Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2856 -
Joined
-
Last visited
Everything posted by St. Jimmy
-
- Infected that are threat. When they hit you slow down and you need to engage them. - Stamina system that's actually pretty hardcore - Interesting weather conditions that have effect on survival
-
I'm not really buying in to that doors opening both ways. Metal fence opening is the only thing that has bothered me. I don't remember having any problems with doors. Is there a problem that when door hits you and makes you move a bit, it desyncs you in the server? Better solution would be that you can tell which way door opens when you watch it. If it's sunk in the doorway/wall, it opens away. If it's at the level of the wall or bit out, it opens at you.
-
Knowing how smaller scale early access game took a year to do a complete overhaul of their physics and rendering (DX9 -> DX11, 64-bit option, added modding support bit later, more detailed physics) it really doesn't surprise me DayZ taking this amount of time for these two major patches. They basically switch engine in the middle.
-
Excellent article by Eurogamer - Must read
St. Jimmy replied to QUAZIMOFO's topic in General Discussion
Unique ID cycling is different than average amount of players per hour/day/week/month/year. There is actually that amount of players testing or quickly playing the game. Average just says how many of them are playing at the same time. There's nothing wrong if people don't play constantly early access game that's still heavily w.i.p., it only says that the game is actually still under heavy development. Players have already sacrificed hundreds and even thousands of hours at this state of the game and the game is still only alpha without modding support. Only thing the could do if they really want more players to test the game to increase average players, is to release more often in experimental, but you know what? Things are broken constantly. They don't need constant 30K players currently. Stable is just there if people want to experience somewhat stable experience that the game can at the current state offer and report the remaining bugs. -
Get in queue and alt+tab to do something else while you're waiting for your turn. After some time you're in and ready to play. Server and/or client crashes -> repeat.
-
Some people will likely miss this so I post it https://trello-attachments.s3.amazonaws.com/547c4a954dad7ad76b9cb6a1/57c0b25c3f2de7ff0dbedcdb/60e4ce88a2b98d10f607ee302161ec34/Shadows.mp4 Dynamic shadows are working nicely!
-
Yes people who think that should watch Chrish Torchia's speak about outsourcing and hiring a lot of people in the team. It sounded like a very rough ride. It's the video that's posted in the "Was Chrish fired?" topic. I can't now remember was there another talk about the same stuff by Hicks somewhere.
-
It's more of a wonder that people actually have played it so much so early. It's a multiplayer test platform, where you really need to have some effort, if you even want to test and report some specific things. 281h played so far which is a lot in my opinion for a game that's so much in the early stages. I don't have any complains about the pace of the development. It's as expected. Still huge load of stuff coming and being developed We just don't see them all but we can read them from time to time in the reports. For example the modding support is a very big task still to come and it will change the game a lot. You're able to test mods in singleplayer. I don't know do you even realize how much of a game changer that is in the feedback that everyone can give? The game is boring to play and devs know that, that's why it's in early access. I'm just more worried about the direction of the game. There's a fine line between hardcore survive simulator and big deathmatch mode let's-run-around-chernarus-and-kill-each-other. King Of The Hill, Hunger Games, Battleroyale and so on gamemodes should already please the second crowd. It didn't took much for the mod to turn in the wrong direction. Being a mod it's kind of obvious that those flaws can't be fixed. It only would've required to get the zombie AI from the Standalone and add little bit more difficulty in general to be the hardcore survival game.
-
"Got fired" is pretty big thing to say when that's likely movement towards what he likes/prefers.
-
Good to see that debug in experimental. Really helpful. Maybe energy and hydration numbers/consumption rate should also be there?
-
I've made a 3D DayZ Map (works in-browser, includes source)
St. Jimmy replied to mikeburnsdev's topic in General Discussion
Read the instructions more carefully ;) Press left shift. I was also wondering the same thing for over 5 mins. -
I've experienced this issue with many games and only way to solve it has been full reinstall of Windows and sometimes even that didn't help at first. I know what you're talking about but I can only say good luck because any of the stuff I've found to fix this issue hasn't worked. It has been just pure luck and wait for me
-
Not sure how much it could help you in DayZ and it also depends what your CPU and GPU are. But I can say it's worth it alone. Windows fully booted under a minute is a big thing.
-
I wonder how smooth animation translation/change they can make with the new animation system? Would be awesome if the max jog and sprinting speeds gets reduced by how much you carry and how much you've used your stamina, so you can't sprint after a certain point. The animation should also change to fit the animation speed, because Arma showed that only slowing the same animation with the character speed doesn't look too good. Elevation and ground under the feet should also play a big role in this. Then maybe the days of survived and run could improve stamina a bit. Average joe in modern day can run about 13km/h for 12mins without any gear in a pretty even ground and he is totally exhausted and collapsing after that. Add any gear to that and it's even less or slower. 8km/h jog speed should be a nice compromise speed in game so a gearless guy can jog for a longer time without getting exhausted for some time. Walking should be the preferred movement in game to make the Chernarus feel bigger and more awesome. 225km2 isn't after all that big of an area if you can and will just run through the area constantly. Walking should consume much less water and energy than it currently does to make it even the best option in game. I measured and reported how bad the walking in game is in energy consumption . It's better to actually jog and sprinting is also good. Walking is freaking horrible. That will get fixed but it should really be then so it matters a lot if you just walk. Before any new guy here comes and say that the game is in alpha, we know it. Feedback is important in alpha.
-
What location comes to mind when you think of DayZ?
St. Jimmy replied to Tatanko's topic in General Discussion
Hill that's between Stary and Prud. It always comes in my mind first. Favorite places are area between Mogilevka, Nazezhdino and Kozlovka, Old Fields, Altar and Novy Lug Here's the reason for the Stary/Prud hill: -
Then it's likely not a bug. "- I bet most of you will be overheating and sweating while sprinting hundreds of meters in full gear, long clothes and with gloves, masks, vests and helmets on top of it all in summer weather with air temperature around 30°C" Constantly running in the hot weather isn't the most pleasant thing to do so that's why you're overheating. Just imagine yourself running same way as in the DayZ.
-
Does the overheating also happen when you're standing still or walking?
-
Yes. Why it wouldn't be? First they need to give molding tools.
-
AMD GPUs have also their downside. They usually need more CPU overhead and their performance/watt hasn't been that good. But they've been improving so let's see. So it all comes down to the small stuff. GTX480 is sounding nice for the price. If the engine still loves raw IPC, AMD FX is still far away from something like Intel 2600K, especially when comparing clock-to-clock.
-
I'm still thinking that it gets gold in 2017. I didn't see 2016 realistic when the DayZ was released back in Dec. 2013. The estimation release was 2,5 - 3 years so around June 2016 - December 2016. I don't really care about the release because I know the game will be developed bit like Arma so the game is bit kind of beta until a sequel comes.
-
So halfway through the game you just up the system requirements?
St. Jimmy replied to DukeHenry's topic in General Discussion
"WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING." If you're playing just withing the edge of system requirements in early access game then really be prepared for something to change. -
I wouldn't really be sure about that anymore. Shadows are bit different now so that might have changed. Not sure if stencil shadows even exists anymore.
-
Get better cooling in your case and clean things up. How much is your fps usually? You could run vsync or something so your fps is limited and GPU isn't stressed as much. Or you could underclock and lower the voltages of your GPU. Those two options requires you to sacrifice some fps. If you can't do it or cleaning doesn't help then too bad for you.
-
I don't like the idea of stamina with infected. Players only should've the stamina so zombies can catch you. And I wouldn't mind faster infected like Irishjake said. No point to make them even easier. Also zombies have 99,99% of the time less equipment on them than an average player, so both having stamina would be totally pointless.
-
As you might have read, Bohemia has opened their new Feedback Tracker. You can find it from the front page of this forum when you click the Feedback tab or going in https://feedback.bistudio.com/ First thing that you likely notice is that the feedback tracker is very confusing and you're having hard time to find anything. This is where this topic comes to help you out to get the best out of the feedback tracker! If you had old feedback tracker account, you can get it back! Go to log in and press the "Forgot your password?" and fill it. That way your password resets. All the old tickets, files and stuff should still be there. Customize your view and settings. I'd suggest you to press Customize Menu.. from the left. That way you can Pin applications there. I suggest you to have following things pinned: - Maniphest, you can search bugs - Dashboards, you can create custom pages. Very helpful if you don't like the default one. I've made one and you're free to use and copy it and make yourself own and share it! - Files, you can find all the files that you've uploaded in the tracker - Mail, just in case so you can see all the mail Legalpad, Passphrase and Spaces I don't know what they do. Other things you can't access. You can find settings from the top left corner from the wrench picture. I suggest you to at least set the email notifications right away to your liking. I set things on Notify. Notifications should appear in the bell in the top left corner just like in these forums (except here it's right). Also set other things in the settings to your liking. Now that things are set-up you might like to learn how to use search and where you can report bugs. Using search and saving them as Queries: I suggest you to click the Maniphest from the left. Those default queries might not interest you because they're from all the three games. Use the Advanced Search. Things are pretty self-explainary in there but you likely want to search for DayZ tickets only. You can find them when you click the magnifying glass on the Tags field and write DayZ in there. There should be a red DayZ icon appearing which is the DayZ project. That's the tag to find every DayZ ticket. Use the magnifying glass to find stuff easier on the fields. When you've typed everything in the search bar(s) you press "Execute Query". Notice that there appears "Save Custom Query" right next to the "Execute Query". It's a handy tool if you want to save custom queries because you'll use those if you want to custom your Dashboard ;) Saved queries also appear on the left, but I'm not 100% sure how long they remain there or was there just a bug for me, because my yesterday queries were deleted. Reporting bugs: There's plus icon ( + ) on the top left corner. Click that and choose the right option. Fill as much information as possible! The feedback tracker is still pretty W.I.P. for DayZ because the Categories are from Arma 3. But don't let that confuse you. Always remember to try search before reporting a new bug! Someone might have already reported the bug, so there's no need to make duplicates. If you see necessary, comment the found ticket that you've also the issue, post your information and so on. Dashboards: Dashboard is you front page of the feedback tracker. You can find active dashboards here https://feedback.bistudio.com/dashboard/ You might want to test my Dashboard at first https://feedback.bistudio.com/dashboard/view/5/ Click Manage Dashboard from the top right corner. It should open the manage page. There you can click the Install Dashboard button to install it. You can change to any dashboard that way. You can also copy the dashboard and make your own version. If you're DayZ only user, those Arma 3 and Take On Mars stuff are likely useless stuff for you. Making a dashboard, you need to create or use existing panels. I'm sure there could come better later and the default one likely also gets improvements. Have a happy bug hunting and hopefully this helped a bit :) Also share your tips about the feedback tracker. I might have missed some things out. https://feedback.bistudio.com/
DayZ Supporter