Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2856 -
Joined
-
Last visited
Everything posted by St. Jimmy
-
Good that you reminded me about that because I hadn't watched the video with sound on yet.
-
Hardcore mode suggestions should be separated from the standard
St. Jimmy replied to E.J.'s topic in Suggestions
Some good info what they've been thinking for hardcore mode https://youtu.be/I1wzEwOeJxw?t=641 No GUI, 1st person, no spawn or creating a character in the server for 24h, 48h or even for a whole week.That last one is a thing that really made me smile because I've been also thinking about that. -
Could be. I've no idea about that in DayZ but in Arma a bush can be even shot down. Could be just easier in some modded maps.Usually you can drive through fences and you break them. Might have a risk that they can break a wheel or something if you go too slow.
-
Shoot and hit the fence. It might work but can take a while and a lot of punishment.
-
[Clarification] DayZ Server Monetization
St. Jimmy replied to Weyland Yutani (DayZ)'s topic in General Discussion
If you're running this kind of a server I believe you can't run any custom content in it that isn't made by you or the content maker doesn't allow usage in any monetized server. So server can't basically run any custom island, weapons, skins or any kind of other mods that aren't made by the hoster or by friends of the host. -
[Clarification] DayZ Server Monetization
St. Jimmy replied to Weyland Yutani (DayZ)'s topic in General Discussion
Nope. -
First vs Third Person Discussion (Dslyecxi video)
St. Jimmy replied to DemonGroover's topic in DayZ Mod General Discussion
I wonder how many of the people who suffer motion sickness in DayZ also suffer that in Arma. If the motion sickness isn't about low fps and people also suffer it in Arma, then there's not much that can be done about it. Some things I list below either could help or they will not make any difference. Things that DayZ can do is improve the fps, fix the free head movement bugs that have been present for a year already and fix the Parallax Occlusion Mapping. Then there's also that you can't see your character or anything in your hands clipping through everything even though it really clips through. After that it's only about the user to disable every PP effect, head bob and tune the FoV. Why people suffer some sickness in 1st person but don't get that easily in 3rd person? The reason is that the 1st person view is too realistic for them so brains think that's actually happening even though you're sitting in front of your screen. DayZ and Arma don't cheat the 1st person view like most of the games do which can be cause for it and it's not an option to change that. -
First vs Third Person Discussion (Dslyecxi video)
St. Jimmy replied to DemonGroover's topic in DayZ Mod General Discussion
Only Rocket or someone with a good memory could say did the first servers allow 3rd person. It's a difficulty option in Arma. Was usually disabled within hardcore communities and PVP servers. Many new people that came with DayZ at the beginning didn't even knew that it existed until they were told :D -
First vs Third Person Discussion (Dslyecxi video)
St. Jimmy replied to DemonGroover's topic in DayZ Mod General Discussion
So let's bring the fight also in here? Is the fight still going on because people think that official servers = all public servers? -
5 years to v1.0 and 5 years past v1.0 is 10 years :D OK seriously. The 10 years is likely high optimistic scope and the 5 years is the realistic "minimum" scope. You can hear HIcks saying in the RTX video @27:10 that he believes DayZ will remain relevant because of modding for at least 5 years if not 10. 10 years is likely a plan also and 5 years is likely more official.
-
Ah good old pagan folklore. Children should suffer!
-
It's silenced sniper. They aren't made for longer distance shooting. From Wikipedia: Effective range with iron sights: 300m With PSO-1 scope: 400m Can penetrate 2mm steel plate or standard army helmet at 500m So it's pretty deadly from longer ranges but you need to learn to shoot it higher than 400m because scopes/sights aren't usually delivered with higher than 400m zeroing.
-
NewUi Icons, How Do They Work?
St. Jimmy replied to Conrad_The_Comrade's topic in General Discussion
I did monitor increase in one point. Here's my result that I posted in experimental discussion: "The difference with the old and new UI for me is that new UI had 63fps and old UI had 57fps. Both of them drops the fps around 6fps when gear menu is open. Tested standing still in a very small village and no movement between the tests." I confirmed doing that couple of times so there's increase in performance. -
First reaction to the Small Object Interaction: R.I.P. fps :D Looks freaking great!
-
That's the reason why this patch came. People with Avast couldn't play the game and some like me only option was to hard shut down the computer because normal shut down didn't shut the Windows.
-
Have fun pushing shopping carts on anything other than asphalt. Just sayin'.
-
Reloading WIP: Uncocked hammers don't click
St. Jimmy replied to sushimaster's topic in General Discussion
You can aim and focus with both eyes opened but you can only focus only one thing at a time. So I'd say both of you talk true. Think if you're gaming and you've those 3D scopes like RO has. When you want to shoot you aren't focused on the outside of the scope but you can watch it if you want, you'll just likely lose the target easily if it moves. What's wrong in DayZ was it ACOG scope (and all Arma 3 scopes) is that the outer part is also zoomed in and that's not right. -
Where the USBs, internet cable connection, audio jacks etc. (these connections are usually vertically) are packed in ~5x15cm box and there's likely a case fan on the same level next to them, there's the internal graphics card connection. That's all the connections that go to the motherboard itself. Removable graphics cards (audio cards and whatever cards you can buy) are always on the expansion slots that are horizontal. http://www.computerhope.com/issues/ch000935.htm
-
"6) We're still pending on technology changes with the new UI - once that is resolved, the design team can start looking into preparing a new, proper server browser that meets our needs." Oh yes! Can't wait for some proper exclude filters and that kind of stuff. Server browser needs to be dam good in sandboxes so you can find easily what you want and not get cluttered by stuff that people play the most.
-
no matter how many times I reset my graphic settings, they default
St. Jimmy replied to billyangstadt's topic in Troubleshooting
C:\Users\YOUR_USERNAME\Documents\DayZ and there DayZ.cfg. Try to make manual changes and then save and make the file read only so the game won't change it. Or if your file was already read only then that's the problem because the game can't save the changes.- 1 reply
-
- 3
-
-
"True Sky rendering" Nice. I wasn't even sure is it coming in DayZ. Btw is purple/violet fog usual color in sunset/rise in Czech? Just wondering if you're going to keep that color in Chernarus. It doesn't look natural to me but I don't know how things look more south. When you take out blue from the fog (in day or rise/set) it will look dam fantastic! How the fog works is freaking cool. The inventory sounds nice. Can't wait. Though I have to say a thing about the grenade. The countdown doesn't start when you take the pin off, you need to release the handle which is possible when you take the pin off but you can still keep the handle in place when holding the grenade. Stick grenade is another story though :P
-
Anything planned with tall grass not rendering in the distance?
St. Jimmy replied to infiltrator's topic in General Discussion
Standalone grass should be shorter but it might be bit thicker. -
This was a good one :D
-
Well that shaking is sooo minimal that you ca barely see it. That's likely related how much the head is actually moving in movement.
-
You know that it depends on the time of the year where the sun sets and rises and also how high up the sun gets? That's simulated in the engine. You can easily test and play with it in Arma 3 (when using Chernarus because everything depends where in the world the island is set) and it's the same in Arma 2. In midsummer it rises pretty much NE and sets NW, in winter it's SE and sets SW and in the time between those it's everything between. It depends when the mission is set. It shouldn't be NESW unless there's a bug or you're watching wrong where the sun rises and sets. Also you're living in Florida according to your account. It likely makes the difference because Czech is about in the same level as the border of USA and Canada. /Btw if the server restarts to the default time and the time is 9:20AM, the date could be the default Arma 2 Chernarus one which is Oct. 11th 2008. That's the default time also set in Chernaplus.
DayZ Supporter