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0.64 Freerider

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Everything posted by 0.64 Freerider

  1. Features and improvements planned for BETA/1.0, or originally in 0.62, but moved post 1.0 Helicopters [ ] we've arrived at the decision that base building implementation will provide enough of an end goal for players, so helicopters can be added later on Climbing over obstacles [ ] this feature required additional programming and animation support that we've decided to invest more effectively into other parts of the game Throwing items [✔] throwing requires a lot of additional specialist work on physics and network synchronization, and we'd rather invest that into vehicles and other features this includes throwable weapons like grenades or smoke grenades Bows [ ] the implementation of bows means an introduction of a completely new weapon type on 0.63 and was always a risky goal, in the end unfortunately not achievable in 2018; we've invested the programming time into gun play, melee combat, vehicles and other core features that were more important Character and infected ragdoll [ ] unfortunately, there are many network synchronization cases that we need to resolve and implementing ragdolls in combination with death animations will require more time and resources Two-way doors [ ] while a huge quality of life improvement, changing the doors to two way opening will require additional rework of some of the assets, and is not achievable in 2018 Fishing and fish traps, decaying bodies, carrying characters, contaminated areas, item coloring etc. [ ] [ ] [ ] [ ] [ ] these are considered flavor features and for now, work on core gameplay features was prioritized instead
  2. Dear Dev-Team, some major things recently went down. In short, first you decided there is not going to be any ROADMAP nor any PREVIEW of what you are working on. This leaves the playerbase in the dark and modders have already spoken out their concerns. second off, Peter Nespesny has quit his job as LEAD DESIGNER of the game, subsequently leading to alot of questions about how things will carry on. So here go the QUESTIONS: You promised, that the game would be worked on throughout the year of 2019 with the full development-team of ~86 members. (Quote from the "Status Report - 6 November 2018") 1. Who is going to take on Nespesny's position and what are the estimated consequences for the design? (I know Peter was always leaning more towards the "hardcore" side of things) 2. Now that the last source of income regarding DayZ was milked, namely the PS4-release, what is Bohemia Interactive's motivation to keep on developing beyond 2019? The Game is self-published so it's in your hands correct? 3. What speaks against talking about what you are currently working on? You would not have to announce any ETA's, just to keep loyal fans in the loop. Of course there are many more questions but these are the most important ones to me right now and I would be happy to see one or more members of the dev-team actually come by this forum for once and answer these questions. It would be a good and more importantly REASSURING sign. Thanks and best regards Freerider
  3. You don't need time to compare the list I've sent you to what's actually ingame. You just need to read it once (~1 min) and then just not reply, because that is the correct answer: nothing That being said, you clearly have fun playing the game, so have fun!
  4. I will reply to this in a year...
  5. Not sure if this is directed at me but I have only pointed out that the person accusing others as troll, which is what @hemmo did, is himself behaving like one. I'm also unsure why the topic would be closed if a few people can't behave themselves according to the rules. If I have violated any of those, please point me to it, as you have before. Quite frankly anyone who repeatedly breaks the rules should be banned from this topic and that includes me of course. But threatening to close the topic doesn't make any logical sense to me. You don't close a bar because two drunk guys make trouble. You throw them out...
  6. Well, that's...unsurprising. The only troll and the only one anger-baiting in this entire thread is you, but you know that. Now since you couldn't follow up on my polite request to provide some factual comparison between what they said they would be working on and what they have actually delivered, you have disqualified yourself from a logical discussion.
  7. How about, instead of throwing around empty phrases and making edgy funny jokes, you actually point us to what we "would have seen" and put it into comparison to what they actually wanted to achieve. Here's the list again for you, third time posting this now. Oh and FYI. I've played the game quite alot in 2019, so I know what I'm takling about.
  8. Ok, so I LEARNED from past experience, that THEY had huge problems sticking to deadlines. And as you point out by quoting raptor, THEY "learned" that they won't be releasing any information about what they are working on, not to mention deadlines, if they actually have any at this point. Now you call this "learning", but it could also be looked at as USING the past screwups to justify at this very convenient moment in time, relieving themselves of all pressure. Have you ever heard the saying "A work will always take as much time, as is given for it or more, but never less"? Any professional company and especially head of company will tell you that things are only achieved when time constraints are set up and followed up consequently. Now if you and I were friends, and we would set up a meeting, let's say I just don't show up. The next meeting I don't show up again. Apologizing but on the next one I don't show up either. And NOW the amazing conclusion: Instead of working on my ability to ACTUALLY show up to our meetings, I "learned", as you've put it, that I can't show up to meetings quite evidently, so I'm not even going to set up any more. :DDD I hope this comparison brings things into perspective for you. One last thing: How is my question "What speaks against talking about what you are currently working on?" with the lin to raptors text in front of it, silly? The only explanation I found is that you think my question is answered by raptors text, only IT ISN'T. There is a difference between informing on what you are working on and actually annoncing ETA's and deadlines. Raptor cleverly used this and people like you who's perception appearently have a hard time making the differenciation, to justify their going silent.
  9. Well you are right...I don't know, maybe I just do it for myself, so I have a clear conscience, that I did everything I could and also to see that there are still likeminded people out there. Did I actually have any hope that they would reply? Hmm, now that I'm saying that out loudly, not really no. But at least I have given them the chance. I just find it outrageous what these people are doing and they better deliver. My compliments to your calm and logical attitude.
  10. You've been around for quite a while now. Thus you should know that a list THIS TEAM released at some point 6+ months ago is in now way representative of what they are doing NOW. We had the pleasure of learning from experience. So I'm sorry, but I find your comment a bit silly.
  11. Ah ok, thanks for clearing that up. It's probably better that way, so one can act completely without bias. If you don't mind me asking the question: What's your motivation to still do this? Your message earlier seemed to me like you are very disappointed with the devs communication. Of course I understand if you wish not to answer this.
  12. Let me just answer that. What choice we have is, to make a post, raise a concern, get people to weigh in and then hope that the numbers will catch @ImpulZ attention, so that he can raise the issue with the devs, in this case it's about communication. What we need less of, are people behaving like they have already given up. Because guess what, when you behave like you give up the chance of success drops to roughly 0%. You haven't answered my message by the way, so here it is once more. We've had 6 1/2 months of "Post 1.0" and here's the list of what they wanted to do "Post 1.0" You are still most very free to point out to me any of those "being already in game" as you stated earlier...
  13. Well thanks for the insight. So how does this work, are you an employee of BI, or are you doing this on a voluntary basis?
  14. By the way, do you have any direct contact to the developer-team? Maybe you could mend the gap here a bit. That would be greatly appreciated. Given the title of this post, you can see it's clearly directed at the developers and given that 'improving their direct communication across channels' has been a stated goal, perhaps you could be the voice for those with concern and point them here so they may reply. That is of course only if you are even in contact with them. Best regards
  15. Sure, let me rephrase: Well yeah, then it's too late because too many of your kind have been showing too submissivie of an attitude. ... Please read the list I've provided and I hope you can see, that you might have been brainwashed. @Max Planck Is that ok? If not, please point me to the violations. Best regards sir
  16. Haha they didn't NEED the money to continue, they WANTED it. Have you every calculated how much money they made? The number of sales is public...you can do the math. Now the devs said, that they are self published and there is no pressure from their bosses. Of course that would say that either way, but no matter wether the devs were in on it or not, the pressure from the communities end SHOULD be THERE. THAT'S why we get "so hung up on this"... Source:
  17. Do you have any idea how much F***ING money they made?! Haha they certainly didn't need that money to continue development 😄 Well you know here's the trick. They're not gonna say: "Ok guys, we let it die". They just DO IT. Very slowly. Bit by bit. Methodically. Important people leaving here. Stopping Status reports there. Shutting down official servers here. Not announcing roadmaps there. You get the pattern. Why would they be crazy to do it? Wouldn't they actually be crazy to continue to invest into something, that has already paid them everything it's ever going to?
  18. Well yeah, then it's too late because too many of your kind have been showing too submissivie of an attitude. I found the list, as you've mentioned in your post: "They had a list back then of post-1.0 items that they would be adding to the game in 1.01 and beyond and some of those things are now in the game." Please read the list I've provided and I hope you can see, that you might have been brainwashed. Let me know which of thes off the OFFICIAL LIST are now "in the game" as you said. Source:
  19. Yes, an anwere does really matters! The reason was given in my original post. Here: "It would be a good and more importantly REASSURING sign." So yea, from that you can conclude that I would like some reassurance, some peace of mind if you will. Please elaborate how "topics exactly like these" rightfully lead to us "not getting answers(!)" And I must be an absolute genius as I can A. Chill B. Play something else and C. Raise this discussion/ask questions. Impressive huh?...
  20. 0.64 Freerider

    The real reason why there won't be a Roadmap...

    I don't believe we have any reason to fear DLC's at the moment as that would mean splitting the playerbase, which at this point is a terrible idea. Besides, it should be obvious to anybody, given that the vanilla game is a barebones version of what the game was always meant to be and not even that is working, that DLC's would be an obvious cash grab. What we have alot of reason to fear for, is wether the game is even going to be fleshed out any further. They just milked the last udder (PS4) pretty much as dry as they could and now there is actually no more new money to be made. Today they shut off 8 official servers and there is no official statement regarding the departure of LEAD DESIGNER (!) Peter Nespesny yet, plus of course the thing with the non-existent roadmap. They promised in one of the last status reports back in 2018 that the full team of 86 devs would continue to work on the game for the year of 2019. After that, is officially still a grey and undefined area and that is what should cause the most wrinkles on everyones forehead. Anyhow, all we can do is have our fingers crossed and pray that the devs love for the game design is enough the keep the engine going. Eugen Harton would probably most likely be the guy but having seen the latest interviews with him, he seems a little burnt out. I don't know if they should have expanded, I have no expertise in this area but I can't help but feeling, there is a distinct lack of professionalism, but as I said, it's just a feeling and I cannot really judge it. Fingers crossed guys, fingers crossed. All we can do now, really. Sadly...
  21. Well...it's been a week. No reply. Color me surprised...
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