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SirSmokalot

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About SirSmokalot

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    On the Coast

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    following your trails...
  1. SirSmokalot

    Overalls

    yep, but how about putting a hoodie or jacket OVER the overall? ;)
  2. SirSmokalot

    Base building and secureing your stuff

    Good morning guys, i couldnt resist and made an account just to add my 2 cents to this topic. I would like to see an item based system which is about the combination of "layers" of defense (yeah i have to use this word to, but in a different way than the post before. These "layers" would be like: 1. improvised Fort-style Walls made of Trees (I hope you get what i mean, sorry I´m no native speaker) - Axe or you wont get in + it will take some time to get through 2. Barricade made of barbed wire - Boltcutter or you wont get in 3. Reinforced wooden door with lock - sledgehammer or lockpicking kit 4. A steel door with combination-lock - now it gets difficult, you will need a welder or something 5. A landmine, IED, Beartrap exactly lying in the doorway you will need something to deactivate the booby trap. 6.... 7.. Im going out of Ideas but i think you guys will have some more. I think it should all be about the combination of these layers, so if you invest much time in barricading your house it should take a massive amount of time to break in, BUT nothing should be indestructible with the right tools. So this is where the Layers come into play. Example: One dude secured his stuff inside a building and he just barricaded it with some planks or somethin and it took him 10 minutes to do so, if you have an axe and 10 minutes of time all his stuff are belong to you^^ Example 2: A group of people invested many hours (maybe 50) to barricade their home with all that shit above and maybe more so the tools required are: Axe, Boltcutter, Welder, Lockpick, Defusekit with the (assumed) rarity of lockpicks, welder and defusekits and the amount of time you need to axe your way through the walls, cut you through the wire, weld through the door it gets a pretty big thing to break into this base. And maybe there is nothing in there worth the hassle. Aaaaaand... If only one tool is missing (like the defusekit in the end :D) youre screwed!! This will prevent one single guy breaking in the best defended base (he couldnt even carry the tools), building a base would be something that is worth it because it will be relative safe, BUT well organized Squads could break every Fortification if they are willing to work hard for it EDIT: It has to be damn hard to break in because imagine the hassle to get the stuff to your base (barbed wire, Steel plates) a running vehicle is a must before even thinking of housing, so we have to make ist even harder to break in, otherwise noone would build a base. On the other Hand i dont like the Idea of having things secured the way nobody CAN get them. So i think this is an approach which is more or less realistic, is easy to balance (need for transport of material, rarity of tools) and there remains the possibility of failure even with big squads, remember only one tool missing and there is no reward. I hope you guys like this idea. Maybe you have some ideas you wanna add or you see the major flaws in this system. Feel free to discuss (again, if something is unclear feel free to ask, I´m german and my english became a bit rusty :D) TL;DR: Different type of barricades -> different tools to break em combination of barricades -> combination of tools needed if one tool is missing -> Screwed, no breaking through
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