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Your DayZ Team
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Everything posted by St. Jimmy
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It is. You better watch out that Mosin-Nagant guy without a scope.
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Can everyone do me a favour when the SA comes out?
St. Jimmy replied to dulix11's topic in DayZ Mod General Discussion
Kinda hard to believe when normal people can host servers but great plans are sometimes achievable :) -
ingame names and why you choose this one?
St. Jimmy replied to wild_man's topic in DayZ Mod General Discussion
I was 11 years old when I got the idea of my nick. I was thinking that my nick could be something that starts with saint. Then my real name is Jim and I got the idea of combine those and add -my in the end so it sounded cooler and it reminds something evil. Then after a year I found out that Green Day got song named St. Jimmy... :blush: But my ingame name is just Jim because it's my first name. Another nick that I use commonly is Mambozambo. Well that came before St. Jimmy. It was Mamba first, then Mambo and then Mambozambo. I still got no freaking idea where I got the idea for that nick :D -
Propably not because Arma 3 release is far from ready. There isn't even a campaign in that day and they need to add shit load of goodies to keep the community happy because now the community isn't that happy.
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August Round-up: DevBlog, #DayZDaily, Gamescom
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
I don't think Rocket needs a guy that's just in a way and slowing things down when he wants to say something. Rocket just need to learn himseld and keep doing what he's doing. He just shouldn't drop any hopes that the game is even coming soon. He should say "We aren't even close to ready yet" even though they release the game tomorrow :D -
What if you can't respawn for x amount of time (hours/days/weeks) when you've shot/killed x amount of people? Because killing in real life has consequences (the ecosystem) but in games there isn't really any. That would definately change how people play this game BUT it still has the freedom to shoot someone. There shouldn't be any way to decrease the amount of time if you've killed/shot anyone even if you turn to be a hero after that. The problem is that the game really needs to be so hard that you really need other people to survive.
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August Round-up: DevBlog, #DayZDaily, Gamescom
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
I love this! And that Chernarus screenshot got some Arma 3 lighting vibe so I'm very excited how the lighting in DayZ will be because it alone makes the Arma 3 look so wonderful. -
Some punishment could be added but I don't know does it really help the issue. Punishment doesn't mean you can't play that role, it just means it's harder to be 'that' player.
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Yep we need to get rid of some things in the action menu. Dslyecxi pretty much nailed what is wrong in the action menu.Weapon changing and explosives need to be removed from Action Menu and they need to tweak some bugs or annoyance. If DayZ fixes this before Arma 3 I can see a shit storm in Arma 3 side :D
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No tents or whatever place where you can keep your stuff except some vehicles but you shouldn't be able to pack it that muchs and very restrict inventory space would be the best choice. Have fun carrying that wheel when you can't carry almost anything else and when you die you really need to re-arm and not go to your tent.
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Revenge your death with your friends and start a war against the people who killed you. I died once in Stary when helicopter came and started to shoot me. We knew what group had the helicopters in that server and we started to look for their base. We learned that they kept their helicopter in the gas station between Polana and Gorka and that they have some kind of base in the factory between Polana and Orlovets. First we tried to raid the helicopter base and destroy the helicopter but it wasn't easy because there were people guarding it and we had to fall back because of too many losses. On the second day we gathered 10 people group from friends and friends friends and went to raid the factory with success. Those kind of quest you can do in DayZ. There's no need for scripted things.
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Why i am still scared of green mountain
St. Jimmy replied to Einstein (DayZ)'s topic in DayZ Mod General Discussion
What if Rocket visits on some random servers sometimes and is scaring the shit out of people :O That could really happen in standalone. -
Well it's already looking like Arma 3 but animations are too fast. I don't know how Arma 3 really differs from Arma 2 that much because 3 just gives you more freedom in movement (sub-stances and more paces). Only thing in aiming that has changed is that the negative mouse acceleration can be turned off but I've it on. The biggest change is the stamina system and it's waaaay too forgiving (well you can also run forever in Arma 2) because you can run uphill now. Stamina is a really big thing that need to be addressed in DayZ because it isn't moddable. About worse controls that's what I don't really get what you can even mean. Controls are customizable, there are for example Arma 2 default controls that you can choose, and the've added/tweaked couple needed things in there. Both games got the same controls and Arma 3 has just added couple more.
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LMFAO :D :D :D :D
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Arma 3's muzzle flashes were very close to that in day time also but the muzzle flashes looks like that only in the night time now because
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Yep. I've understood also that Rocket is also writing a devblog or something more to come at least.
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Wounding system Attachment system working Hostage animations Items taking more than one slot At least those are new from the last videos and ofcourse Dean might have already said that those are in but he hasn't showcased them just like Max said...
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I don't know how to response this
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Check this topic about the issue and pray. We don't need real grass to render in the distance to kill our machines. It needs to be implemented in other way.
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Here you go.
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Well that happens in riots so something really bad has happened when there are so many of those burned vehicles.
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Well they've done way more progress with <20 dev team in eight months than CoD with >300 dev team in the last six years XD
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I was going to post the same about the same time but I went to make some sandwiches :D
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Rocket I have one thing to suggestion: Could you please not use blurs in your videos even if you like them so much? Many would appreciate that.
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Crafting New animations New items Detailed hunger and thirsty system Detailed infection system Wounding system Chernarus+, much new to explore Items can wear out Free to script FPS architecture -> Restricted MMO architecture and this change is probably bigger than any of those above and it means no script fest And I very likely forgot something Just adding some of those "possible mores" :P Also DayZ standalone was more like a scetch before Winter.
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