Jump to content

0.64 Freerider

Members
  • Content Count

    277
  • Joined

  • Last visited

Everything posted by 0.64 Freerider

  1. Dear developer team, in a real combat scenario, when you emptied your 3 magazines you are pretty much fucked without a sidearm. In Dayz people only have to drag rounds onto their mags and their good to go! (Making those sidearms pretty much useless) In my opinion a realism oriented game like DayZ should include animations for filling your mags because it reqiures you just as in the real world, to be well prepared and sparing with the rounds you fire. This 75 drum mag will take about a minute of filling time in real life so all this safety of having plenty of rounds, comes at a price. Oh and would it kill the fun? I actually don't think so. People wait already, till their meat is cooked, till they are finished drinking and many other things. For me it would only bring the game another bit closer to a realistic survival experience and ask even more survival thinking and prepararion from the players. Thank you for reading!! Greetings freerider3434 Watch this video and you'll know why we need magazine-filling time for realistic combat: [^]
  2. 0.64 Freerider

    Filling magazines with rounds should take time (animations)

    I don't assume that it has to do something with this old post, but I love they're finally doing it in 0.63 :)
  3. 0.64 Freerider

    Filling magazines with rounds should take time (animations)

    And now they seem to do again, how baffling! People write, people vote. You don't have to stick around if you're uncomfortable ;)
  4. 0.64 Freerider

    Filling magazines with rounds should take time (animations)

    What's wrong with this one? There has been some discussion on the matter which would be lost by creating a new one. Don't see the benefit.
  5. 0.64 Freerider

    Let's talk about new animations

    Dear developer team, in a real combat scenario, when you emptied your 3 magazines you are pretty much f*****d without a sidearm. In Dayz people only have to drag rounds onto their mags and their good to go! (Making those sidearms pretty much useless) In my opinion a realism oriented game like DayZ should include animations for filling your mags because it reqiures you just as in the real world, to be well prepared and sparing with the rounds you fire. This 75 drum mag will take about at least minute of filling time in real life so all this safety of having plenty of rounds, comes at a price. Oh and would it kill the fun? I actually don't think so. People wait already, till their meat is cooked, till they are finished drinking and many other things. For me it would only bring the game another bit closer to a realistic survival experience and ask even more survival thinking and preparation from the players. Thank you for reading!! Greeting freerider3434 Watch this video and you'll know why we need magazine-filling time for more realistic combat: [^]
  6. Dear developer team, implementing the improvised bow was a fantastic idea in my opinion. It allows you to become armed quickly and take out zombies silently. There are some things at the moment though, that I'd like seeing improved on it. 1. Add a craftable quiver: e.g. leather + rope. 2. Arrows should be allowed for stacks of at least "20" (compare the volume to a water bottle). 3. Arrows length size is between 26" (66cm) and 32" (81cm) so it's much longer than a bottle. Should be 3-4 slots vertically. 4. Arrows should not be "loaded" into your bow like magazines, as that makes no sense, but much rather added to the quiver (which could hold "20") without having to reload until the quiver is empty. 5. The amout of time you pull back the bowstring, should define how far the arrow flies (clicking will make the arrow drop in front of your feet; pulling the bowstring all the way back allows for furthest distance). 6. Increase bow range to at least 30m. 7. The quiver could have it's own slot on the players back. [add. by Evil Minion] 8. When arrows are picked up again they should be added into the quiver (with an animation). [add. by GonzaNKetchup] 9. You should be allowed to move slowly with drawn bowstring. Letting go while moving however should make the shot inaccurate. [add. by AP_Norris] 10. ...<--Your ideas! Additionally, maybe increase the spawn rate of chickens and let them spawn in the north-eastern part of the map, as it will then allow freshspawns to get a very basic weapon. (It doesn't make sense implementing craftable arrows, when it's easier to find composite arrows than finding chickens). As always thanks for reading and your attention! Greetings Freerider3434
  7. Hey People, feel free to add more ideas Greetings Freerider3434
  8. Hello AP_Norris, nice additions, I'll add both! Greetings Freerider3434
  9. Hello GonzaNKetchup, I'm going to add it to the post. Greetings Freerider3434
  10. Hello Evil Minion, I completely agree with you. You are making a good point. I'm going to add your idea with the extra slot and remove the melee thing. (I had it in parentheses because I wasn't quite sure about it, wasn't my idea initially) Greetings Freerider3434
×