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Your DayZ Team
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Everything posted by Rags!
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Yea, Mexico can be a tough place to live.
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I think Rust got the "new spawn" concept right.
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Should be stronger and more in depth, methinks. It hasn't effected my playing too much yet, but...we'll see as time goes on. I was playing with a friend who got too cold, and he died right in front of my face from hypothermia. It was absolutely hilarious tragic. So far, it looks like cold is much more of an issue than heat...which is how it should be, realistically.
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My current hope: - 75 players on a server, possibly more - Spawn Points all over Chernarus, not just around the coast. - Fleshing out of the Northern regions of the map - Another Ghost in the Shell season Now let me tell you why coastal spawns suck Percheron schlongs... - You spawn with your back to the ocean, which means that half the possible directions you could go are not viable. That's not the kind of freedom you should have when you start this game. Remember in Skyrim when you left the cave at Helgen at the beginning? The whole world is opened up to you. You don't have to go to Riverwood. You can go anyplace. That's what DayZ should be like once you're plopped into a new character. - By creating a zone or area where newbies spawn, you effectively use them to bait geared players who want to kill players who cannot fight back. Similarly, you create a zone of the map where players with weapons run in to far too many unarmed players that have not had the chance to arm themselves. At the coast, the rich are richer because there are so many ungeared players around. A Sporter is a weapon of mass destruction at the coast, not so much inland after people have had the opportunity to find better armaments. - It destroys the "organic" feeling of meeting other players. When you know for a fact that most players spawn in a certain place, you know that by traveling there you can find people with low level gear, if any at all. The most players you cluster in Elektro and Berezino, the less and less players will meet one another out in the other 99.89% of the map that you'e crafted for us to play in. I have NEVER seen another player in Zelenogorsk...or Musta, Pusta, Tulga, Khelm, Pustoshka, Grishino, Gvozdno, Rogovo, Pogorevka...the list goes on and on, just nobody there. They're all at the coast, far far away, at the military bases, or on their way to either. Meeting players seems like something that's very very very easy to control and it shouldn't feel like that. For instance, I was on a full 40 players server yesterday looking for experiment subjects new friends, and I found FOUR new spawns within as many minutes in Kamishovo. FOUR. That's a tenth of the entire server population I found in a few minutes in the same town where they spawned.
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If they would change the Crossbow to be able to fire actual Sporter rifles at the enemy, we may be getting somewhere.
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Thanks for giving us a sneak peak of what the PS4 version of DayZ will look like.
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Longhorn, no doubt in my mind. The Longhorn has a scope which allows you to be very accurate at a decent ranges, meaning that for your stealthy and unassuming playstyle, you'll be seeing most players before they see you, and you'll have the drop on them. That's where the Longhorn shines. I've often positioned myself by the closed doors of Police Stations or watched jeeps where I expect other players to check out. If you have a Longhorn and know there's a player around you, once that player stands still they're dead. I can't tell you how many people I've killed at the Cernaya Polana junkyard as I hide in the woods like a brave person and just waited until they stand next to a jeep or a truck to look at what's inside and shot them in the facehole. The Obrez is alright, but it would really depend on what your primary weapon is. If you plan to look unarmed, then the stealthy and out-of-the-way route of playing would suit the Longhorn's ability to be a sniper rifle. Yes, you only get one shot, but that's all you need. If you're not confident about the shots you take...you shouldn't be taking them.
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Being the nice guy is often the hardest job in dayZ.
Rags! replied to OptimumVision's topic in General Discussion
Giving me free things increases your chances of not becoming holier by 79.8%! -
As an Eagle Scout and somebody who was in ESAR, I can definitely agree that in survival games, other people are the greatest resource for flesh efficiency and safety.
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Zucchini, Rope, Handcuffs.
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Huge leap back to playability with this version
Rags! replied to PongoZ's topic in General Discussion
I'm sorry, I'm sorry...sorry, sorry...but I have to ask... If somebody wants to know if you're in that clan, do they have to ask: ? -
The Sporter is inconsistent. Story time, motherfuckers: I was in Novodmitrovsk and I came across two other players. They didn't shoot me in the face immediately, nor I them. So we traveled around the town together. I was armed with a Sporter rifle and a thirty round magazine. And my wits. And pants. The three of us came across a newish spawn, and though he had nothing, these two people killed him for poops and giggles. I decided that in retaliation for their heinous acts of murder...I would dispense justice in the form of capital punishment upon them at the opportune time. Minutes later we stopped by a street to make some backpacks, and it was taking them a while. They were still, stationary, staring at the ground. I took the opportunity to strike. The first player died in a single headshot, shocked as ever. The second player, taken by surprise at the spoonfuls of Wasteland Justice coming his way, took off running. As he was running away, I must have hit him twelve times. I watched his gear on his body degrade into Ruin, and I kept firing more and more. He survived, and escaped. The moral of the story is that bitches be triflin' the Sporter CAN be good. It CAN be effective. But it can also be useless. It is not a consistent gun. It's just, right now, really nothing more than a zombie killer that might have some effect against the homo sapiens that aren't yet living out their existences post mortem.
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Their existence is not determinant, but it is a prerequisite.
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"crap like limited car parts, running and trying to find them" I think you may be confusing this game for something that it is not currently nor will be in the future.
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I know this may make me a bad person, but I get an incredibly hearty and copious when I introduce a bullet to the bridge of somebody's nose in DayZ who had it coming.
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My friends shoot anyone who is geared ...
Rags! replied to EvilTigerAce's topic in General Discussion
Killing other geared players on sight is sometimes the intelligent thing to do, plain and simple. Sometimes it simply is not necessary, especially since you're playing with another person, and people will often become much more docile when they realize that attempting to fight multiple players who are coordinated is merely suicide with middlemen. Killing any geared player you see on sight regardless of the circumstances, while a valid playstyle, reduces the game to mindlessness. It's the risk of player interaction and the unadulterated blur of the friend/foe/neutral line that makes the game what it is. -
Yea, let's take the clothing off of a rotting corpse and cover ourselves in it. That's healthy. I know what you are trying to do here with immersion and options and alternatives, but clothing is really easy to come by as it is. Just like the most beautiful, intelligent, sophisticated, charming, witty, clever, and devilishly handsome items in the game...Rags. Once they implement sicknesses into the game, the possible negatives for taking the clothes off of a zombie's back and wearing it would be much greater than the chance at any sort of gain that you wouldn't just find laying around anyway. Plus, that clothing would almost always be ruined since zombies follow the "one with nature" philosophy. BUT...I don't think it's nearly as silly to take off the vests from soldier zombies, since there's layers of clothing between the zombie and the vest itself, so long as they were always Damaged or worse. That idea seems more plausible.
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The new location of the balota camp screams "sniper bait!"
Rags! replied to TheWizard14's topic in General Discussion
I'm glad it's dangerous. I don't want to get loot without a sense of accomplishment or risk taking, and I don't want others to get theirs with impunity. Unfortunately, this potentially dangerous new location of such good loot might just encourage cowards to server hop to get their gear sans competition. -
Alright. Don't answer my request for more specific information when I come to your topic with the intention of helping you with aforementioned specific information because I am not having the same issues that you are. Make sure you outright refuse people who want more information to help you. That'll really help. When somebody said a "full map run" we don't know what the hell you mean, because I'm pretty certain you didn't check every building and possible loot spawn in all of Chernarus. There's my advice. Cheers.
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I have an ASUS Maximus VI Hero, an i7-4770k, and a GTX 780 Ti Classified. Game still runs like a quadruple amputee.
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As I've said in other threads, bitches be triflin' the loot spawns for most vehicles are not working. These include lots of cars, the pickup trucks, the jeeps, and the blue trailer hitches scattered all over Chernarus. These spots very often had Mosin rounds, stripper clips, and the Mosin Nagants themselves. Until then, buildings will be your best bet. Or murder. Murder is always an effective method of social class mobility.
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Tents aren't real. Tents are a ruse and a mythical hoax perpetrated by the established ruling class of society in order to quell the unruly proletariat. Much like the horizon, tents are more of a metaphorical concept than a corporeal entity.
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Is a Down Jacket better than a Rain Coat?
Rags! replied to lys (DayZ)'s topic in New Player Discussion
Green Rain Coats are a pretty darn decent thing to wear...rain or shine. They're a dull green color, they don't accent your profile, and they go fantastically well with Olive Assault Vests and Green Cargo Pants and such. I often opt to keep my Green Rain Coat even after finding Gorka Military Jackets, even as good as those can be. Plus, in real servers Hardcore servers, the hood of the jacket blocks your rear view and the Down Jacket can prevent putting on vests and holsters. -
No scopes? None? A full map run? Define "full map run". I'm finding them.
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"I told them there might be a Steyr AUG put into the game."