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Everything posted by MaxTheSurvivor
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19:05 CET no update
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BI Needs to Postpone 1.0
MaxTheSurvivor replied to Weyland Yutani (DayZ)'s topic in General Discussion
BI needs to start communicating about postponing the 1.0 release to March or April. They always failed the deadlines they've set to themselves and failed even more the damage control attempts after they failed to deliver. We, the hardcore fans (probably only a few hundreds left), won't complain. We need a fully functional game in order to consider it a 1.0 on which you can build. In its current state the game is in alpha 0.64 state. Bethesda released Fallout 76 in the same state as DayZ will be by the end of the year and now they're facing class actions for many different reasons. We don't need that drama. Stop the "1.0 by the end of December" bullshit and start communicating about the fact that, in the interest of all, the 1.0 release will be postponed otherwise we will end up with an average server population of 2 players like we had before the base building update and a dead/abandoned game at release. -
There isn't much info, most people that know how to configure servers have learned it from the arma servers I think. I gathered some links because I was having the same issues as you: zero documentation. First link is on this site: The main file of the server is: "serverDZ.cfg". Know that the ServerTime option in this file doesn't work anymore since the infamous patch we had the 22nd of November. Now for the loot: You need to find the "types.xml" file: Here you can edit the loot that is available in the current patch. This file will change when they release a new version of the server files and you will have to edit each time there's a new server files patch. You can change the minimal amount of a specific item, item respawn time. Do not alter this file if you don't know what you're doing. Here's the link that explains what you can do in this file: You can use this site to alter the file for you: http://skyn1.se/dayztools/loot/ Now the weather settings: You need to edit the "init.c" file. Read this site: Extra information: This page will give you some useful information about what some files do. I doesn't give you all the details but it's helpful: I hope this will help you.
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I have a 1080 for 10 days now and haven't experienced anything like this. As always check the basics with MSI afterburner for: - CPU per core usage - CPU per core temp - RAM usage - pagefile usage - GPU usage - VRAM (yet I don't think VRAM to be a problem on a 1080 in DayZ) I have an i5-6600 and sometimes in very intense CPU games I experience a pike at 100% on the CPU but for a micro second. Nothing that you could call a bottleneck. See if it's something like this on your side.
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You can see on the server screen the time acceleration for a specific server. This one was set to normal speed, there was no >>4x or something like that next to it. I really think that this was done on purpose by the server admin. When I started playing 0.62 the server was a public 1pp mid populated server (UK I think), and for a few days all was good. Then that crazy light thing happened and the server emptied in one day, I guess people were feed up by that crazy light behavior. As I couldn’t figure out how to move my toon (switching to another 1pp public server was sending me back to the beach whatever the server) I just kept playing with that ever dusk light. Yet I must admit this works great to beat the gamma cheat, as I was checking my gamma settings thinking my gamma was somehow bugged, I watched the environment with gamma to max for a couple of minutes and that light thing was so intense that with gamma set to max the image was almost all white. My guesses are that the server admin wanted to “clean” his server from all the other players to turn it into a farming server and found that way to repel other players and have an empty Tisy to loot just for himself. As the server disappeared a few days later this might be the doings of the admin server. I don’t know I never managed a Dayz server to know what settings you can alter as an admin.
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That’s what I thought in the first place, telling myself "cool now you have these nice light effects like just before the sunset when you have that last powerful lens flare before the night comes that we sometimes witness IRL" but it's like it's 20'clock then at 20:02 the light bounces back (rewinds) to 20:00 and so on forever.
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Hmmm no Danny, I think I know what RAMbo is talking about. It's like the game is stuck to perpetual dusk; it looks like the sun sets, you prepare for the night then although the sun doesn't move in the sky the light comes back then irradiates like a mini nuke sun for one minute then the light decreases again and you think the night comes but it doesn't. It's like if the time on the server is in a short cycle of 2 minutes. At first I thought that my gamma was fucked up but its level was at my usual 40%. Now I don't know if this is a setting controlled by the server admin himself as an anti-gamma cheat but it's very tiring for the eyes. Note that this only happened on one server. I didn't had much time to worry about as the wipe we had 10 days ago solved the problem by killing my toon and I picked up another server. The annoyance is that with that new character management thing you never know why you can’t move your toon to another server despite both servers being public. So I kept playing in that crazy light environment until the great wipe freed me from my misery. Problem description: sun remains still in the sky like if it’s 20 o’clock in the evening, light decreases in a minute to almost night time, sun still stays still in the sky then goes back to bright intense daylight in a minute and so on. The usual midday to midnight cycle never happens.
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hmm of course now that I found a SVD I cannot find the mags for it and when I'll lose it I'll find the mags even in apple trees
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Oh mighty God of War I can hear the battle drums in the far give me strength to overcome my enemies drench in their blood and return home with marvelous spoils of war
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Cheap loadout for city infiltration (and other risky missions), no backpack, just a rope and a burlap sack if the need arises
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Horses? Well, you're bringing out old memories from the grave. It has been discussed but you won't like it, it was 3 years ago. At that time it was considered too complicated to animate. source: http://www.dayztv.com/standalone/dayz-standalone-confirmed-features/ I can't believe this page hasn't yet been swallowed by the Internet black hole. The "better animation" thing was among the discussion too. Lots of ambition and features at that time, some made it in-game, some others have been abandoned for the time being.
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It's not a matter of disadvantage. Wearing a ghillie suit means you're set to usually play the sniper role in a team. Wearing a ghillie suit is a dramatic tactical advantage over the other camouflages that are available in game. If you add the possibility to attach ghillies to your backpack, ballistic helmet, jacket, pants and shoes, everybody will adopt the exact same outfit and you'll end up with players that all look the same. This will just ruin the game.
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Time to post some screenshots. This is the story of a long search for the most rare item in 0.60, the legendary oil barrel. The sun is about to set, it's time to start the long long journey to the east coast. Hey an industrial area, maybe I'll be lucky Nothing, of course, but I've found a PM73, useless but it will fit just fine in my military tent I use to dump non-essential items. Maybe in this wood shed... Nope, let's continue to walk east. Hey, a town, seems peaceful Nothing here, let's get rid of the PM73, it's slowing me down, the sun is just about to set and clouds are gathering Hmm, the sky looks threatening, I don't have much time Ok, it's raining, and heavily too The journey continues... After visiting a few other towns I managed to find 2 oil barrels and spent another 3 hours to bring them back to my secret base.
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I'm ok with the first one, never understood why you could not look straight up. Ok, with the second one but it won't happen, I think devs don't want people to have the possibility to camouflage containers such as clothing or backpacks as it would end up with everybody adding ghillie camouflage to their stuff. It's too much. Either you have a ghillie suit but not much storage or you keep using normal clothing to have enough storage slots. Ok with the third one, now I'm not sure if the infected wouldn't make the difference and players are shooting infected just like players anyway. So that would mean add a feature that doesn't really add something to the game.
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Definitely in log cabins, but it really depends on the server you are. On the server I'm playing almost every house, shed, deer stand are empty. It depends on the server population. I had a hell of a time finding a few oil barrels. Actually finding them was my only mission for the last 2 days, and I had to visit every single distant village or town just to find 2 oil barrels. 8 hours of travel just for 2 oil barrels and guess what, in those remote villages I found items I haven't seen for weeks like PM73, B95 and IZH but also Small Protector Cases (1st one in weeks too). Below you have the map with what I call "dead zone" where you can't even find a single box of 7.62x54mmR rounds. I don't say you won't find something within this zone but chances are really slim.
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packing anothers tent shold take 30mins or more plz
MaxTheSurvivor replied to Thor Rikki Byhre's topic in General Discussion
Oh please, come on guys let's use common sense before anything else. You're discussing about a way to solve the consequences of a misused item instead of telling people to make good use of it. This is a computer game, this means devs have to code all these new features and make them work. We can't ask them a new feature each time somebody is too lazy to properly use an item. We can't reinvent the wheel, make it square and then try to reshape the world so that squared wheels work better than the circular ones. Why not just use the circular wheels properly in the first place! -
I agree with Mookie, the game needs to remain balanced for clans as well as for lone wolves, we don't want DayZ to turn into something like Rust seems to have become: a messy game where all the lone wolves are executed as soon as they spawn and unable to have a normal gaming experience. I'm reading the comments on steam from time to time and lately Rust seems to be only playable for clans that are playing 24/7. We'll see how long it takes for Rust to crash and burn if new players have only the choice to die or join a clan.
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Just a list of interesting new Infected that could be added: • Doctor in lab coat (they're already in, around hospitals and Pavlovo military base if I'm not mistaken) • Full geared military with helmet (they're already in) • Old lady (We have the old man, why not the old woman) • Sports Guy/Gal (You mean bodybuilders?) OK, why not • Chef OK, why not • Priest/Nun Could cause problems. Kids and religion in computer games can cause problems, I don't think Bohemia wants DayZ to be banned in a country because somebody was shocked and filed a complaint against the company. Generally you want to avoid stereotypes of any kind in a computer game to avoid lawsuits. • Prisoner OK, prison island should have specific infected • School Teacher Guy/Gal They're basically civilian type so already in • Sailor Like Russian military sailors? Around ports, OK why not Types: • Sprinters (Move at 125% Player Speed) Hmm no, in my opinion you cannot physiologically give more than 100% of what your body can give. It's an expression we commonly use but a body cannot give more than what it can give at it maximum. As DayZ has no supernatural zombies but normal people infected by a virus they suffer the same constraints as normal people do • Normal (Move at 75% Player Speed) Well we already have them • Crippled (Move at 25% Player Speed) They're already in, we have the crawlers
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packing anothers tent shold take 30mins or more plz
MaxTheSurvivor replied to Thor Rikki Byhre's topic in General Discussion
I think it's you that should take a little more than 30 minutes to find a suitable spot to pitch your tent. By the sound of it, you're the kind of guy to pitch your tent 200 meters away from the NWAF or in the middle of a field or even worse, in the forest but on the path of helicopter crash hunters. Rule n°1 with tents: If you don't care spending hours or even days to find a suitable spot, then don't even bother with them. The last 40 days I've played on 5 different servers and on all of them the same absurdities; people not even giving a fuck at trying to find a good spot for their stash. In the beginning, it was funny; "oooohh an M4", now it's not funny anymore, just disappointing. Instead of looking for a tent, you should first look for a location you think might be a good place to pitch your tent. Then put an orange taloon backpack with something worthy but not too important, something you know people would pick up if they discover the backpack, like a FNX, or a FNX magazine. Then leave it there for a few hours the day when the server has its population at its highest. If after a few hours the backpack has not been discovered and the test items are still inside, then you might try to pitch your tent there. Don't be lazy, move your ass and look for a proper location. Pitch your tent and check if it can be seen from various angles, different distances, and at different moments of the day (yeah light can reveal your tent from far away). I know that since they added all those cities in the north it's really difficult to find the right spot. Now you can go from Novo to Tisy by jumping from roof to roof. -
mwahahaha, excellent Welcome to the NWAF "Willie, pile them with the others"
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+1 The Cradle-drop drag position (see below) is by experience the most efficient in pretty much all situations, there are many other ways to evac a wounded or dead body and take him to cover like dragging the body by the smersh vest but it works only if the soldier has a smersh vest and if he closed/attached the vest correctly. And this one is, I believe, the easiest to animate.
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I know it's been 2 days since you posted your gear. You might be dead by now. Anyway, if you're still looking for the BLUE canvas shorts I saw one yesterday in that kind of houses, and it is not the first time I saw them there:
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Character skills from before the Zeds, learning skills
MaxTheSurvivor replied to Bard Wangen's topic in Suggestions
We've been there before, good old days (2 years ago) when you were arriving in Berezino just to see guys jumping from the highest buildings or frenetically running towards you begging you to put an end to their misery. No way to punish someone for such behavior since a program cannot make the difference between an awkward player or a guy who jumps deliberately from the roof. As some point it was pure mayhem, guys becoming aggressive if you were refusing to kill them, trying to punch you in hope that you would shoot them down. On the forums people were constantly asking for the devs to have the suicide options implemented just to abuse the Vybor spawn. -
Make it possible to collect charcoal from fireplaces to use as activated charcoal
MaxTheSurvivor replied to exwoll's topic in Suggestions
I like that, I like it a lot. Any little things that brings us closer of the "Do it yourself" is welcome -
Character skills from before the Zeds, learning skills
MaxTheSurvivor replied to Bard Wangen's topic in Suggestions
Would be nice, but honestly I think it would just end up as with the Vybor spawn, 98% of the Bambis committing suicide until they get the, guess what? ... The guy with the military background. It would get old real quick as the other skills would be under represented which of course would end up with 98% of the people complaining that there are not enough medics to correctly heal the wounds of the guys with the military background or not enough mechanics with the skills to repair the vehicles. Actually the very same guys that forgot that they are those who systematically killed those who decided to play with the medic or mechanic skills because that was so easy and so much fun.