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St. Jimmy

DayZ Supporter
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Everything posted by St. Jimmy

  1. Digging these videos a lot.
  2. St. Jimmy

    3PP vs 1PP - I finally have an opinion

    Experimental has 1st person servers. They could make experimental 1st person only and still get many full servers. There was a time where most of the servers in experimental were 1st person and the amount of players and full servers was the same.
  3. St. Jimmy

    is it just me...?

    I'm just waiting DayZ singleplayer and modding, so I can create and have singleplayer/coop. Never forget the first day experience in DayZ mod. I spawned near Cherno, there was a lot of shooting in Cherno so I headed there. There were about 15 other clueless people packed together trying to help each other to survive. Some people died and some more people join in while we were just defending against those crazy zombies. In the end I died on the dock like many of us, because zombies just kept coming and everyone started to run out of ammo. Rest of the people likely just fled but back then even that tactic wasn't really doing much. Zombies chased you through the map unless you accidentally used the buildings/hills tactic to get some really long distance between you and the zombies. Nobody knew those abuses yet back then. It was always interesting to go in NWAF, run away from it and see pack of 30 zombies chasing you to the next town. Without the uphill/house/tree abuses and endless stamina, the survival level of DayZ would've been nearly perfect. That's the point when I'm calling DayZ survival game again.
  4. St. Jimmy

    Discord?

    Yes there is an official one run by Dwarden. It's soon a year old server already. https://discord.gg/0j1yVwJEtTnbAlWn Though it's a lot smaller than Arma one. DayZ one is not advertised much anywhere. DayZ one has under 500, Arma 3 one has about 5700 users :P Baty Alquawen is often posting if experimental players are needed etc. in there.
  5. St. Jimmy

    CR 550: Discussion

    Released at least 18h ago https://dayz.com/blog/status-report-06-december-2016 At least Dwarden posted it 17,5h ago in Discord. //21h ago according to Twitter.
  6. St. Jimmy

    CR 550: Discussion

    Is there some story why CZ rifles are called CR? Or is it just licensing thing? Can we get any info what the CR means? I'd guess something like "Centerfire Rifles" or "Czech Rifles" or even more in the lore "Chernarussian Rifles".
  7. St. Jimmy

    Exp Update 0.61.136297

    They shoud be teached to search for red berries. It's the easiest way to get food. Those people who die starving or thirsty can only blame themselves because there's endless amount of food and water available everywhere.
  8. St. Jimmy

    Exp Update 0.61.136182

    Testing zombie following and how easily I can tire them and make a zombie train. In the end I've pack of zombies that are slower than me walking... then the server restarted/crashed They're not good to hit you if you just move. Also shows how bad something like a zombie fatigue is for the survival gameplay. Though it was interested to see that I can tire them that much.
  9. St. Jimmy

    Exp Update 0.61.135961

    Btw if you've problems with the hands getting stuck up https://feedback.bistudio.com/T120801 If you use space bar to raise your hands (Toggle Raise Weapon), you can only lower it with Space bar. If you use RMB bar to raise your hands (it's likely the Optics key), you can only lower it with RMB. If you've raised hands with Space and you click RMB, you can't lower them anymore with Space AND you can't lower it with RMB. You need to click the RMB second time so you can lower hands with Space. With RMB it changes between you can't lower and you can lower. If you've raised hands with RMB and you click Space, you can't lower them anymore with RMB. You can only lower them with Space.
  10. St. Jimmy

    Exp Update 0.61.135961

    Sub sonic rounds are different than super sonic rounds. I guess there are no sub sonic rounds except that Vintorez. Even the .22 should be super sonic. https://en.wikipedia.org/wiki/.22_Long_Rifle Though Amphibian S can be sub sonic because of short barrel or at least it can go to that pretty fast. The bullet can drop down to sub sonic when it has traveled enough far. At least Arma 3 simulates that already, so you won't hear the crack when someone is firing you like 800m away with basic rifle.
  11. St. Jimmy

    Pax Australia 2016 0.62

    Be ready to melt your GPUs in forest!
  12. St. Jimmy

    Three Things YOU Still Want

    - Infected that are threat. When they hit you slow down and you need to engage them. - Stamina system that's actually pretty hardcore - Interesting weather conditions that have effect on survival
  13. St. Jimmy

    Status Report - 25 Oct 2016

    I'm not really buying in to that doors opening both ways. Metal fence opening is the only thing that has bothered me. I don't remember having any problems with doors. Is there a problem that when door hits you and makes you move a bit, it desyncs you in the server? Better solution would be that you can tell which way door opens when you watch it. If it's sunk in the doorway/wall, it opens away. If it's at the level of the wall or bit out, it opens at you.
  14. St. Jimmy

    The Frequency of Updates

    Knowing how smaller scale early access game took a year to do a complete overhaul of their physics and rendering (DX9 -> DX11, 64-bit option, added modding support bit later, more detailed physics) it really doesn't surprise me DayZ taking this amount of time for these two major patches. They basically switch engine in the middle.
  15. St. Jimmy

    Excellent article by Eurogamer - Must read

    Unique ID cycling is different than average amount of players per hour/day/week/month/year. There is actually that amount of players testing or quickly playing the game. Average just says how many of them are playing at the same time. There's nothing wrong if people don't play constantly early access game that's still heavily w.i.p., it only says that the game is actually still under heavy development. Players have already sacrificed hundreds and even thousands of hours at this state of the game and the game is still only alpha without modding support. Only thing the could do if they really want more players to test the game to increase average players, is to release more often in experimental, but you know what? Things are broken constantly. They don't need constant 30K players currently. Stable is just there if people want to experience somewhat stable experience that the game can at the current state offer and report the remaining bugs.
  16. St. Jimmy

    Test server showing up

    Get in queue and alt+tab to do something else while you're waiting for your turn. After some time you're in and ready to play. Server and/or client crashes -> repeat.
  17. St. Jimmy

    Status Report - 13 Sept 2016

    Some people will likely miss this so I post it https://trello-attachments.s3.amazonaws.com/547c4a954dad7ad76b9cb6a1/57c0b25c3f2de7ff0dbedcdb/60e4ce88a2b98d10f607ee302161ec34/Shadows.mp4 Dynamic shadows are working nicely!
  18. St. Jimmy

    All Time Low Population

    Yes people who think that should watch Chrish Torchia's speak about outsourcing and hiring a lot of people in the team. It sounded like a very rough ride. It's the video that's posted in the "Was Chrish fired?" topic. I can't now remember was there another talk about the same stuff by Hicks somewhere.
  19. St. Jimmy

    All Time Low Population

    It's more of a wonder that people actually have played it so much so early. It's a multiplayer test platform, where you really need to have some effort, if you even want to test and report some specific things. 281h played so far which is a lot in my opinion for a game that's so much in the early stages. I don't have any complains about the pace of the development. It's as expected. Still huge load of stuff coming and being developed We just don't see them all but we can read them from time to time in the reports. For example the modding support is a very big task still to come and it will change the game a lot. You're able to test mods in singleplayer. I don't know do you even realize how much of a game changer that is in the feedback that everyone can give? The game is boring to play and devs know that, that's why it's in early access. I'm just more worried about the direction of the game. There's a fine line between hardcore survive simulator and big deathmatch mode let's-run-around-chernarus-and-kill-each-other. King Of The Hill, Hunger Games, Battleroyale and so on gamemodes should already please the second crowd. It didn't took much for the mod to turn in the wrong direction. Being a mod it's kind of obvious that those flaws can't be fixed. It only would've required to get the zombie AI from the Standalone and add little bit more difficulty in general to be the hardcore survival game.
  20. St. Jimmy

    Was Torchia Fired?

    "Got fired" is pretty big thing to say when that's likely movement towards what he likes/prefers.
  21. St. Jimmy

    Status Report - 30 Aug 2016

    Good to see that debug in experimental. Really helpful. Maybe energy and hydration numbers/consumption rate should also be there?
  22. Read the instructions more carefully ;) Press left shift. I was also wondering the same thing for over 5 mins.
  23. St. Jimmy

    Game minimizing on start up

    I've experienced this issue with many games and only way to solve it has been full reinstall of Windows and sometimes even that didn't help at first. I know what you're talking about but I can only say good luck because any of the stuff I've found to fix this issue hasn't worked. It has been just pure luck and wait for me
  24. St. Jimmy

    Does SSD will improve my gameplay?

    Not sure how much it could help you in DayZ and it also depends what your CPU and GPU are. But I can say it's worth it alone. Windows fully booted under a minute is a big thing.
  25. St. Jimmy

    DayZ - more Survival, less Speed

    I wonder how smooth animation translation/change they can make with the new animation system? Would be awesome if the max jog and sprinting speeds gets reduced by how much you carry and how much you've used your stamina, so you can't sprint after a certain point. The animation should also change to fit the animation speed, because Arma showed that only slowing the same animation with the character speed doesn't look too good. Elevation and ground under the feet should also play a big role in this. Then maybe the days of survived and run could improve stamina a bit. Average joe in modern day can run about 13km/h for 12mins without any gear in a pretty even ground and he is totally exhausted and collapsing after that. Add any gear to that and it's even less or slower. 8km/h jog speed should be a nice compromise speed in game so a gearless guy can jog for a longer time without getting exhausted for some time. Walking should be the preferred movement in game to make the Chernarus feel bigger and more awesome. 225km2 isn't after all that big of an area if you can and will just run through the area constantly. Walking should consume much less water and energy than it currently does to make it even the best option in game. I measured and reported how bad the walking in game is in energy consumption . It's better to actually jog and sprinting is also good. Walking is freaking horrible. That will get fixed but it should really be then so it matters a lot if you just walk. Before any new guy here comes and say that the game is in alpha, we know it. Feedback is important in alpha.
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