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Everything posted by Just Caused
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Off-topic, but I just have to say that I find it funny that every single one of your posts is about the cars. Also, big middle finger to all DayZ veterans by adding this feature. Majority of player base want it removed.
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Radios aren't used at all, and even rarely on Community servers. By adding a feature for game to play audio track on a radio where you'll hear alert of incoming airstrike following a town name, players will be more willing to get radios they find themin the wilderness. By having radios as a valuable survival item, you'll also encourage VOIP communication, and if someone still hasn't met a single soul on the radio, let me tell you, it's very fun. This way, you can use radios both for intel about upcoming airstrikes and also you can communicate with others over the map. Audio tracks can be both in English and Russian, although I prefer Russian as I think it'll fit more with lore of game. 2-3 sentences and then followed by name of town should be more than good. Also, it will be understandable to non-Russian players. Radio messages can be broadcasted both world-wide or if you're in the nearby area of a town that's going to be hit with an airstrike.
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SUGGESTION: Radio alert before toxic airstrike
Just Caused replied to Just Caused's topic in Suggestions
Bumpity bump. -
NVG's are fine as they are. They are perfectly rare to make you have huge (dis)advantage. Very, very few people find them and if they do, they deserve all the OP in the world. Until you find one, stick to headlight.
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Have you tried playing a game that's not set in a zombie apocalypse?
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How do you think that having PiP will make it harder? If anything, you can have more aware if you see the surroundings. Other than that, suggesting something to be done without giving ideas is not really a suggestion, is it?
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Again off-topic, but yeah. Most of the time, it's non-alcoholic but I've seen very few of them contain next-to-nothing alcohol, like less than 1%. But most of those you find in supermarket, they'll be non-alcoholic. Big kvas fan here. Glad to see others who are familiar with it's misrepresentation nowadays! *Slav squat* Interesting suggestion by the way.
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Really specific and off-topic but I noticed that way too many people think kvas is alcoholic beverage or a beer of some sorts. It's not.
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That's already done. Most people I've seen use radios are on the default 87.8 frequency.
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Just don't play for 15 minutes hoping that the player will go away?
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Livonia is a great looking map but gameplay wise it's really, really unbalanced. Most of the encounters you'll have will be in north. There simply isn't ANYTHING to do down there. By the time you reach the middle of the map you're all geared up. Every single house has guns. I like the map but not having anything to do on it really ruined it for me. I bought DLC but played only 10ish hours. Didn't even explore the south-east part. It definitely needs a rework.
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That's cool! I like that idea.
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What to do? Tired of endless KoS, but feel RP would be too sanitised...
Just Caused replied to rickyriot's topic in General Discussion
Being highly geared is not the best situation to be in when meeting new people in hope to meet them. Also, server selection matters. Official servers are 99% KOS, so avoid those. Try to meet people when you're freshie then gear up with them. That way, you'll make a bond so people will have harder time thinking of betraying you. -
I don't know about the last two but KarmaKrew isn't lightly modded at all. Everyone is running with submachine guns and you're more likely to find guns with mags in them. I don't recommend that one. Try McWendy's recommendations, they are both good. Also there is a server called The Survivors, but I'm not sure how popular is it now. It used to be my favourite.
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skill system and progression
Just Caused replied to KommanderWar-94971bcb672f9055's topic in Suggestions
As once said there will never be any skill that will help you gain even a slightest advantage over another player in PvP. May that be good or bad, but it's up to them. What are they working on, however, are soft skills like skinning animals faster and stuff like that. You can see the UI element in bottom left side of the inventory, however, personally I don't think it makes any difference so far. -
The "Pew Pew Pew" players have over win.
Just Caused replied to Riddick_2K's topic in General Discussion
Off topic but why not with loot changes? M4 and FAL's are now behind extra layer of security. To get it, now you need to be really equipped to go in toxic zone, which stops freshies running straight to Tisy hoping to get high end gear without surviving for a bit. -
Uhm a bit of description really goes a long way?
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Mate, I think you're taking this a bit too seriously. If it bothers you, take a break from game.
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Static zones are great and they do make perfect sense, and provide a new end goal. I don't like dynamic areas but they do add another dimension to the gameplay. I know for a fact that 90% of people who play DayZ don't bother with basebuilding, and now suddenly when dynamic contamination zones are introduced everyone is losing their mind because they can't stay in their "bases". Make up your mind.
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So, a part of problem done. We shall wait and see if that will be in Stable version too.
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Or they just could disable count in stashes/inventory. It might be a *uck fest but still better than searching whole mil base and finding only Colt.
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Everyone is talking about dupers, but to be honest I've never seen anyone that is suspicious of being a duper on PC servers...
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Big no no to death cam. This isn't Call of Duty.
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I can't wait to do a drive-by with my homies on poor freshies in Elektro, all while shouting "East Coast OG" .
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[HARDCORE] 10YearsLater Xbox Server
Just Caused replied to Marcin Samborski's topic in Server Advertisement
If that's so, ignore my comment and I wish you all the best with your server. People usually tend to do the thing I described above and you can never be too careful with sketchy newly created accounts.