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St. Jimmy

DayZ Supporter
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Everything posted by St. Jimmy

  1. This isn't Arma anymore so they aren't really needed. Maybe Balota could be a small civilian airfield. Too many military bases ruins the mood of Chernarus. More "civil" Chernarus would be cooler :)
  2. Yep. 3 airfields in the small area feels pretty crowded. Even changing Balota and NEAF more civilian would be cooler. NWAF can be like it is. It's in a pretty balanced place. Civilian airfields would bring little variation. Though I can understand that the all airfields are under military control because the whole Chernarus looks like it's under military control.
  3. St. Jimmy

    Hire more staff!

    http://www.reddit.com/r/Games/comments/27uf74/rgames_rdayz_ama_with_rocket_dayz_is_moving_to_a/So how much more you want? /Mobile is so slow :D
  4. St. Jimmy

    DayZ moving to new engine - ENFUSION

    They modify RV engine like before. The changes will be so big that it's a new engine. They have added Enforce engine also in so it's just not RV engine anymore. There could be some more ports. Likely no need for whole new download or money back. Just updates like before.
  5. St. Jimmy

    DayZ moving to new engine - ENFUSION

    Sounds good. It's likely this http://forums.bistudio.com/showthread.php?122794-Development-Blog-amp-Reveals&p=2693442&viewfull=1#post2693442
  6. St. Jimmy

    scoped fov locked, normal fov adjustable

    This is about that the FoV shouldn't affect aimed view. So no matter if you've 50 or 100 FoV the scoped view is always with the same zoom. Currently you can change the zoom when you change the FoV.
  7. St. Jimmy

    DayZ For Mac

    Isn't it possible use MAC OS with a super gaming PC? I remember that people use Windows and MAC together like Linux and Windows.
  8. St. Jimmy

    scoped fov locked, normal fov adjustable

    Agreed. I also posted about this in the thread you mentioned.
  9. Don't really wait for it until it's confirmed.
  10. Well I wouldn't wonder if DoF doesn't work. There are some other graphic options that are bugged too.
  11. St. Jimmy

    [Suggestion] - Key Binding for Doors Only

    Why keybinding for doors only when they can add key for what you're looking and want to interact only? With one key we could open/close doors, climb ladders, get in a vehicle, pick up stuff and maybe some other stuff. It's all about priorisation. Remove lights on, magazine changes and all that stuff under different interaction menu. It' stupid how drinking and door opening or climbing and magazine changing can happen from a same key. They can add different action keys like interact with the world and action menu for that and self interaction which means you interact with the things in your hand and different action menu for that. Just need to think bit what happens from hotkeys and what you should/can do under going through a menu.
  12. St. Jimmy

    Remove fov option from game.

    Min. FoV is too low. Also they should make that scoped values don't change if you change FoV. For example scoped in is always 30 FoV even if you've set your FoV 50 or 130. Doesn't sound that hard change really...
  13. First they need to tune pathfinding, speed, hearing and seeing, then we really can say how much damage, knocking, breaking etc. they should make.
  14. St. Jimmy

    Mouse acceleration = NO!

    That option hasn't ever done anything so don't mind about it. Everybody has negative acceleration disabled.
  15. Looks good FrostDMG. Really need to test that pre-set.
  16. St. Jimmy

    WELL..That sucked mr compass

    Raise your compass just like you raise your weapon.
  17. St. Jimmy

    DayZ Rap Battle

    I collect this #RARE gem :thumbsup: :beans:
  18. A whole expansion could suit DayZ better. Or they can do like in A2 that if you don't own the DLC you've lowered graphics on the content. I don't know how they could handle other than map DLCs in a way they're trying with A3. /Oh and about when the first DLC could happen... well I guess 2015 Q4 is the earliest point.
  19. I remember Rocket saying that the inventory would need to be worked again to come around some problems. I think the biggest problem is that there aren't enough slots in the inventory. Those slots limits too much small items like papers, pens, compass, maps, separate bullets etc. so you really don't want to carry those around even though those wouldn't take much space in your backpack. They need to come some way either expand slots in inventory like we can collapse and expand backpack inventory for example or some other way so all the inventories are "limitless" until the items in that inventory reach certain volume. Devs wouldn't really need to think about balancing how many slots a small item takes if you compare it to a bigger item because the item volume takes care of that. Only reason why items would have slots is just to see better what item it is and organize items in invetory. Containers/backpacks/clothes and Items could have close real life volumes without thinking too much because weight system takes care of that. Let's have an example: I have mountain backpack. Currently it has 35 slots so I can fit only 35 pens in it. Doesn't sound right when I can fit FNX45, sawed off shotgun, ammobox and some other stuff in it. If items and inventories would have volumes we could make this more realistic. Mountain backpack could have inventory of 80dm3. Let's say that one pen is 0,015dm3. I could have 5300 pens in our mountain backpack if I just want that. Probably not necessary go this crazy with the inventory slots but I think there are solutions so even that could be possible. I've been thinking something so inventories would be bigger. Packing effectively is one key for survival because if you don't pack enough well you don't find things what you're looking for quickly. Inventory management is big thing currently but it could be expanded a lot not just to bring bit more challenge but open up the game for more hardcore survival features like item weight and just how quickly you can find stuff in your backpack ;) I suggest that backpacks would've different layers that you can expand just like you currently expand the whole backpack. Let's say that backpacks have 12 expandable layers that have 50 slots each so we could fit 600 one slot items in one backpack IF their volume don't exceed the capacity value of the backpack. This way we could have 600 pens in a backpack because they take one slot but we couldn't have 50 M4s in a backpack because the volume of the M4 exceeds the amount of the backpack can have. Then clothing items could have different amount of pockets and those pockets have different capacities. To see how much capacity is left for example in jeans there would be capacity bars like in Arma 3 clothing items for every pocket. Also there could be a bar of the total capacity that is sum of every pockets capacity. Backpack would naturally need a total capacity bar. Then we need to see the total weight we have with us naturally which can be only a number somewhere. Not that big deal. Bigger deal is how much weight affects our movement and stamina but I won't talk about that here. Some clothes and item examples how I think this could be handled. This way there could be realistic amount of pockets if wanted or just some expandable "pockets"/layers/whatever: These numbers are just examples and naturally can be tweaked easily. They're based close to the real life values but some items like guns need to be balanced because their shape isn't even and you can't put those kind of items every way you want to in backpack. Layers and pockets should have many slots so we can fit enough multiple slot stuff in them. Capacity means how much the item can take items Volume means how much it takes capacity. Also you can't pack for example jeans in a backpack unless you've folded them. You can only fold when jeans don't have any items in them. Logically same applies for carrying a backpack in a backpack. So clothes that can carry something act as containers when not folded but when folded they're just items. Slots are just there so you can easily find bigger slot items from inventory but big items don't take too much of a space either so you can fit much stuff in. Easier to recognize some items when they're bigger. Some of you might think if different backpacks for example could take only certain amount of weight in them. I think that's not needed because their capacity pretty much takes care of that and if/when stamina system is added you won't really care about that anymore... I added them there to see some reference. Arma 3 balances between weight and volume with how much character can take stuff in a backpack but I think that in DayZ that isn't enough. With this kind of system I think we could see some traders around in Chernarus who have all kinds of small stuff with them and they're ready to exchange them. Adds huge amount of potential role play because you can't be a mechanic, gun guy, light weight boxer and marathonist at the same time. Like I said in the beginning this would introduce us even "inventory simulation" where you really want to think what item you put where. Easier to find stuff from jeans because it can only take small amount of small stuff than from a backpack that can have huge amount of different stuff. One handy addition to ease up crafting and inventory would be crafting table, workbench or some kind of a similar thing. Some kind of an simple UI where you can drag items and combine them there because even currently sometimes items are far away from each other and if the inventory will be expanded at some point "crafting table" is what we need. Too bad that I'm not a good artist that could draw some concepts but I think/hope you get the idea. The UI would need some work also and the inventory needs to be wider. TL;DR: Current inventory system is too limited for game like DayZ. We need more slots and to limit players other way.
  20. Yes that's also an option that I very much like. Bit like how Arma 3 does the inventory. Same kind of stuff stack. When you've stack you could open the stack and find there items that have different conditions. But I've no idea how they could handle the item damage when you get hit. The item condition is the thing that makes stacking hard to implement.
  21. St. Jimmy

    Is vegetation going to be reworked?

    Yes the Arma 3 lighting is awesome. If DayZ gets that lighting the environment would look much better and natural. Need just to wait for the DX update.
  22. St. Jimmy

    What would be a realistic level of stamina/run time?

    The max run speed should depend on how much equipment you got on you. Current speed is OKish if you don't have much equipment. For example every five kilo you runnin speed is decreased by X until you basically walk so if you somehow have 100kg of stuff with you you can't run and with 50kg you can run only the half of speed we currently can. Then additionally the more stuff you got the quicker you get so exhausted that you can only walk. With only your clothes on and waterbottle you could run a long time. Also you should be forced to jogging speed if you've run enough long distance. I think zombies should only jog so you can outrun them for some time if you've rested but with a lot of stuff with you and/or exhausted they can catch you. That would make a lot of difference and roles inside clans/groups and it makes you think do you even want to load backpack full if you go for a town raid.
  23. Either one of the PK series. 75mag AKM and bipod is kinda already RPK (or is it yet possible). I'm not interested yet in those M guns.
  24. St. Jimmy

    Who wants Tea and Coffee added to DayZ

    Actually pretty good idea.
  25. St. Jimmy

    Should walkie talkies have text chat?

    Yes. Doesn't it already have that?
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