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LucidHills

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Everything posted by LucidHills

  1. LucidHills

    How can we fix camping ?

    I love doing this. I like to take random items. So sometimes I may grab a useless item and other times something important. I do this over time so every 1-3 days I'll take something (or a few somethings depending on the size of the camp). This way they'll blame a persistence/container bug not a raider. ;) You are jumping to your own conclusions. I remember it being said in plain English somewhere by a dev that stashes are not included in the calculation. I am trying to find it now. If I can find it I'll edit this post or make a new post.
  2. LucidHills

    How can we fix camping ?

    Actually, I'm pretty sure that the loot economy ignores stashes.
  3. LucidHills

    Vehicles (and wheels) – spawn, despawn, persistence

    In my experience, this was not so. Thought I'd add an image to help explain what happened for me. I crashed my first vehicle, an offroad, 20 minutes after getting it working. :rolleyes: It was stuck on a concrete block and I had to abandon it. I logged in a couple of days later to see that it had despawned. I returned to where I got it originally and sure enough, it was there. As you can see, there is at least 3 closer spawn points it should have respawned to if your theory was correct. I'm not saying that you are wrong but my experience doesn't seem to support the theory. Where did you hear it from?
  4. LucidHills

    Vehicles (and wheels) – spawn, despawn, persistence

    @Yazar8 Yes, I saw that. It's on this very page. That's why I commented. I saw elsewhere in the forums someone saying it was 4 each for the new vehicles. I imagine both of these are estimates. I was wondering if anyone has looked into the game files or something and confirmed it? (I probably should have made that clearer) EDIT: Just realised that Pilgrim's source* is WOBO. That's confirmation enough for me. :P *woops. Fixed. haha
  5. LucidHills

    Vehicles (and wheels) – spawn, despawn, persistence

    Has anyone confirmed how many of each type of vehicle spawns? I have heard different numbers from different people. Also I have noticed that the new vehicles (offroad,sedan,bus) all have static spawns at the moment. And when they despawn they return to their original static spawn. Can't confirm that though as I only experienced it once. A offroad respawned to the spawn I originally picked it up from after it got stuck on a small concrete block on the corner of a road.
  6. The current system already makes you wait longer when hopping servers. That's what that "Spawning in X seconds..." means. And yes, I want it to be instant if you aren't server hopping. If you are hopping though (determined by something like if you are trying to join a server after having left another server less than 10 minutes ago) you should have to wait while you're body is vulnerable. So if you are trying to ghost, others will see you spawning in. However, If you are just joining the game for the first time that session or you lost connection somehow in a vulnerable place you won't get penalised. I personally don't really mind how the system works as it does at the moment, but I do think that a system something like this would be better.
  7. If you watch a friend load in, you'll see that your body spawns in 15-30 seconds before you can see, let alone can take control. Again, you've gotten the wrong idea. The idea as I understand it is that all you see is a black screen as you load in. While this is happening, the world is loading behind the scenes. When the world has fully loaded to the point where you'd be in full control with the current system, you'd get a button to start playing or something. Once clicked, your body spawns in, the black screen disappears, you can see your surroundings and you are in control. All in an instant. I understand how this may be OP, and I agree to some degree. We'd still need a loud noise to trigger on spawn like it does with the current system. Yes, I do think this might be OP for people trying to ghost. People who have just server hopped should have to wait for the 30 seconds with your body in-game like the current system as a hopper penalty. Maybe even this instant spawning should be reserved for people who were just kicked or lost connection due to game crashes, server restarts, that sort of thing. This would help in the case were you crashed in the open or in a dangerous area, etc.
  8. LucidHills

    need help for hiding my camp

    Yes. I personally have only found tents in the shorter/smaller apartment buildings. I rarely look for tents as I'm more of a barrel guy but these are the buildings I've seen tents in.
  9. LucidHills

    DayZ Community Live Streams

    Source: Forum Rules, Roles and Guidelines
  10. LucidHills

    Making single wheel a double for v3s

    I believe you are supposed to but I think I heard that it's bugged at the moment so you can't.
  11. I don't think that's what anyone here wants. The idea I like, and the idea I think the OP is trying to express is that the world loads to the point where you can start to play but all you see is a black screen saying "loading world" or something. When it is fully loaded, the black screen disappears and you're in game ready to go. Your body doesn't exist in-game until you are in control. However, if you just switched server, then you should be forced to stand there for the 30-60 second wait like we do now. Slightly off topic, I really wish we didn't have to wait for the spawn timer if we're reentering the same server we just left. Getting kicked because battleye isn't responding, my ping spiked for a few seconds, or I just needed to relog, then having to wait for the timer to spawn into the server I just left is not fun. The penalty should only be for server hoppers. :P
  12. LucidHills

    Map request

    Yes, but they're not guaranteed as they are just the locations where animals have been seen by those in this thread.
  13. LucidHills

    Map request

    You missed 035.125 (Boar). Also, wouldn't it be better to separate the icons per animal species?
  14. LucidHills

    Map request

    I can add a few from playing on 0.59 experimental from release, plus 0.59 stable. 044.073 - Chickens south side of the hill marked as Veresnik near a military base (see 2-3 every time I pass through there). 081.071 - Chickens east side of the hunting shack in the Lesnoy Khrebet forest (One off sighting). 072.077 - Deer spazzing out inside the town of Novy Sobor, just southeast of the police station (One off sighting). 136.041 - Deer On the beach by the Rify shipwreck (One off sighting). 035.125 - Boar in the fields just north of Komarovo (One off sighting).
  15. LucidHills

    Big Ammo stacks should only spawn in boxes

    Both loose ammo and ammo boxes spawn the maximum stackable amount for that ammo type. So even if a box says "20 rounds of...", or whatever, it'll actually give you more than it's supposed to.
  16. LucidHills

    The night should be darker

    The trouble is that it's impossible to "set it for everyone" so that they all see the same thing. All monitors are calibrated differently and some are just brighter than others. One way or another, there needs to be a way to set it. The best fix may be to restrict the setting to the main menu so you can't change it in-game, but people will still set it to the max.
  17. LucidHills

    "UN Firefight" 3v6 Hardcore

    Just a heads up, the music that's playing while you're introducing the video at the start is way too loud. It's difficult to hear your dialogue over it. The same goes for the music playing near the end of the fight. Other than that though, great video mate. :)
  18. I really like this idea. I personally think the best and most realistic way to do this would be something like this: If you open your inventory, you should only be able to slow jog/walk rather than sprint. In this state, you can only access quickly accessible slots like your clothes and vest slots. To access your backpack you need to stop moving and take your backpack into your hands or put it on the floor. I also like animations for accessing the inventory, or at the very least you can't have your gun raised.
  19. LucidHills

    Cars. . and all that jazz.

    True. At least that's the case for the types of vehicles that we have at the moment. There is also plans for smaller and easier to maintain vehicles like motorbikes and bicycles. I believe the plan is to make these sort, particularly the bicycle, relatively common.
  20. I do believe this is the plan for how the devs want the game to work. I remember reading about how they want the game to be more context based in-game actions, rather than using the inventory system and even the scroll action menu. You can already see this starting to be implemented with the new cars. To remove the battery you need to open the bonnet and look at the battery to perform the 'remove battery action', etc. I imagine that the devs would agree with this thread in that the vicinity window needs to be replaced with in-game, line of sight actions. So this is probably already part of the plan. Yes, I agree completely. On the same line of thought, only items in quickly accessible locations should be allowed on the hot bar. Also weapons should need some form of strap before they can be carried over your shoulder.
  21. LucidHills

    Double-Carrying Weapons

    Yeah, so basically the same as what I said? But what do you mean by it "shouldn't discriminate between primary and melee weapons"? That both need a strap to shoulder? If so, I agree. There should be no magic weapon magnets in either shoulder :P
  22. LucidHills

    DayZ Adventures: Let's Be Friends

    Hahaha what happened to the other guy at 5:10? He kept talking but how did he survive glitching out of the crane?
  23. LucidHills

    Im stuck and cant commit suicide

    ^This. You can also try something that got my friend out but broke his legs. Sprint towards the wall of the object trapping you but just before you reach the wall, yank your Ethernet cord out or turn your internet off. Wait 30 seconds then reconnect and log back in. You should be outside but will probably have broken legs. Goodluck.
  24. LucidHills

    Double-Carrying Weapons

    I agree. You can't just magically attach heavy weapons to your back. I like the idea that you need to find or craft a weapon strap to be able to shoulder a weapon. Otherwise you'd need to always carry it in your hands or put it in your backpack if it fits. With a encumbrance system I think carrying a large rifle and a large melee weapon will no longer be feasible. I'm excited to see the time when everyone doesn't just go for the biggest baddest gun they can find. Rather, they'd have to think about how carrying such a large weapon will effect their movement and what else they can carry.
  25. LucidHills

    Gun dropped noise

    I have lost many guns by switching weapons or putting one away only to drop it because there isn't space for it in my inventory. Usually I don't notice until several minutes later by which point I can't remember when or where it was that I dropped it, and am never able to find it again. A simple, quiet noise (even if it is only heard by the player dropping the gun) of some kind to indicate that I've dropped something would help with this a lot I think. Thoughts?
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