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Everything posted by 0.64 Freerider
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This is wrong. AI has to be top priority. It is the feature furthest from being on par with the rest of the game, combined with the melee system. No clear words on whether it is completely scrapped or "only" postponed as pointed out by @WOLVERlNES. And to top it off, this patch will make dealing with this barebones feature of the game, WAY more tedious. Please rethink the decision making here once more.
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The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
I made this post at a time where the devs communicated in a very vague manner to put it mildly. I wanted to remind the people of what they were led to believe and inform them that I was of the opinion, should any of these things they were led to believe be discarded, that that should be openly communicated by the devs. If they keep up the pace, then I'm sure there will be more by the end of 2022. Personally I would like to see carrying characters, ragdolls and cars that are actually reliable and fully functional. (In my understanding this doesn't feel into the category of necro threads, as it was never meant to be one where there would be alot of discussion, but instead one to be there for me and others to return to when things change in regards to the things that were once dangled in front of peoples noses.) -
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider posted a topic in General Discussion
Hi guys, I'm making this post, because I would feel bad if I didn't. Alot of you are aware, I believe, but I want everyone to know and have present in their minds, what was officially promised to us before the 1.0 release and has NOT been officially scrapped to date. I believe that it is only right, that if any of the things on the OFFICIAL list below are being scrapped, it needs to be told officially and not just sweeped under the rug. That being said, here is the list I speak of (with link): Now after alot of questions from dedicated community members we have FINALLY gotten at least some semi-substantial answers from community/forum-manager ImpulZ answering the questions of @IMT ImpulZ said: "There will be more features, more details on that at a later stage. As mentioned in the Status Report, the Survivor GameZ are currently intended as a free Alpha test, while we consider them for an additional game mode. However, there will be a paid DLC at the end of the year (which is not Survivor GameZ, nor Namalsk). Regarding that, we stand by our word that no previously promised features will be hidden behind a paywall." "There will be more features, more details on that at a later stage." So at least we now know, that the team does not consider the game "feature complete" yet. "Regarding that, we stand by our word that no previously promised features will be hidden behind a paywall." And it is recognized, that there were indeed promised features, which will not be behind a paywall While these are finally some good news with substance, it still leaves open if and if yes, how many of the features on the list will make it into the game...keep this list in mind boys and girls and mention it, where fitting. Some day it might be the only thing we have in our hands...- 63 replies
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The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
I'm happy to say, I was able to tick off another one of those boxes, with the amazing addition of contaminated areas. There isn't much left now until all the boxes are ticked 🙂 GREAT JOB DEVS! -
@Kyiara Thank you for the post! Great job! Do you have any insight that you could maybe share with us, on the thing that @Derleth mentioned?
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This is great news! I love that you used the word "returned" and that last paragraph really hits it for me. I believe you again. I'm convinced that you have the vision and the passion. What the team has delivered this year has been solid. Bit by bit the team is fulfilling the promises and that makes me very happy, because DayZ is my favorite game ever. Thank you very much! Looking forward to whats to come for DayZ in 2021!
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Hey, ya'll remember when we were disappointed, that there were only 5 updates planned for 2020? Well, we get to be glad, that we will be updated, if the release date of the 3rd update in 2020 is going to be later then SEPTEMBER. hahahahahAHHAHAHAHHHCCHHHHH......
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Hello everyone, it is appearently possible to have proper moonlight working. I can tell you from my own experience that this is very close to what full moon looks like irl. Perhaps it would have to be toned down, but just very slightly. I'm still waiting on information from the uploader, as I haven't found any other information regarding this. What do you guys think?
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Proper MOONLIGHT is POSSIBLE! [VIDEO]
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
A little update on this important subject. It is currently possible for server owners to set a value of 0-1 for the parameter lightingConfig=X with 0 being a brighter night, as is default for all official 3rd person servers and 1 for the darker nights as is default for all official 1st person servers. The only issue is, that the dark version only makes sense in a very VERY strong overcast situation. Then the darkness would be realistic. But even when the sky is clear, vegetation is not illuminated whatsoever, as can be seen in the screenshots below. What we need is not a bright night for casuals and a super edgy dark night for the hardcore players. We simply need realistic lighting, with it being almost pitch black on full overcast, and very nicely visible on full moon and clear sky, as is in the current bright night setting. @ImpulZ Can you please tell us wether this very important part of DayZ is currently being considered? -
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
When you lie to people and charge their hard earned money upon those lies, do not be surprised when they don't like it, once they find out. The point of this post was to put the truth out there, to remind the people of it. Because there is a distinct difference between sweeping it under the rug or making it official. As long as the official promises aren't officially broken, there is no reason as to why we should expect any different. In case they keep the lies in the air to make more money of it, that would be kind of wrong don't you think? So...as the title states...a reminder. -
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
And it might just happen... Excerpt from the Bohemia Recap - May 2020 [https://www.bohemia.net/blog/bohemia-recap-may-2020] -
Excerpt from the Bohemia Recap - May 2020 [https://www.bohemia.net/blog/bohemia-recap-may-2020] "A number of new features". I am curious.
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Holy shit, had to come back to this comment. So clean.
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PLEASE reverse the NEW "Client Side Personal Night Light"
0.64 Freerider posted a topic in General Discussion
UPDATE #1 01/30/2020: After some testing of the 1.07 update that went online today, I can say that the night is very dark now. The "Cleint Side Personal Night Light" is at this point almost non-existent [estimated range about ~1m]. You cannot see the other end of a room without a light source, which is critical to hiding at night. Great job by the devs in this regard, virtually rolling back the change and adjusting the lighting configuration to be even sharper, instead of fully catering to a more casual and clueless group of players. There is still the option to have a "bright night" as you can see, which I have not personally looked at, but I'm sure will please those who want to enjoy a nighttime setting without the "hardcoreness" that comes with it naturally. Hello everybody, Dear Devs, Love you continuing the underpromies/overdeliver approach, fantastic patch so far!! What bums me out is the newly added "personal night light", in case you guys missed it, here is a quote from the patch notes: Of course I get where this is coming from. You don't want people, especially new players become completely disoriented, but DayZ always was and is today meant to be a hardcore survival game and players spawn with a torch, which I believe lasts around 15-20 minutes. This should be enough. Also, as @Derleth and others have confirmed, the moonlight isn't functional or perhaps even existent at the moment. Since the "Personal Night Light" has in no way be labeled as "placeholder", I'm going to take it at face value. Now here is my problem with this new artificial personal light and that is that every building you enter now shimmers in this blue light and you can see everything that's inside, which makes flashlights basically obsolete to be used for looting purposes. I think we can all agree that it is always exciting when you enter a town in the night and you see some building in the distance where a flashlight is shining through the windows, showing you that there is someone there and you can try and sneak up on them. As for sneaking you used to be able to hide in bushes and people would walk right by you as they could just not see you unless they used a light source. They now fixed the breath being completely visible at night time which could give your position away: But that doesn't have much impact now unfortunately. This is a casualization that hurts night time gameplay and the lighting design that was put a lot of effort into. I hope you can see my points and here are some screenshots to underline those: EDIT: Perhaps a compromise would be to disable it at least for when you are inside Structures. But that would still leave the problem of sneaking up on people. In the following clip you can see how trees and bushes appear to be glowing, provided by @Derleth: -
Seriously, how retarded can you be? How many of these free weekend testers you think are gonna stay and buy the game with these queue times? Stupid!
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Hi, DayZ currently offers 2 endgame-goal-features: Cars and Bases. But they're not really working, are they? So as we've learned in this lovely "DayZ in 2020"-article, we will get alot of stability, bug-fixing and improvements and "some new small-scale content" So as it stands, if we can't have Helicopters, can't have Bows, can't have Ragdoll, won't get Two-way doors, nor be able to Carry Characters, see Contaminated Areas, or be able to Color Items, or any of the other things you've promised to us Bohemia, can we at least expect this barebones DayZ to function properly with it's two endgame goals? Without having to worry about a car despawning that you have worked hours to build and collect for, because it's physics fuck up when a server gets restarted, a bug that has been assigned on the "Feedback Tracker" on May 23 2019, 12:55 PM? Without people being able to break into every base in a matter of minutes? I assume there are less then 10 people working on DayZ right now. They knowingly ignored my request for an official statement. As always we can only hope for the best, but I'm kind of done with hope when it comes to DayZ.
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DayZ ENDGAME - Cars and Bases - what of it?
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
With all due respect, but I don't see how it is for you to say what should be the most important thing to all players. -
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
I wonder if I will ever be able to rightfully check off another one of those boxes...😕 -
Free Weekend + no servers added = ?
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
Better. Safe. Than. Sorry. -
Free Weekend + no servers added = ?
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
I think what he's saying is, that he suspects cheaters to abuse the free weekend in order to improve their cheats without having to buy the game again when their account is banned. He also recorded some of it with the "game bar". -
Free Weekend + no servers added = ?
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
Come on man, the population on your server is 5/60. I will hardly bump into ANYONE there. And as @drgullen has explained, people who play the game for the first time, won't find it. They will check the official tab. -
Free Weekend + no servers added = ?
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
There are only two community servers, that run Vanilla DayZ and have decent population: "TheRunningManz" and "Village" and the latter has kind of died of too, so we're left with the "TheRunningManZ" and it's got queue times usually about as bad as you get in official this weekend. @drgullen analogy was perfect. I understand, that your first reaction, was to defend Bohemias decision and look for error on the players side of things, but there's no shame in taking a step back, when you see some sense in something you haven't seen sense in before, due to having received some more information. -
Free Weekend + no servers added = ?
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
Noobs. Never touched DayZ. Want play vanilla. Want vanilla experience. Go in "official" tab. See queue "49". Uninstall game. Let me know if you'd like to take this conversation to a non-caveman level. -
Phew, so much good stuff in this. Respect for the work you put into it. I'm only afraid you will be left disappointed. You and me both. Because this "DayZ in 2020"-article basically consists of "intend" "can expect" and "time and resources available". Plus they lied to us regarding the teams size and didn't even adress it. I have asked them for an official statement on the subject and on the current teams exact size. I'd be surprised to hear back from them.
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This post was my post you may have read above. It was moved here because I wasn't allowed to have my own discussion about this subject.