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Everything posted by bonesnap
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Should just implement the "kill after 30s of being out of range mechanic" that supposedly already exists in tens of mods already. Long overdue-sauce?
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Strange and Uncalled for Zombie Behavior
bonesnap replied to Swoosh Bear's topic in DayZ Mod General Discussion
I think an M9 SD was the best weapon I've ever had in this game, too bad clips for it are hella rare. And why on earth are clips segregated into SD clips and regular clips? As far as I can recall, you throw a suppressor on a gun and that's all that's needed for silencing it. Having to find SD mags specifically for a gun is both unrealistic and super annoying. Balance is hardly a matter when idiots are running around sniping 24/7 anyways lols. -
If I found someones vehicle hoard stash, I'd love to blow it up to reset it. Unfortunately I haven't had that privilege, as I've only found 1 tractor after like 100 hours of playtime.
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I think there should be more customization
bonesnap replied to fluffyg's topic in DayZ Mod General Discussion
I never found anything wrong with server name tags, no tag servers are hella annoying as it only increases friendly fire to the nines. More skins would be great though (but obviously we need to tend to the hackers and bugs first unfortunately). -
Who do I need to contact? Or what should I do?
bonesnap replied to svardskampe's topic in DayZ Mod General Discussion
Meh rarely see any vehicles EVER, don't think giving me it's location is gonna stop the hoarders from taking them off the map. Thanks anyways. -
4-8 people to camp one barracks? That's kinda ..sad lol.
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No competent player should die
bonesnap replied to TheMachine's topic in DayZ Mod General Discussion
Yeah, instead try hatcheting someone carrying a lee enfield, now there's a challenge. Being a pussy sniper takes no skill, as much skill as it takes to point a cursor at someone and left click, maybe pressing R for the occasional reload. (I would have got the hatchet kill if the damn thing would connect, 2-3 swings point blank and it effing missed every time, I hope hatchets get fixed soon, obviously it's not perfect since it was just created though). -
I've been lucky enough to never get owned by a door yet, holy crap batman! However, I once did this cool test, do a 360 in a doorway laying down and see how many times you can go unconscious/break bones in a full rotation. I think it's like 2 breaks per full rotation lol.
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The script kiddies seem to mostly be on the populated servers, thus why I try to avoid them like the plague. Also, if you see yourself getting dropped from the sky I would suggest alt+f4'ing the hell out of there before dying (one of if not the only time d/c'ing is acceptable imo).
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I'm about 99% sure this is not caused by ghillie suits and probably more than likely caused by hacker trash jelly of you finding nice gear. I've watched an entire server get slain by being dropped from the air, me and my buddy included, and we were not wearing ghillie suits. Does that answer your question? I can't wait for arma 3 so we can rid the game of these fail script kiddies, not even worthy of the title "hacker".
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Bone breaking is going to be toned down in the next patch, so until then, better make dat hospital your first objective! (And probably still after the patch lols).
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I just had to learn it the hard way
bonesnap replied to M'ntaal's topic in DayZ Mod General Discussion
Shoot or be shot until they patch this tdm madness, unfortunately. Bandit skins/heartbeats won't do much considering, how are they supposed to identify soon-to-be-murderers? (aka fresh characters). -
Unless we get flags/effects for murder, this game will just be Deathmatch.
bonesnap replied to PinkTaco24's topic in DayZ Mod General Discussion
I prefer fun over "realism" in a game anyday. Ever wonder why BF3 and such are so successful? Yeah one of the main draws of this game is the realism, don't get me wrong. But it's also the fact that there are no other sandbox zombie FPS' on the market. At all. I really wish I was around to play before the bandit skins got taken out, just to at least see what it was like. Sure probably didn't do anything since alot of people were soon-to-be murderers and weren't bandit skinned yet lol, but would at least help identify them. As far as I can tell the heartbeat mechanic doesn't do crap, I put my cursor on my buddy when he had 1 murder and I didn't even hear a -faint- heartbeat. No sound whatsoever. But yeah what buddy said about including more benefits to cooperating makes more sense than penalizing murderers. Just how it will be done is the question. TBH sniper ammo is too common for such a parmesan weapon. -
You can download the beta patches here: http://www.arma2.com/beta-patch.php/ You will also need to follow this guide if you are using the Steam copy of Arma II in order to run the beta patch through DayZ: http://southcoastbeanwars.com/day-z-news/how-to-run-arma-2-beta-dayz-in-steam/ I used the six updater once and it screwed everything and I couldn't play, so I don't really recommend the six updater.
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Task Force Chernarus recruiting!
bonesnap replied to -TFC- FOX's topic in DayZ Mod General Discussion
Trying not to be negative here but as soon as clans stop acting like tools and hoarding vehicles I'd definitely consider joining one. (Not implying yours does, but I hope this gets fixed soon so I actually want to join a clan). And yes, inb4 I could be waiting a looooong time. Anyways, good luck with your recruitment! -
well this game got boring fast
bonesnap replied to despair (DayZ)'s topic in DayZ Mod General Discussion
Well don't server hop then? I have the ability to cheat in nearly every single player game I've come across (cheat codes exist for almost every game these days), but do I? Nah, rather play games on the hardest difficulty even if I have to die/reload saves alot. If you cheat (server hopping is an exploit, rocket said it himself), then you're only cheating yourself (out of fun). -
I gave away the location of a hackers stash on the noob shores once and then he slayed me lol. Don't regret it one bit. If you're careful though you won't die to bugs too often (you have to learn from experience though unfortunately).
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Wew! You found a vehicle?! I guess the clan hoarders aren't doing their job right today. Yeah I found a tractor once.. once.. in 100 hours of play roughly. Kinda sad actually :o
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So a Sniper killed me when I had NV Goggles...
bonesnap replied to Buroli's topic in DayZ Mod General Discussion
Yep, people are dicks. ..And I wasn't talking about just the sniper lol.. snide forum posters are included :D In response to the crying like a girl post, no, actually he wasn't. He was upset he lost one of the rarest items in the game to cheese. In fact, you yourself are the one who sounds like the annoying baby here, sorry to break it to ya. -
I would suggest headphones so you can tell the direction of the gunfire easier. The directional sound in this game is pretty well done, I like it. Usually I can tell which direction the gunfire came from by the first or second shot so I can either check it out or bounce if I'm not willing to get into a gunfight at that particular moment (usually the latter lol). edit: or yeah surround sound speakers if you got the cash/setup, headphones are the cheaper alternative
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I would almost dare say to make bear traps work against zombies only, but rather than go to that extent I think thedukey3 has the idea, they should be hella rare that way we can forget about them then accidentally walk into one ha.
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I agree that basic stuff should be fixed rather than worry about the headache of problems beartrap introduction will cause, not even including the crazy amount of griefing it will bring. I guess new stuff is always nice, but I have a feeling it will go down the route of barb wire fencing and take an even worse turn. Vehicle spawns are stupid rare and needs to be completely retooled/changed so jackwads can't hoard, bagging guns needs a fix (they disappear), hatchet should sit in toolkit and use F to change to so you don't have to give up your main gun, and a zombies hitting/going through walls fix is 100x more important than giving trolls new weapons.. uhh but I guess trolls need to be fed? =/
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I didn't want "craploads" of vehicles. I wanted to see another one again, preferably in this lifetime. I don't play on select servers and from what I've seen from tens of servers, is next to no vehicles. Don't bring up planes, because to be honest I don't know why heli's are in this mod at all, air vehicles are way overkill and don't really have a place (they are definitely realistic but perhaps a tad overpowered maybe), but all vehicles in general should bring hordes running from the town over almost and it would be fine. It would force players to have to park their vehicles far outside areas they would want to loot and have a chance to get their ride stolen! Rather than just parking right beside where they are looking for their next jerry can.. And that's -if- they even find a ride to begin with. It's so stupid rare right now doubling it won't help me see one this week still bro. Increase the vehicle spawn by a ton, and tune up the noise on vehicles beyond 5 bars to something huge (just make it flash red to signal you are generating something in excess of 5). If gasoline usage was tuned up too it would make us run on foot for supplies 24/7 anyways, there's tons of ways to balance out more vehicles if it ever became a problem, unfortunately right now its quite the opposite.
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We don't need moar run speed, we need more vehimicles! So non-clannies can have a ride once in a blue moon too. See post on pg 121 for more details.
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Kiting the zombies up steep hills is an easy way to LOS and lose 'em. Or step on a dock, and watch them go in the deep end of the pool where you can now safely run away as they try to swim back to shore. Stairs are also decent to get shots off from, I don't think zombies could run up stairs even if they could run in buildings. But yes please read my post about vehicle spawns in page 121, ty. :p