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Everything posted by 0.64 Freerider
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This is wrong. AI has to be top priority. It is the feature furthest from being on par with the rest of the game, combined with the melee system. No clear words on whether it is completely scrapped or "only" postponed as pointed out by @WOLVERlNES. And to top it off, this patch will make dealing with this barebones feature of the game, WAY more tedious. Please rethink the decision making here once more.
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Experimental Update 1.21 (Change Log)
0.64 Freerider replied to Kyiara's topic in PC Experimental Updates
Suggestion to add to KNOWN ISSUES: Moving while crouched with the Crossbow in hands plays a 'whooshing' sound Moving a loaded Crossbow from players hands to a shoulder or item slot, visually hides the attached bolt and charged string Moving a loaded Crossbow from a sholder or item slot into players hands, plays a Crossbow 'dry fire' sound -
Experimental Update 1.19 (Change Log)
0.64 Freerider replied to Kyiara's topic in PC Experimental Updates
As outlined in the patchnotes you now use shift and ctrl to finetune how hard your press the pedal. This was already in the game for the gas pedal, shift would press it down harder and control less then if you only pressed W. Now the same goes for S, the breaks. -
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
I made this post at a time where the devs communicated in a very vague manner to put it mildly. I wanted to remind the people of what they were led to believe and inform them that I was of the opinion, should any of these things they were led to believe be discarded, that that should be openly communicated by the devs. If they keep up the pace, then I'm sure there will be more by the end of 2022. Personally I would like to see carrying characters, ragdolls and cars that are actually reliable and fully functional. (In my understanding this doesn't feel into the category of necro threads, as it was never meant to be one where there would be alot of discussion, but instead one to be there for me and others to return to when things change in regards to the things that were once dangled in front of peoples noses.) -
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider posted a topic in General Discussion
Hi guys, I'm making this post, because I would feel bad if I didn't. Alot of you are aware, I believe, but I want everyone to know and have present in their minds, what was officially promised to us before the 1.0 release and has NOT been officially scrapped to date. I believe that it is only right, that if any of the things on the OFFICIAL list below are being scrapped, it needs to be told officially and not just sweeped under the rug. That being said, here is the list I speak of (with link): Now after alot of questions from dedicated community members we have FINALLY gotten at least some semi-substantial answers from community/forum-manager ImpulZ answering the questions of @IMT ImpulZ said: "There will be more features, more details on that at a later stage. As mentioned in the Status Report, the Survivor GameZ are currently intended as a free Alpha test, while we consider them for an additional game mode. However, there will be a paid DLC at the end of the year (which is not Survivor GameZ, nor Namalsk). Regarding that, we stand by our word that no previously promised features will be hidden behind a paywall." "There will be more features, more details on that at a later stage." So at least we now know, that the team does not consider the game "feature complete" yet. "Regarding that, we stand by our word that no previously promised features will be hidden behind a paywall." And it is recognized, that there were indeed promised features, which will not be behind a paywall While these are finally some good news with substance, it still leaves open if and if yes, how many of the features on the list will make it into the game...keep this list in mind boys and girls and mention it, where fitting. Some day it might be the only thing we have in our hands...- 63 replies
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The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
I'm happy to say, I was able to tick off another one of those boxes, with the amazing addition of contaminated areas. There isn't much left now until all the boxes are ticked 🙂 GREAT JOB DEVS! -
@Kyiara I'd be glad if you could answer it. Best regards!
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@Kyiara Thanks for your reply! Although that statement by ImpulZ gives a vague estimation as when not to expect it ("the near future"), it doesn't answer the question I have posed here, which is whether it is currently being worked on. Would be glad if you could answer it. Thanks and best regards!
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@Kyiara Fantastic, great job on the update! Do you have any information, as to whether ragdolls are already in the works? Best regards!
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Experimental Update 1.11 (Changelog)
0.64 Freerider replied to Tom_48_97's topic in PC Experimental Updates
There is a battery charger in the game, that is currently obsolete. They also made the battery charger lighter. So I guess the change that a car "slightly" delpetes the battery, is to give those items their intended purpose. We'll have to wait and see how fast and appropriate this depletion will be. Cars have way bigger issues. -
@Kyiara Thank you for the post! Great job! Do you have any insight that you could maybe share with us, on the thing that @Derleth mentioned?
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This is great news! I love that you used the word "returned" and that last paragraph really hits it for me. I believe you again. I'm convinced that you have the vision and the passion. What the team has delivered this year has been solid. Bit by bit the team is fulfilling the promises and that makes me very happy, because DayZ is my favorite game ever. Thank you very much! Looking forward to whats to come for DayZ in 2021!
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Experimental Update 1.09 (Changelog)
0.64 Freerider replied to ImpulZ's topic in PC Experimental Updates
You forgot something in the patch notes, let me add it for you: CHANGED Removed Loot spawning in buildings -
Experimental Update 1.09 (Changelog)
0.64 Freerider replied to ImpulZ's topic in PC Experimental Updates
1 Server for entire Europe: *clap* *clap* *clap* -
Hey, ya'll remember when we were disappointed, that there were only 5 updates planned for 2020? Well, we get to be glad, that we will be updated, if the release date of the 3rd update in 2020 is going to be later then SEPTEMBER. hahahahahAHHAHAHAHHHCCHHHHH......
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Hello everyone, it is appearently possible to have proper moonlight working. I can tell you from my own experience that this is very close to what full moon looks like irl. Perhaps it would have to be toned down, but just very slightly. I'm still waiting on information from the uploader, as I haven't found any other information regarding this. What do you guys think?
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Proper MOONLIGHT is POSSIBLE! [VIDEO]
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
A little update on this important subject. It is currently possible for server owners to set a value of 0-1 for the parameter lightingConfig=X with 0 being a brighter night, as is default for all official 3rd person servers and 1 for the darker nights as is default for all official 1st person servers. The only issue is, that the dark version only makes sense in a very VERY strong overcast situation. Then the darkness would be realistic. But even when the sky is clear, vegetation is not illuminated whatsoever, as can be seen in the screenshots below. What we need is not a bright night for casuals and a super edgy dark night for the hardcore players. We simply need realistic lighting, with it being almost pitch black on full overcast, and very nicely visible on full moon and clear sky, as is in the current bright night setting. @ImpulZ Can you please tell us wether this very important part of DayZ is currently being considered? -
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
When you lie to people and charge their hard earned money upon those lies, do not be surprised when they don't like it, once they find out. The point of this post was to put the truth out there, to remind the people of it. Because there is a distinct difference between sweeping it under the rug or making it official. As long as the official promises aren't officially broken, there is no reason as to why we should expect any different. In case they keep the lies in the air to make more money of it, that would be kind of wrong don't you think? So...as the title states...a reminder. -
Fingers crossed that one of the lonely two endgame features/goals is now going to be functional for the first time...
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The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
And it might just happen... Excerpt from the Bohemia Recap - May 2020 [https://www.bohemia.net/blog/bohemia-recap-may-2020] -
Excerpt from the Bohemia Recap - May 2020 [https://www.bohemia.net/blog/bohemia-recap-may-2020] "A number of new features". I am curious.
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Holy shit, had to come back to this comment. So clean.
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PLEASE reverse the NEW "Client Side Personal Night Light"
0.64 Freerider posted a topic in General Discussion
UPDATE #1 01/30/2020: After some testing of the 1.07 update that went online today, I can say that the night is very dark now. The "Cleint Side Personal Night Light" is at this point almost non-existent [estimated range about ~1m]. You cannot see the other end of a room without a light source, which is critical to hiding at night. Great job by the devs in this regard, virtually rolling back the change and adjusting the lighting configuration to be even sharper, instead of fully catering to a more casual and clueless group of players. There is still the option to have a "bright night" as you can see, which I have not personally looked at, but I'm sure will please those who want to enjoy a nighttime setting without the "hardcoreness" that comes with it naturally. Hello everybody, Dear Devs, Love you continuing the underpromies/overdeliver approach, fantastic patch so far!! What bums me out is the newly added "personal night light", in case you guys missed it, here is a quote from the patch notes: Of course I get where this is coming from. You don't want people, especially new players become completely disoriented, but DayZ always was and is today meant to be a hardcore survival game and players spawn with a torch, which I believe lasts around 15-20 minutes. This should be enough. Also, as @Derleth and others have confirmed, the moonlight isn't functional or perhaps even existent at the moment. Since the "Personal Night Light" has in no way be labeled as "placeholder", I'm going to take it at face value. Now here is my problem with this new artificial personal light and that is that every building you enter now shimmers in this blue light and you can see everything that's inside, which makes flashlights basically obsolete to be used for looting purposes. I think we can all agree that it is always exciting when you enter a town in the night and you see some building in the distance where a flashlight is shining through the windows, showing you that there is someone there and you can try and sneak up on them. As for sneaking you used to be able to hide in bushes and people would walk right by you as they could just not see you unless they used a light source. They now fixed the breath being completely visible at night time which could give your position away: But that doesn't have much impact now unfortunately. This is a casualization that hurts night time gameplay and the lighting design that was put a lot of effort into. I hope you can see my points and here are some screenshots to underline those: EDIT: Perhaps a compromise would be to disable it at least for when you are inside Structures. But that would still leave the problem of sneaking up on people. In the following clip you can see how trees and bushes appear to be glowing, provided by @Derleth: -
Seriously, how retarded can you be? How many of these free weekend testers you think are gonna stay and buy the game with these queue times? Stupid!
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Hi, DayZ currently offers 2 endgame-goal-features: Cars and Bases. But they're not really working, are they? So as we've learned in this lovely "DayZ in 2020"-article, we will get alot of stability, bug-fixing and improvements and "some new small-scale content" So as it stands, if we can't have Helicopters, can't have Bows, can't have Ragdoll, won't get Two-way doors, nor be able to Carry Characters, see Contaminated Areas, or be able to Color Items, or any of the other things you've promised to us Bohemia, can we at least expect this barebones DayZ to function properly with it's two endgame goals? Without having to worry about a car despawning that you have worked hours to build and collect for, because it's physics fuck up when a server gets restarted, a bug that has been assigned on the "Feedback Tracker" on May 23 2019, 12:55 PM? Without people being able to break into every base in a matter of minutes? I assume there are less then 10 people working on DayZ right now. They knowingly ignored my request for an official statement. As always we can only hope for the best, but I'm kind of done with hope when it comes to DayZ.