Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2856 -
Joined
-
Last visited
Everything posted by St. Jimmy
-
What I'd love to have from ACE: Wind - not so easy to hit from afar anymore Sight adjustment - adds adjustment option for some more weapons Fatigue - have fun running away from those zombies fully equipped Masks, glasses etc. - better identification Weapon Resting - ACE got bit higher recoil Interaction - Needed for putting on masks etc. but can also get things out from the clunky action menu New weapons and especially vehicles aren't needed because that's what DayZ isn't about. FOB bilding and other things go too far away and don't help the core experiment.
-
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
But they are trying to improve the performance with AI improvements then if they are'nt happy with it so Zero3ffect can be right. -
I wonder why this isn't here yet.
-
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
Well IMO they are/were in the alpha stage but now that they are taking zombies out and rework them it could be pre-alpha again... and also still working on a basic engine there's no reason to release it. Let them finish the bubble and see if there's some performance tweaking still needed. -
Your point doesn't make sense in this case because the leader is saying take your time, no rush and have my brother to do some big changes in the engine. Arma 3 was bit rushed because of release date. Don't know have you missed it but it got shit load of people angry in the forums. Oh and I think you remember how much DayZ got bashed because of missed release...
-
* st_bunnyhop * st_collision * st_evasive Are good additions.
-
A3 vs DayZ's ToH engine with DayZ in mind: - Lighting is better because of DX 11 but DayZ's HDR also looks very good. - Both have new skeletons and more fluid anims. - A3 got newer sound engine but they aren't even focusing on sounds yet in DayZ so it might be the same in the end. - A3 got underwater. Not much needed in DayZ IMO. - A3 got PhysX. Well Dean has hinted something about physics in DayZ also. So there isn't that much difference. Also the develop from A3 engine would've taken even more longer. Oh and A3 mod vs Standalone. Mod is a mod and game is a game.
-
Will Dayz SA spend a year of development not fixing the two main issues from Dayz?
St. Jimmy replied to scaramoosh's topic in DayZ Mod General Discussion
I can run A3 with prettier graphics with same fps as A2 so it's running better. I never heard that there will be multiplayer optimization and CPU utilization fixes in A3 compared to A2 so I was expectiing exactly the same. A3 is already in a better shape than any other Arma before but I still suggest to wait couple months when the campaign, good mods and missions are out. They release it too early again but this time it's already smoother so it's easier to continue from this point. About DayZ haven't you heard that they are making the zombie AI pathfinding from scratch? MMO style opens up huge amount of possibilities with low performance cost compared to the Arma style engine. You would cry yourself to the death if they hadn't made that decision. First you bash how you're not happy how A3 performs in MP but then you're very happy how A2 DayZ perfoms in MP. That doesn't make sense at all because the performance in MP pretty identical on both. Mods can come later when the game is stable enough. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
That last picture :D Chin is leaking a little. That is Just saw rocket again material. -
So what this has to do about DayZ Mod in general?
-
0,3%? Dunno.
-
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
https://twitter.com/rocket2guns/status/378182464012709888 https://twitter.com/rocket2guns/status/378182957141221376 https://twitter.com/rocket2guns/status/378186580378148864/photo/1 This sounds and looks good B) That woman looks like she really want to beat you :D Just felt good to update these here also if people dont watch the first post. -
1. Hatchet 2. Matches 3. Hunting knife 4. Water bottle 5. Flares Now you're ready for the forest. Don't look too aggressive and get some friends. Oh and watch out those zombies covered in blood.
-
DayZ 1.8 Pre-Release Live Stream in 1080p
St. Jimmy replied to NikoGT's topic in DayZ Mod General Discussion
Pretty laggy. -
First vs Third Person Discussion (Dslyecxi video)
St. Jimmy replied to DemonGroover's topic in DayZ Mod General Discussion
Yep those Bloodsuckers are pretty scary. Would love something like this as a very rare encounter. -
Dayz holding Arma 3 back? And vice versa?
St. Jimmy replied to ProGamerGov's topic in DayZ Mod General Discussion
I believe that DayZ had some impact on Arma 3 but in the end I hope that Bohemia learns something nice in the DayZ that they can port in the next Arma or in the current one. DayZ could provide for example able to make more restricted servers with higher performance. DayZ is having so big overhaul that they must learn something that they could use also in Arma. -
DayZ Developer Blog 7th September 2013
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
After Arma 3 rain I wouldn't expect anything. It got removed and replaced but now it's even worse than in A2. -
DayZ Developer Blog 7th September 2013
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
We probably need to imagine that the legs are also tied somehow. At least that's what I thought when I see that. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
Well that list looks like "more realistic" without any in depth information how, why and what are the benefits. Same like saying "Give us a rare Lambo in standalone because there is one guy in Czech that has a Lambo and make physics like iRacing" -
DayZ Developer Blog 7th September 2013
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
It has some effect but probably at that range you should always aim bit too high. -
Item damage in Dayz SA looks dumb...
St. Jimmy replied to scaramoosh's topic in DayZ Mod General Discussion
Rocket is also aiming for authenticity and I kind of liked how it was now. But it has been said many times before that it'll be tweaked. -
First vs Third Person Discussion (Dslyecxi video)
St. Jimmy replied to DemonGroover's topic in DayZ Mod General Discussion
Good suggestion but I think Arma 3 style stance system is also needed because you can shoot with those stances. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
I meant in Brno, not on the track in Brno haha. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
That's where they work :P /Lol rocket has forget his forums password so that's why we haven't seen him today. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
St. Jimmy replied to SmashT's topic in Mod Announcements & Info
"Urban exploration on MTB in #Brno, found some inspiration. #DayZDaily" Hmmm any ideas?
DayZ Supporter