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Rags!

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Everything posted by Rags!

  1. Rags!

    Some decent suggestion

    If the same amount of ammunition spawning stayed the same, but was spread out into much more smaller piles, it would be easier to get all the ammo you would actually end up using. There's way too many bullets out there.
  2. Rags!

    Kevlar, other needed items in DayZ.

    The more scopes and sniper rifles that DayZ gets, the worse it will become.
  3. Rags!

    Some decent suggestion

    Firstly, they are magazines. Not clips. Let's take, for instance the PM73 RAK. I don't own one (because Radom didn't get enough orders for them), but the closest thing I have to owning one is a Kel Tec Sub2000 which accepts Glock Happy Sticks in the grip. The PM73 mag release button is on the bottom of the grip, while the Kel Tec has a standard mag release button by the trigger on the left side of the grip. Reloading a pistol grip stick mag is very easy. They are easy to hold, they slide close up against your right hand...easy stuff. Reloading if you don't care about the empty mag... http://imgur.com/lBnM77n Reloading if you want to save the empty mag... http://imgur.com/icKhEzU I put the Happy Stick in my back pocket to simulate taking it from a ready pocket on the player's body. From a realism standpoint, the speed of reloading isn't the issue. It's the ammunition availability. Mags always come full, boxes are full, ammo is not a concern. There's no reason not to just however many it takes in a spray of lead. Bullets, as of now, are cheap. Besides, the difference between an automatic weapon and a semiautomatic weapon when reloading is nothing. I own AK74s and AK47s, and their civilian variants reload exactly like the select fire versions that militaries and terrorists who, shockingly, don't actually care what your gun control laws are if it's between them and 72 virgins. Civilians can learn to reload just as fast as any Marine can with practice and learning some muscle memory. Reloading a weapon isn't difficult. At all. I think you're looking for the solution in the wrong place. The better solution will come as ammunition becomes harder to find and spraying will be a much riskier proposition. Besides. A couple bullets will kill you anyway. I would wager that the vast majority of close range fights involve no reloading during combat anyway.
  4. Rags!

    Kevlar, other needed items in DayZ.

    What would that add to the game?
  5. Rags!

    Kevlar, other needed items in DayZ.

    As a current KOS'er myself, the last thing this game needs are more sniper rifles and scopes.
  6. Rags!

    Gatehouse?

    Do you mean the single room green buildings that act as checkpoint booths for many gates and roads?
  7. Rags!

    Gun fights

    I'll disagree about the strafing bit. You strafe with a weapon raised very slowly. Your opponent isn't going to miss any of his shots because you are strafing at two miles an hour to the side. You're just making your own aim worse. If you feel that a fight is coming, then stand your ground and give yourself the best accuracy possible. I think that, honestly, the best possible advice on how to win gunfights is to open your ears and be more prepared for the fight than your opponent is. Be ready for the fight by having your gun at the ready, watch for an opponent coming around corners unawares, or laying in wait for him to walk into your sight. Footsteps are OP. Respect your audio.
  8. Rags!

    Cows!

  9. Rags!

    Cows!

  10. Rags!

    Small newui change

    The problem with the idea of icons is that it's an attempt to put into our knowledge statuses that are self evident to us in reality. I never had a problem with status messages that simply said I need to grab a Snickers. I would like the idea that icons don't appear until they actually show you're in need of something. There's no reason to see a status message about feeling normal, but all of a sudden if a translucent icon for water slowly became bolder and bolder the more hungry I got...that's be nice.
  11. Rags!

    New Renderer

    I can understand why people could put faith into their religion, but I can't understand why anybody would put faith into a corporation.
  12. Rags!

    Gun safety mode

    The safety is between your ears.
  13. Rags!

    How can we fix Hunting

    People who don't agree with you are trolls and differing opinions are "stupid ass rants". Gotcha.
  14. Rags!

    Very annoying bug, needs fix ASAP

    It's annoying. Not game breaking.
  15. Rags!

    How can we fix Hunting

    No, but I'm sure you'll let me know. I don't have a problem with people who roleplay in DayZ. But showing a real conflict of morality for shooting animal shaped pixels controlled by computers seems a bit much. Or simple expediency. Doing those things to pixels in a video game has literally nothing to do with actual morality. When I kill other players, it doesn't make me a bad person. When I grief other players and make their survival difficult in a video game...that doesn't make me a bad person. Because those aren't real people and they can't feel real things and they don't have real thoughts. These aren't moral choices. There is neither human flesh nor are there puppies at stake here. It's not real. You won't really kill somebody and eat them. It's a pixelated representation of it on a screen. Nobody is getting hurt. This is a "transgression without a victim". Also, this isn't cheapening the game for me at all. I got my hours of enjoyment out of days ages ago. Everything has been icing on the cake for a looooong long time already. I'll go around and massacre whole herds of deer and I won't feel the tiniest iota of moral doubt. And neither should anybody.
  16. Rags!

    How can we fix Hunting

    If shooting animal shaped pixels in a video game about survival makes one question their morality, then one might consider needing to...what's the most polite way of saying it...grow up?
  17. Rags!

    How can we fix camping ?

    It's a fundamental change that needs to happen. When you know the areas in which unprotected fresh spawns will enter the game there is nothing realistic about that as well. You shouldn't be able to predict where to go in order to find the most helpless targets because that's just where they spawn in. Spreading spawn points around the map will vary player movement and actually get players to go to places that they never do now. Being able to predict where the most helpless players are is not a good gameplay decision. Not knowing where from a player might come or how deadly they might be forces perception and decision making, as well as makes it harder for players to feel safe. Nothing is a more attractive player magnet than two simultaneous things: Where the best loot is...and where other players gather. Nobody goes up north because there is no reason to. You spawn far from it, players hardly ever traverse up that far, and by the time you were to make it there you'd have passed better looting places anyway. The most violent places on the map are the coastal areas where you spawn. The loot there is residential at best, nothing at worst. But...that's where people spawn in. That's where the player population is. So that's where all the activity is. It's a clusterfuck at the coast while cobwebs gather in many of the cities and towns that Bohemia has created for us to play in. They made cities and towns that have no reason to exist as of yet. Spreading out spawning would give those places a reason to exist.
  18. Rags!

    Metal box/safe for civil guns and ammo

    While these reasons are significant, other main reasons include the lack of a need to ever cooperate and the fact that survival is so easy it's basically nonexistent. People just get bored. Combat is fun. I don't think this would be productive, though I see the reasoning behind it. It doesn't make sense from an "authenticity" perspective, though to be fair...when somebody advocates for something in terms of "realism" I always raise a brow and put on my scrutiny glasses. Long guns in this video game are not necessarily even more powerful than handguns. I'd take a Red 9 or a Glock over a Winchester any day of the week if I had to only choose one. But some weapons already only spawn in Police Stations and Military Bases, and that aspect of the game only needs fine tuning and balancing instead of total overhaul. It just doesn't make sense from a realism or a balance perspective to remove long gun spawns from the coast. I do not support this idea. That sounds like a retarded law designed to give criminals more safety when they break into your home by making it harder for you to access defense when things go bump in the night. But back to DayZ, I think that having safes spawning in places would be a good idea and having lockpicks to open them would be interesting. Gun safes and such could be treated like dynamic helicopter and police car spawns and would show up in X number of residential houses or garages across Charnarus and swap out ever X minutes. Safes could be of varying sizes, yes...so long as not every safe was a jackpot and some were certainly better than others. I support this idea. I think the better solution would be to have guns be fairly common but to make ammunition much more rare. I think it would be more interesting from a gameplay and interaction perspective to know that somebody -might- be deadly, but you don't know for sure. I think that food availability will be reduced dramatically in the future, too. However, in regards to gun/ammo availability...I think Bohemia will continue to experiment as development progresses forwards. 1 - If all the highest end loot is still in the same place, then going to those places will still be how to get fully geared. This will not impact how quick it will be to become fully geared, but it will impact how long characters float around in the Moderately Geared limbo category. Taking that spawning area Magnum or Red 9 to the military base would get you geared to the top just as quickly as before. 2 - I have more of an inclination to think that there won't be less killing, just that it wouldn't be on sight and would be more backstabbing to make those headshots with bullets count. 3 - Perhaps, though when a zombie comes for me I just lock them in a building since it's normally quieter and safer than engaging them in wonky silly melee combat. But you're right that people would use less ammunition on zombies as they are now. 4 - Yes. 5 - This would have no impact on that at all, only that there would be more melee combat and pistol combat. Violence on the coast is a byproduct of the poor idea to have people spawn there, among other smaller factors. The coast would be just as violent. 6 - This is just a reworded #2. 7 - The pistols that you want to appear around spawning zones are far better than all these weapons anyway, so there would be no change in people deciding to use these "shitty" weapons. The magnum and the Red 9, for instance, are both far more potent than all the ones you listed here. Just because it's a pistol doesn't mean it's less potent than a rifle is in the DayZ world. The problems with these weapons are the fact that the .22 LR is a very weak bullet, and both the Trumpet and Sporter have issues with fire rates and magazine availability respectively. 8 - That's more related to sheer food spawning and the continued balance of calories vs. expenditure of energy. Hunting for deer and juniper bushes shouldn't be a need, but an option. Especially since I haven't seen a deer in months. Making it a need to rely on animals will be a nightmare until Bohemia makes their numbers able to sustain more players. 9 - The only people smiling about Kuru are the ones who have it. Even then, I never found eating a human being to be something that was a survival need, seeing as you'd have to have access to a dead body, be able to cut it up, be able to start a fire, cook it, and then consume it. That's a lot to do when there have always been better options. In fact, I was never a fan of even having it put in as a mechanic in the first place.
  19. Rags!

    .308 Rare?

    Winchester rounds will spawn in residential buildings as well as deer stands, both in loose piles and in boxes. They can also appear in snaploaders, which I think spawn in at the same locations.
  20. Rags!

    Bandit or Hero?

    That's not a very Canadian thing to say, snowflake.
  21. Rags!

    Heli Crash guide- All 57 of them

    Or...or. Or. Or. Or... http://dayzdb.com/map/chernarusplus
  22. Rags!

    Crash sites disappearing

    It probably combat logged when it saw you coming.
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