoheart

    Suggestion: Pedometer

    I support this suggestion, as I think we need ways to track character lifetime.
×