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jiggyjoe

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Everything posted by jiggyjoe

  1. jiggyjoe

    Server Update - 21.12 - Wipe?

    Eugen stated on his account that there was no whipe for stable
  2. jiggyjoe

    DayZ servers down

    Do you guys know usually how long takes the update process ? Like... Between x and x hours ? Just to see if ima have the time to play a bit today ?
  3. jiggyjoe

    All you Hardcore players packed it up and left?

    i wouldn't say that we did all leave, most of us took a break since there is so little to do in the game besides PvP... As far as im' concerned, im' more in that game for the survival aspect, when it comes to PvP, id' rather play arma 3 than day-z !! But i feel you though, 3rd PP servers are killing the population of 1st Person servers ! So, personally, im' just waiting for the next EXP build and re-implementation of zombies !
  4. jiggyjoe

    floating crosshair

    Well a good solution for that would be rather simple to apply ! Why not having it as an option for the server operator ? Just like we used to turn on / off 3rd person and such ! Hardcore players who wants immersion will get it, and pew pew from 3rd person fans would get their fix as well...
  5. jiggyjoe

    pre .59 hype

    am' i the only one who would like to find some random ''Notes', in houses and near some vehicle, pretty much telling a story about the people that used to lived there, their last moments, having some random ''Stashes'' that you could only find by reading them notes... Some kind of charade would add so much to the game !!! thoughts ?!?
  6. jiggyjoe

    Secret .58 zombie destroys my game

    How the hek did you see a zombie ? Has been AGES since i've seen one :O
  7. jiggyjoe

    Status Report - 09 Sept

    Yep, exaclty what im' thinking !! You could express it better than i will ever be with the limitations of my english haha !! But yeah, i have to admit that i truly don't understand why putting so much effort in the only aspect of the game that (Except the 7-8 bullets hit to die) works very well when this kind of effort could be more needed for the zeds problem, the camp lag, non-despawning items and such... I know PvP is a core element in the game, but im' just scared that the PvP oriented-work is made in detriment of the other aspects like the ones i mentionned earlier... I don't know but, having 3 million copies sold tells me that financially all the ressources are there to at least, see constant improvements in the game when it comes to ALL it's core mechanics ! Right now, sadly, the game took a huge step back with 0.58 stable... I'll have, once more to take some time off and come back when acceptable changes will be made, appart from some pew pew, there is very little to try to ''Test'' at the moment !
  8. jiggyjoe

    Status Report - 09 Sept

    Hi there DayZ community... The post im' making here is not about complaning nor telling the devs what to do, but i gotta say i do have some concerns ! Seeing the devs plan that community scrum makes me wonder, are they still working on zombies ? Has any improvement been made on that level ? IMO, it is a core mechanic of the game, even more than PvP, back in the mods, you would see most of the time zombies before you even see / hear another player, i don't know if im' the only one, but id' personally think that it would be a better idea to gather all possible ressources to work on that zombie problem and THEN, move on with less-important stuff... We don't need to know ALL the details, but at least some updates like, we or we didn't see any improvements and still working on it would at least, ease some concerns, some friends i have that bought the game since the no-zombie patch (Kinda) already asked for a refund (Since DayZ is advertised as a game with zombies in it they are quite dissapointed that there are none of them) We all do appreciate that the dev team is including us in the process of shaping the game or at least, give our insights, but a priority list should be established, to at least, make sure the core mechanics of the game are in a working state before trying to add more guns, vehicles and clothes... Please do not flame, im' just trying to be as constructive as i can within the limit of my spoken english haha ! Have a nice day all !
  9. Buddy, there are lawyers out there that are doing their job for a living, doesn't necessarely mean that they are good at what they are doing though !
  10. Im' dishin' out a contract on this guy right there !! Whoever brings me a video of him taking down that guy ! I'll give him my tent that has 1 Aug in it and other goodies !! :D Now let's see if you can combat log against everyone that is reading this (Yes my english is not perfect, that ain't my main language)
  11. jiggyjoe

    DayZ Standalone Battleye fails to install

    Don't woryr ! I visited almost every topic and post i could find here or over the internet... But the problem is, im' playing experimental fine all day, to take a break, come back, re-launch the game and bam... Here's that problem...
  12. jiggyjoe

    DayZ Standalone Battleye fails to install

    I also have this problem, but weird fact, i was playing like 10 minutes ago... Took a break to go to bathroom, reboot game and now this black window :( FML ! :P
  13. jiggyjoe

    Best size squad?

    from 2:59 and the rest of videos it can be very useful to squad based teams ;)
  14. jiggyjoe

    Best size squad?

    This is why tactical movement and formations can be handy ! Forcing them snipers to constantly adapt their aim instead of going in a straight line where he just have to adjust up and down...
  15. jiggyjoe

    Best size squad?

    Usually i feel more comfortable with 4 to 6 guys... Preferably 6... For the simple reasons that when we have to approach a town, one 3 man team stays concealed with a great FOV to cover our asses while the 3 remaining goes for loot WITHOUT ever going out of the covering team's sight... For military bases it's fairly different, especially the one on the western side of the map... On that case, i usually use a multi-flank approach having 2 from north, 2 from south and 2 from either west or east... Those tactics usually bring good results... Movement is also important, basic formations for exposed area like a line formation from left to right, or a staggered column when traveling following a road... Also, if you have like 8 mens, on exposed area you can use efficently the wedge formation (Shaped like a V where the tip always on the front, and then guys on the right and left 45 degrees allignment) those formations can increase survival as it makes the enemy unable to kill more than 2 targets in a fast pace Hope it helped (I was part of many realism units in many games that helped me a lot)
  16. jiggyjoe

    Experimental only - wait for host

    It is actually the data that matches the server state (Number of players, time of the day etc...) when the crashes occured... To vulgarise that you pretty much see the information that was matching the server before it crashed, but i can confirm that everyone who tries to play EXP right now get the same thing than you.. As the admin stated, no ETA on a fix... You'll have to wait like we all have to sadly :(
  17. Have you tried disalbing integrated graphics via BIOS ?
  18. In my honest opinion something like : Sociabilization meter along with sanity and maybe some others, would actually work better than this... If you don't socialise a lot, you should, after a while, when your meter reached 0 for quite some time (Or got the status message) You should start hearing some voices, your character starting to speak to himself or something Could also be tied along with sanity meter, more people you butcher / kill, more chances you have to become maybe depressive or agressive, having the shakes... Socilaising like healing or feeding people, a trade menu where your trading with other players has impact on your sociabilization meter to overcome the killing effects, which would make eventually any player to play on both sides of the fence maximising many experiences and encounters... But this is the kind of thing that will be probably looked on when they dealt with all the other issues like zombie pathfinding, loot economy... You know the song !
  19. jiggyjoe

    Some DayZ Facts About You...

    I never found a single crash site Never crafted or used a Bow and Arrows (Same with crossbow)
  20. jiggyjoe

    Blood Splatter Suggestion

    Made a topic about Cannibalism recognition via blood splatter on clothes, hands, maybe face (Sometimes) etc... But gave it a solid thought while taking a look of the comments people left on the said topic ! To make the story short, it would be awesome if actions could result in having some blood on your character / gear / tools when using them against a player (Red blood splatters or drips on clothes as example) an animal (Same blood color than human) AND zombies (Darker blood, kinda coagulated) This would add an extra use of the ponds and wells (Wash clothes / player's face or hands and gear) and would add a lot of immersion and a little realistic aspect, i mean, imagine the interactions if you see a guy covered of blood, how paranoid some could get, could lead to many nice interactions, even capabilities of catching as example a guy who killed your friend when you arrived to late to meet with him (if melee) it would also help add a use to the clothes (If not near a pond / well are) you would probably have to switch clothes temporarly to hide the most blood and pick up gloves so people don't see that blood on your hands... In my opinion it would help a whole lot having a decent loot movement and would be cool to find some blood splattered clothes people left behind haha ! I'd like to see the community's feedback about that (Constructive comments only please and let's stay on topic) If a dev, or someone of the team could also give his point of view by at least, telling if it's something that could be doable (As example) would be also appreciated ! Have a nice day peeps and happy DayZ'ing !!! LeDoC !
  21. jiggyjoe

    Blood Splatter Suggestion

    Yeah, but in another side, even if that may be a suggestion that might be good later down the road, much faster people talk about it, if dev team see's that it's a demand that becomes popular they might introduce it in their work schedule... We don't know the vision of the devs about later, only vague ideas, in my opinion, if you have a suggestion it is better to voice it and get the debate started to eventually see if it's worth being implemented !
  22. On a couple posts on the forums i've noticed that some proportion of the players would like to VISUALLY be able to tell if a person his a cannibal in-game... There are simple things that could be implemented on that level, Something like blood stains on the clothing, blood around the mouth and on hands would be a rather fair enough and realistic visual recognition of a cannibal... Giving zombies some dark blood (Coagulated) and human that natural red blood would add to immersion IMO... Skinning a human would obviously leave blood splatter all over the gear / face ! What are the community's thoughts on this ?
  23. jiggyjoe

    Cannibals Recognition Suggestion

    It would defenitively add to the ''Paranoia'' side though, could be cool... Maybe my topic ain't named right, should be blood suggestion rofl !
  24. jiggyjoe

    Cannibals Recognition Suggestion

    Yeah but still you would have to do that in-game (Maybe not take a bath, but have at least to look for new clothes or go on a pound to wash clothes) would add another type of immersion for those cannibals wannabees :D
  25. jiggyjoe

    Why DayZ Is Based In Ukraine

    Made my day right there !! :D
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