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Stay safe out there,
Your DayZ Team
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Everything posted by bonesnap
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To the "friendly" guy who killed me and took my MP5
bonesnap replied to Evaris's topic in General Discussion
Having played since DayzMod alpha, calling "friendly" is the oldest trick in the book. No offense intended, but you should have known better. Well, on the bright side, this should serve as an excellent learning experience. XD edit: P.S. I've been shot at first by hero-skinned players in DayzMod, without even having a bandit skin, so I literally trust no one except the crew I'm with. -
Poll - Why aren't people playing hardcore mode
bonesnap replied to TimF's topic in General Discussion
Hardcore fo' life. Only beginners to FPS games and campers need to look over corners and walls. Flame me all you want, but I'm not the one playing with a handicap. -
This. Also, add the following: 60-100 player serversWay more zombiesLoot respawns in-game without server restartVehiclesPermanent item storage (aka "tents" / vehicle storage)Voila, GoTY awards out the wazoo. Obviously this will take much time. However, once we have 60 player servers, loot respawns and possibly a few dozen vehicles, things would be much more exciting.
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Make server restart warning compulsory
bonesnap replied to General Zod's topic in General Discussion
Logged in to up-vote. -
I wish we were forced to interact with others to survive...
bonesnap replied to Grimey Rick's topic in General Discussion
Gonna copy/paste the statement I strongly agree with most when reading this thread. DayZ needs to have a threatening environment. -
Would you like "high grade stuff" be spread more around the map?
bonesnap replied to St. Jimmy's topic in General Discussion
I agree, there should be a very low chance that all types of loot spawn everywhere. This adds variety and surprise to looting. Key words here folks: very low -
Give me the Lingor map on DayZ SA and all will be forgiven. Chernarus+ or not, is kind of boring without 150+ player servers (in my opinion). It just seems like an empty wasteland even on 40+ player servers.. Lingor was also way more balanced, there weren't mountains everywhere as sniper havens. Most of the map was highly obscured with jungle flora and had fairly level ground, which led to more interesting and even-sided gunfights. Lingor map size was also perfect, there was alot more excitement and less Jogging Simulator 2k14. Ahh how I miss Lingor.. I reinstall DayzMod every now and then to check up on the Lingor server populations which are nearly non-existant these days.. everyone has abandoned it in favor of cheesy currency/trader overkill-modded maps like Epoch this or that. :( TLDR; I would pay good money for Lingor on Dayz Standalone.
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I'd rather take my chances than "comply" with terrorists, lol.
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I want to be scared - A discussion on horror and Dayz
bonesnap replied to hrdrok's topic in General Discussion
Logged in just to bean you for the zombie horde video. Want. Now. -
Proper Evisceration & Decapitation Would Be Nice
bonesnap replied to Deathlove's topic in General Discussion
IMO: Add tons of gore, and an option to turn it on/off for those with weak stomachs. It's a zombie game that should be rated 18A. Lack of proper gore is unacceptable, lol. Children shouldn't be playing it anyways, as said earlier in this topic. -
DayZ should always be about survival...
bonesnap replied to Mukaparska's topic in General Discussion
I agree in that helicopters with gatling guns were way overpowered and had no place in DayZ. Especially if the only counter was not in-game or removed altogether (AS50 anyone?). Also, the kill on sight mentality would drop hard if there were thousands of zombies, that were hard to kill (headshot only or tons of body shots) and hit way harder too. It's more deathmatch than survival, and I will be waiting a long time til it is the opposite :( An another note, speaking of IED's, those would be amazingly fun. Grenades/smoke grenades/explosives in general were tons of fun in the mod, even if just using a smoke grenade to attract a horde of zombies to a player in a building when you had no ammo to take them out lol, or just preferred to remain quiet and unnoticed. -
(Sociology) Rocket: DayZ is Fundamentally Flawed, and I Agree - Here is Why.
bonesnap replied to kroms001's topic in General Discussion
There is no difficulty in surviving at the moment. Once there are hundreds if not thousands of zombies, maybe the KoS'ing will die down (although not die completely obviously, which is a good thing - it is some of the most fun the game has to offer). -
Well, that was good for a lol. Anyone who decides to stream their gameplay is open for criticism, whether you like it or not. Don't stream/upload if you can't handle the repercussions. Not trying to be mean here, but it's common sense that an uploaded video will be watched and thus judged.
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Urgh all I want is proper respawning loot. Only.. Few..more..months.. >_>
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Do you think having PvE dedicated servers eliminate the frown on "bad" players?
bonesnap replied to crazyandlazy's topic in General Discussion
If you want PvE, you should play Left 4 Dead or Dead Island. What makes DayZ unique is it's pvp elements, imo. -
Forced headbob for the sake of realism?
bonesnap replied to omgwtfbbq (DayZ)'s topic in General Discussion
Headbob should die along with 56.6k dialup XD -
One other person on the server and he killed me
bonesnap replied to tigersrule777's topic in General Discussion
Lol, after reading the thread title and before reading the post, I guessed electro. What do I win? -
Devs, forget features, just focus on stability & release date.
bonesnap replied to luzarius's topic in General Discussion
Judging by the thread title, I do not think you think you know what alpha means. Alpha is the development phase in a game's software development cycle where most if not all features of a game are implemented, followed by the beta phase where the bugs associated with the newly-introduced features are then fixed up. -
Hotfix changelog: Stable Branch: 0.35.115188
bonesnap replied to mattlightfoot's topic in News & Announcements
"Decent" is far from ideal. I've been playing since Dayz Mod alpha, and loot respawning already existed in a non-abusable fashion (if you revisited an area it doesn't respawn for you, unless you maybe traveled miles away and came back). Whatever though, Rocket already stated he is working on the respawning loot issue, and the only reason it wasn't in yet was because it was an optimization issue. I only wanted to state it was of utmost priority, coming from a player's perspective. Also, punctuation is your friend. You may want to "learn how to grammar". It was painful reading your post that was basically in point form, without the points. -
Hotfix changelog: Stable Branch: 0.35.115188
bonesnap replied to mattlightfoot's topic in News & Announcements
Really should have fixed loot to respawn properly before adding timers to join servers....just an imo that everyone already knows though. If a server is picked dry I can't see any reason to be on it really. Or at least develop a system that adds a timer when you hop "multiple" servers, not just change from a single server to another one. edit: Scratch that this game is nigh unplayable in it's current state (yes I know it's more of a test bed than a game right now since it's alpha). But wow, alt tabbed to wait out 3 minutes to join a server, tab back in and theres a zombie half through the floor beating my ass down. Guess I'll wait til loot respawns before playing anymore. -
inb4 binoculars
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I dont understand why there is no AUTO RUN KEY!!!
bonesnap replied to Bohannan (DayZ)'s topic in Suggestions
Throw a weight / object on your w key. Works wonders and no 3rd party programs necessary. -
Frankie is a hacker. Do some research before you start praising false idols LOL. In relevance to the actual topic, SA is definitely going to outshine the mod, in due time. Yea yea!
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What is your most anticipated feature that is coming in?
bonesnap replied to Miquinei's topic in General Discussion
Loot respawning, followed by more zombies/zombies respawning, followed by vehicles. -
Constant PVP ruins the fun of this game
bonesnap replied to wuffi (DayZ)'s topic in General Discussion
Last I checked pvp was the only thing to do when there are about 8 zombies in an entire town, and there is virtually zero challenge in surviving at the moment.