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Everything posted by St. Jimmy
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Carrying two primary Weapons without having one everytime in the hands
St. Jimmy replied to Colle's topic in General Discussion
If weight system comes in, then it's same for me if you can carry 10 weapons if you can only walk and you move slower between stances. Arma 3 had a nice simple fatigue system that worked pretty well but they reverted it so it could be impoved. Put that in and have a good luck running away from zombies when the shit hits the fan. -
Where can I find a good printable or buyable Dayz Map?
St. Jimmy replied to Felonious_Monk's topic in General Discussion
It's for the old Arma 2 Chernarus so it will be/is already very outdated.Better wait for the map to finish first. -
This isn't about how easily you can get your blood back for now but suggest to change how the effect should change. This is the main point:
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I just noticed that Take On Helicopters has a pretty nice wind feedback. Bushes, trees and grass also get affected by the wind: Technology is there. The video was recorded with max wind speed. With lower wind speed the effect is naturally not that big but you can still see the direction if watch closely. I can record more detailed video if wanted. I just wonder would this have some big performance hit in MP?
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I get lost so easily on this game - Need navigation tips
St. Jimmy replied to TommyP88's topic in New Player Discussion
Well I can record a video from Take On Helicopters, the engine that DayZ is using, to show that the cloud direction is random. I pretty much assume that's how it is also in DayZ. -
I get lost so easily on this game - Need navigation tips
St. Jimmy replied to TommyP88's topic in New Player Discussion
Clouds go where the wind blows so they can go everywhere. This isn't Arma 2 anymore and clouds are volumetric. -
More sub-stances are welcome. Exact Arma 3 ones wouldn't naturally fit but I'd like to see something similar.
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Yeah but you need to restart the game that way... Btw. this is now in the servers section :D
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If something has a slider we should be able to set exact number that we want. Later this would be nice.
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Poll: Are you happy with update news/management?
St. Jimmy replied to Ugly (DayZ)'s topic in General Discussion
Let them uproar. This is an alpha and those things should happen. Put something in, take feedback, remove (hear a shitstorm) and put that back again when it's ready is a norm. -
Poll: Are you happy with update news/management?
St. Jimmy replied to Ugly (DayZ)'s topic in General Discussion
The information is too spread and changelog and discussion for experimentals would be nice. I like how Bohemia handles the Arma 3 which is 10/10 job. Too bad that the DayZ dev team doesn't have a guy who handles the information that way. We need something like Development Branch forum here like in Arma 3 where we can talk about experimental branch, give feedback about the things that devs want and see the experimental changelog to know what has changed. This would help a bit. But then there's the side that the devs don't visit the OFFICIAL forums much... -
Yeah I can heal myself pretty quickly but still the effect should be something else or that the desaturation happens when you're really low on blood. Now it starts instantly after one hit. If I've lost 4/5 of my blood then i could accept the desaturation but after losing 1/10 of my blood the game starts to look bad.
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I really hate the grey, black and white effect. I try to enjoy a beautiful game but after couple hits the world just looks ugly and you want to kill yourself to get all the colors back. This is my most hated feature since the mod. The effect needs to be replaced with something else that doesn't make the game look like a shit.
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Pending Changelog: Experimental Branch: 0.42.116002
St. Jimmy replied to rocket's topic in News & Announcements
My character hasn't get deleted. SE server had some problems to connect the main hive but on DE servers I've played with my old character. -
Do you kill people with the payday masks on sight?
St. Jimmy replied to meat pie's topic in General Discussion
Two days ago I was friendly to a guy with a mask and he seemed to be bit new to the game. He tried to bandage me but he hit me couple times with the baseball bat and I started to run for my friend so he can finish him. I don't know was the baseball hitting accident or what because he run with a bandage in his hands after me but I didn't trust him anymore so my friend and zombies killed him while I bandaged myself. What a shame. -
Experimental hardoce servers don't have that much KoS.
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Your reasons seems like that I won't miss you. So goodbye!
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Rolling Update Rev - 0.43.116251
St. Jimmy replied to Hicks_206 (DayZ)'s topic in News & Announcements
This is how I'd like to see this to be handled. -
I like this idea. I've suggested some text feedback so when you check the wind you'll get Beaufort scale texts and maybe even add some particle effects. So when you check the wind you'll get something like "Branches of a moderate size move. Small trees in leaf begin to sway. Wind blows from 4 o'clock. No gusts" Then there could be some dust and loose paper raised as a particle effect and some sound effects. Also the sea could have some nice effects. This would mean 8.0–10.7 m/s wind but nothing directly says how strong the wind is. I feel that could be very authentic.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
St. Jimmy replied to SmashT's topic in General Discussion
I got to say the zombie speed is awful. The engine can't handle that speed correctly so they miss you all the time or circle around you.The old speed was more natural. Better slow down people than speed up zombies ;) -
Chernarus was advertised as 225km2 which includes the water area but Bohemia has later said it's 180km2 as land mass. My point was that 260km2 is pretty much a lie when the land mass hasn't expanded at all ;)
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Yep some improvement. Yay!
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I don't know what he's counting as an area but when I compare Chernarus and Chernarus+ I don't see any difference in land mass.
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Rocket still doesn't know the size of the Chernarus It's 180km2 not 260km2 :D
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