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Everything posted by Rags!
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You should have gotten a name put him to shame here on the forums. I wish we could have a topic where we list the names of dirty coward server hoppers immortalized here on the official forums.
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Anything that you leave in the world should be vulnerable to other players. There should be no such thing as True Security in DayZ. Anything that you leave in a server should become lootable, just like everything left behind by the denizens of the world that perished in the zombie apocalypse.
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Want a kill tracker?
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The LAST thing this game needs at any point is for people to have statistics to track how many people they have killed. You think KoS is bad now? Oh, brother, hell hath no fury like a gamer playing for the sake of his precious stats. Think about how much better Battlefield would be if K/D was not tracked at all! Imagine how much more people would play the Objectives! DayZ would be the same way...once you start tracking how many other people you kill (Translation for jerkbags...How many other people you 'pwn') then the amount of killing on sight with no player interaction at all will skyrocket. DayZ is NOT about killing other players! DayZ is an experience, a journey without a destination, a world where every spawn is a new adventure and a thousand strange and heart-pounding things can happen! This isn't Call of Duty, where anybody that isn't you needs a bullet to the bridge of his nose.
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Well, that was blunt. Have some fucking beans.
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I'm basically telling him that in the Alpha, they aren't going to focus on re-balancing weapons, but his complaint will definitely be addressed at a later time. How much you like my replies is no concern of mine.
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I should have clarified, I meant the outside door, not the inside ones.
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Moderators coming in 3... 2... 1...
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Barracks doors always spawn closed.
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- It does not mean more "mindless towns", as you put it. It means putting something up there that gives us a reason to go there. - I literally could not care less where you hide your vehicles in DayZ. - Saying that we shouldn't move spawns from the coast and then in the same post saying that people will stay in the spawn areas on the coast unless we give them a reason to move is silly. This is the point. Give them a reason to move around. Encourage mobility. Don't keep spawning people in the same area and encourage them to hop servers because the spawn areas are picked bone dry. Spread people out and increase the amount of places of interest and value so that the points of interest do not become overcrowded. Like what the coast is now. - I WANT new people to be overwhelmed. I want them to be barbarians marveling at the gates of Rome for the first thirty hours of their playtime before the first tiny shred of familiarity creeps into their subconscious.
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More Spray Pain Color Options For Latter Please! :)
Rags! replied to Deathlove's topic in Suggestions
Don't ever stop typing the way you do. -
More Spray Pain Color Options For Latter Please! :)
Rags! replied to Deathlove's topic in Suggestions
Im'ma be lookin' fly with my Eggplant Mosin n' shit. -
I tried this just to see for myself, but from my test, the fire that I put up inside of a building definitely warmed me up. It also made the building look like this from the outside, which was fucking neato.
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Next time I see a Russian bandit squad I'm going to play this song through my mic.
Rags! replied to OptimumVision's topic in General Discussion
You're Canadian. Everybody you know is your friend. -
OP: "If I only attack people who just spawned with no gear, I'll never die! I'm so good at this game!"
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Hey, OP? You're a coward. Please uninstall. I've never gone to the coast to "hunt" down fresh spawns with my weaponry. Never will. I don't find any enjoyment in that kind of cowardice. The only times I've killed new spawns are when they literally ask to be killed for a new spawn location, or when they try and Yolopunch me. Speak for yourself.
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I took out two heavily armed guys with my firefighter axe!
Rags! replied to BaBooN671's topic in New Player Discussion
Stupid courage is no match for educated bullets. -
Yea, Mexico can be a tough place to live.
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I think Rust got the "new spawn" concept right.
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Should be stronger and more in depth, methinks. It hasn't effected my playing too much yet, but...we'll see as time goes on. I was playing with a friend who got too cold, and he died right in front of my face from hypothermia. It was absolutely hilarious tragic. So far, it looks like cold is much more of an issue than heat...which is how it should be, realistically.
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My current hope: - 75 players on a server, possibly more - Spawn Points all over Chernarus, not just around the coast. - Fleshing out of the Northern regions of the map - Another Ghost in the Shell season Now let me tell you why coastal spawns suck Percheron schlongs... - You spawn with your back to the ocean, which means that half the possible directions you could go are not viable. That's not the kind of freedom you should have when you start this game. Remember in Skyrim when you left the cave at Helgen at the beginning? The whole world is opened up to you. You don't have to go to Riverwood. You can go anyplace. That's what DayZ should be like once you're plopped into a new character. - By creating a zone or area where newbies spawn, you effectively use them to bait geared players who want to kill players who cannot fight back. Similarly, you create a zone of the map where players with weapons run in to far too many unarmed players that have not had the chance to arm themselves. At the coast, the rich are richer because there are so many ungeared players around. A Sporter is a weapon of mass destruction at the coast, not so much inland after people have had the opportunity to find better armaments. - It destroys the "organic" feeling of meeting other players. When you know for a fact that most players spawn in a certain place, you know that by traveling there you can find people with low level gear, if any at all. The most players you cluster in Elektro and Berezino, the less and less players will meet one another out in the other 99.89% of the map that you'e crafted for us to play in. I have NEVER seen another player in Zelenogorsk...or Musta, Pusta, Tulga, Khelm, Pustoshka, Grishino, Gvozdno, Rogovo, Pogorevka...the list goes on and on, just nobody there. They're all at the coast, far far away, at the military bases, or on their way to either. Meeting players seems like something that's very very very easy to control and it shouldn't feel like that. For instance, I was on a full 40 players server yesterday looking for experiment subjects new friends, and I found FOUR new spawns within as many minutes in Kamishovo. FOUR. That's a tenth of the entire server population I found in a few minutes in the same town where they spawned.
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If they would change the Crossbow to be able to fire actual Sporter rifles at the enemy, we may be getting somewhere.
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Thanks for giving us a sneak peak of what the PS4 version of DayZ will look like.