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Everything posted by Rags!
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Ladies and Gentlemen, the Red 9.
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An unloaded 1911 will be shown with the slide back. Interesting touch.
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Open wardrobes have eighteen spaces for inventory. You can indeed put items in them.
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Well, thank the fucking Lord.
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Ugh. I hate all this sniper talk. "Oooh, look at me! I'm a <3 SNIPER <3 What does sniping bring to this game? What positive aspect to the survival experience does sniping bring? None. Zero. Sniping (and I hate that word...just typing it makes me cringe) is nothing more than a way for people to kill other players at long distance to fulfill some sort of sniper fantasy they have in their heads that other games, for some reason, just don't satisfy. There is no survival purpose in sniping other players at 500 meters. There is no reason to snipe other players at long distances other than to get personal jollies that you hit somebody who had no idea you were sitting there. THere doesn't need to be more of an emphasis on sniping or long range combat. There is no interaction in it, there is no survival quality in it, there is no positive aspect or purpose in the "sniper fantasy". Hitting targets at long distances in video games is ridiculously easy as it is. The last thing that this game needs it to cater to the mentality of the "sniper fantasy", which is a KOS playstyle with no positive aspects.
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Turovo, at one point, sported at the northern end a Jailhouse building. Now all that remains are ruins. Bring it back, please. The Jailhouse worked as an effective player magnet. I saw people there fairly often when it was up, but now that it's gone I haven't seen a single person in that small town, since. Good loots spots work to encourage player movement, which is something this game needs immensely. Turovo is a ghost town now that only residential buildings remain, and as a result, nobody goes up the road to the nearby Karmanovka either. Now, nobody bothers to go there, instead bypassing it entirely to get to Novodmitrovsk or not even travelling West from Svetlojarsk at all, opting instead to head South. This is a classic example of how the promise of loot can influence player movement, and using these places as "stepping stones" for players to travel around the map could be key to a finished product.
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Clusterfuck at the coast.
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Guess what I'm going to bitch about in my next thread.
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I said it before, and I shall say it again. Spawn people all over the map. Higher player counts will not support coastal spawning. It doesn't already with fifty people. Cities are sucked bone dry. Spread people around. Don't let me predict where all the new spawns are for target practice. Make every town a place where you can run into people. Because right now you can walk for hours and hours without seeing a soul. Nobody goes to 95% of the map. It's just a clusterfuck at the coast.
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I disagree from a gameplay standpoint. A weapon that is Pristine or Worn using Pristine or Worn magazines and Pristine or Worn bullets should always work. Players can travel hours to find weapons, hours to find enemy players, hours to gear up. Dying because your Pristine weapons with a Pristine magazine filled with Pristine bullets simply didn't function...that should never happen. Ever. Not once. That should not ever happen. Ever. There's difficulty, yes. DayZ shouldn't be easy. But that's not an example of something that can be planned for or that you can compensate for with experience or skill or intuition. That's just a random punishment to a player that cannot be circumvented. That's a player who dies because his Pristine gear failed him. A random digital roll of the dice got a player killed beyond his ability to impact in any way. The whole point of Pristine and, to an extent Worn, equipment is that they function. Can weapons jam or misfire in real life? Of course, and for multiple reasons. But those chances should be relegated to Damaged weaponry, magazines, and ammunition. Not equipment that is in perfect condition or is aesthetically worn, but still completely functional. In real life, you have to poop. Even all those super hot babes on the Playboy covers. They poop, too. But not all aspects of realism translate well into video game scenarios. Having a weapon that is Damaged should always carry the weight of failure possibility with it. Making sure to keep your weapons above that level is key. If even Pristine weapons do not function, then the game because, in essence, a game of "cross your fingers with every trigger pull you make and hope for the best." The last thing you want is for players to be staring at a "You are dead." message with gaping mouths of incredulity because they got cheated. And that's what I would call a Pristine gun with Pristine bullets in a Pristine magazine failing to function. Being cheated.
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Lead the target? 12 gauge buckshot travels at around 1145 feet per second. The target was about fifteen feet away from me. That means that the time it would take for the buckshot to impact the target would be mathematically within the realm of "about instantly". I don't have to lead that target. You can tell that once you fire the shotgun, the curved section of the reticule disappears, and the shotgun itself rises from recoil. Then after that, the impact is made where the target was standing where he was struck.
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I want more focuses placed on Easter European weapons, especially hunting type rifles and weapons for home defense.
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Was literally about to write that.
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To be honest...those seem to fill about every role there is. Though I would not be surprised if we get a break action single shotgun like the useless, pointless, never once used by anybody 7.62 rifle. All the other types are sorta filled. Pumps, double barreled, and now semiautomatic.
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How to get on that building's roof in Cherno?
Rags! replied to bozsoki93's topic in General Discussion
https://forums.dayzgame.com/index.php?/topic/229750-one-of-those-funny-bugs-you-discover-while-doing-animations-review-spiderman/#entry2315115 -
Oh. That kind of performance.
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Please accept my condolences.
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What are the best PC Specs for DayZ?
Rags! replied to maximumak777 (DayZ)'s topic in Technology/Programming
The best specs for DayZ are the operator's low standards. -
"Player versus Monster" is a poor way to word it. If anything, DayZ has shown us that people are the real monsters.
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I like this idea, so long as it has some sort of consistent and intuitive basis. Like...you won't pull an M4 out of a garbage can and you won't find bullets in a refrigerator.
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Intentionally ruining clothing, and blood as camouflage
Rags! replied to Fella1990's topic in Suggestions
Yea, that'd be correct. -
No. We have to add more guns and wonder why everybody is shooting one another.
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Only with riddles, of course.