-
Content Count
78 -
Joined
-
Last visited
Everything posted by Five_Seven_Clown
-
Q&A with Map Designer Adam Franců
Five_Seven_Clown replied to Baty Alquawen's topic in News & Announcements
I have a question that I've been trying to get an answer to for a long, long time. I see there are many "dry" stream/river beds that have been added to the map, they have rocks and reeds in them, they often link pools of still water. Will these river beds ever be given some running water textures and sounds? Thanks -
To me the public hive part of DayZ has always seemed like a weak implementation of an important design goal. I can see why Dean put it in the mod, it's a survival game you'd want [the possibility] to keep yourself alive for months and if you are saved on a single server that may or may not be there next week, it would stop you from playing for the long game. It's also about having just one life at a time, not many saved games dotted all over the place allowing parallel play, I feel that disassociates you from your character. I think the current implementation is flawed in that, as Baty said, server hopping and loot farming breaks the game. Private hives are a sticking plaster rather than the cure. I don't think what you are proposing will fix the root issue either. Even though I only play private hive 1PP during Alpha, I would think for the vanilla game it should be exclusively public hive only!. (I'm sure that is not a popular opinion, and perhaps you should just give the people what they want) Perhaps a better option would be to have one "transferable" character but transfers are limited/restricted unless your last server was unavailable? Edit maybe a "play with friend transfer" but you have to be at the same location and your friend has to do an owl call before you can join...
-
Internal Milestone - Road to Beta
Five_Seven_Clown replied to eugenharton's topic in News & Announcements
It just goes to show, each games development path is different and there is no point in generalising or comparing any two. -
Q&A with Lead Animator Viktor Kostik
Five_Seven_Clown replied to Baty Alquawen's topic in News & Announcements
Viktor, You said in the 7th Feb Status report : Could you go into some more detail, give us some examples of the limitations you are bound by? Thanks -
Q&A with Lead Animator Viktor Kostik
Five_Seven_Clown replied to Baty Alquawen's topic in News & Announcements
Are you planning animations for each distinct action i.e. one for harvesting tomatoes and one for harvesting pumpkins? or are there general purpose animations for harvesting? -
Q&A with Lead Animator Viktor Kostik
Five_Seven_Clown replied to Baty Alquawen's topic in News & Announcements
Could you give us some up to date stats/number on the player graph. How many "nodes" have you completed, how many more need to be done, how many are you planning on reworking? -
Suggestion: The infected should spawn lying down...
Five_Seven_Clown replied to narchy's topic in Suggestions
Yes, maybe they could start off curled up in a fetal position. I would also like some spawning inside building as that presents a different challenge when looting. -
I can imagine how terrifying it will be to be on the wrong end of that! Are you waiting for encumbrance to be added before making it spawn?
-
Exp Update 0.61.136770
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
-
Exp Update 0.61.136700
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Well, I've oft' said, "The sun always shines on me", maybe I don't need to carry around that waterproof jacket anymore. -
Exp Update 0.61.136700
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
I've noticed that some EXP servers don't have weather. I mean the US 1pp, I've not seen it rain for quite a while, it thunders and lighting but not a drop of rain. Is this a deliberate server setting or is there an issue? -
Exp Update 0.61.136428
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
In some ways, I'm not looking forward to the game reaching 1.0, even Beta. Once all the features are in I feel there will be less to look forward to, less discussion/speculation. Still, it will be great to reach the finish line but participating in the journey has been half the fun. -
Exp Update 0.61.136297
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
In the first instance, it could just mean the source code was compiled for x64. Once up and working I doubt you'd see any performance boost. The real advantage will come when it starts to use things like the larger addressable memory and better floating point math if there is any. -
Exp Update 0.61.136297
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
I think a website to compare stats is missing the point entirely, it's interesting, but I don't care how many hours, how many kms, how many infected kills, wounds healed etc anyone else has as it will be a result of how they play and what server they play on. "This is my story" and to a large extent I am playing against myself. I need to know how well I am doing compared to my previous play-throughs. -
Exp Update 0.61.136297
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Do you know what Standalone needs from the Mod more than ANYTHING else, did we forget?, when you log in "..... Day <n>". The objective is to SURVIVE either through hiding out on your own in the woods or meeting strangers in the streets of Cherno (and then shooting them in the face). Without a "Days survived" counter, we have no high score, no reminder that this is a game with one objective above all others. It should be displayed upon login (with the teletype sfx), displayed next to your character in the main menu and on the inventory screen. I think players need to be reminded that things like kill/death ratio and l33t loot are only optional secondary objectives. If removing it was a conscious decision, I think it was incorrect. As others have said, twitch and youtube are great for marketing but an edited down PvP video is not an average players experience and could be the root cause of the love/hate DayZ feedback. -
Exp Update 0.61.136297
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
That is just natural selection, Darwin would be proud. -
Exp Update 0.61.136253
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Thanks for the info. Fingers crossed. I've just logged out of .61 and its looking and sounding great! A few repeated server restarts, sometimes with a short warning. I'm wondering if someone has a method to crash the server and is using it to dupe gear? -
Exp Update 0.61.136240
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
What are your thoughts on the lack of whizz/crack bullet sounds in .61, is it something that is needed for the stable push? It would be something I would like to see happen. Sorry if it's been answered before, I did look but there are so many Exp threads now, I may have missed it. -
Exp Update 0.61.135961
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Did you try Did you try eating hot food?, IRL hypothermia is all about core temperature hot food and drinks should cure it quicker than sitting by a fire. I haven't had a chance to try yet as I got some server crashes just as I was setting up my fire. -
Enfusion Q&A with Lead Engine Programmer Filip Doksanský
Five_Seven_Clown replied to SMoss's topic in News & Announcements
Great work, thanks guys. Now I want to learn Enforce script! -
Exp Update 0.61.135961
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
My opinion of the server population opacity, I think it is a good thing for game play. Do we know what Low/Med/High actually mean at the moment, could the ratios get tweaked?. High could be an almost full server... The main criticism seems to be that you want to play on servers with a good chance to run into someone. I don't think you will be able to objectively notice a difference but you should at least give it a good try for a few months before jumping to a conclusion that it's not working for you. I've not seen anyone complain that they cant go to empty servers for risk free loot yet, faith restored! ;-) -
Exp Update 0.61.135961
Five_Seven_Clown replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
The server browser is looking much better in the latest SR, much cleaner. With the queue I can see it working quite well. -
Can you clarify what you/Peter mean by "population density" is that an average population over time? i.e. An average of 30 players over 24 hours would be "Medium". Awesome if it is!.
-
Enfusion Q&A with Lead Engine Programmer Filip Doksanský
Five_Seven_Clown replied to SMoss's topic in News & Announcements
How close are you to getting the Q&A published, any ETA? -
I like the new server browser, I don't see a 1PP/3PP filter but I'm sure it's not finished yet. I like that the server population is not explicit, rather than low/mid/high pop, wouldn't it be more interesting if it showed just "not full 0-90%" / "Nearly full 91-99%" / "Full 100%". To cut down on the empty server/full server metagame?