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Your DayZ Team
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Everything posted by Rags!
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Wrong. I said "horrible idea". Because the idea is horrible. I did not say "You are a horrible person". I explicitly stated that the idea was a bad one. You are saying that I am insulting a person because I think they have a bad idea. That is a very incorrect thing to say. And it would be wise to learn the difference between insulting people and criticism of their ideas. And personally, I could not care less how people are able to deal with my criticism. It is inconsequential to me. They may feel however they wish.
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End goal of the game? "PvP fiesta" or "gritty survival game"?
Rags! replied to WolverineZ's topic in General Discussion
Well, if my friends are playing on a 3PP server and I want to play with my friends... -
People choose to respawn of their own free will. There are never forced into making that decision. If somebody is kidnapped and they do not want to be kidnapped, they will just respawn. If they cannot respawn, they will just log out and play another server instead since they're going to the coast anyway.
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Pretty bold statement seeing as the game hasn't been finished yet.
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Hardcore is Normalcore. Softcore is Babycore. You don't know. It means the server's seen some shit. Boring.
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End goal of the game? "PvP fiesta" or "gritty survival game"?
Rags! replied to WolverineZ's topic in General Discussion
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Learn to deal with criticism.
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When you have to run twenty minutes to get to your friends in this game when you die, to me, that sure does give me a hell of an incentive to value their lives more than being able to spawn close to them and resume the adventure with just a slight inconvenience. DayZ is very much a Journey > Destination kind of experience. And if the "destination" is to be in a group with your friends, then why would you want that goal to be so easily accomplished? If I die when playing with friends, then it's a journey and its own adventure to regroup with them anyway because it involves travel and re-gearing and them deciding to take ABC from my body and leave DEFGHIJ behind. And what's this about a "squad leader"? Like Squad? Battlefield? This is a survival game. Not a military simulator. There are no "squad leaders". There are survivors and there are not. You do not have an army backing you up. You do not have central command or HQ or an FOB. And imagine what that would do to this game if whenever you died, you knew you could just respawn right back where you died, even if it was at the NWAF miles away from the coast. You would literally have groups of players perpetually controlling zones of the map for as long as they liked since there would be no HUGE delay between you killing one of them and that person having to make the long long journey all the way back? When you kill somebody in DayZ, unless you're on the coast, that person is out of the fight. This would change that and just encourage waves of spawning on somebody over and over again, waves of players spawning on people to attack you with the potential knowledge of where you are and how they died. It all ties back to a player's value over their lives. When players value their character's life, the way that they behave is drastically different than if they behave in a haphazard fashion and without any fear.
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Horrible idea. It would ruin this game. If I kill you for no reason other than my personal enjoyment, that's a good reason for me. And this game isn't done, so there's no real reason to cooperate with another players for survival purposes. Because as of now, this isn't a survival game. You're assuming reasons and want to build mechanics (and silly ones) around your perception of why other players do what they do that you don't like. This is pointless. If a player knows that if they can have their personal karma magically sensed by other players or that speaking will give them away somehow...they will simply kill you from a distance or just not speak. If I am a murderer and I know that doing A and B will get me caught...then I will not do A nor B. They won't get close to you and they won't speak. At BEST this will mean that instead of somebody stabbing you in the back, they'll just shoot you from a distance instead. Plus, you're assuming that this game can give you accurate metrics of killing in self-defense and murder. And it can't. Because there can potentially be an immense amount of other factors that come into play besides "Person 1 shot Person 2 x times with Bullet C". What nonsense. "A player who does not want to be associated with bandit status but who are killers?" Well, I'm sure Hitler didn't want to be associated with Horrible Mass Murdering Dictators of the 20th Century when he started that global war and killed millions of innocent people, but when you do things like that then you're rightly associated with people who do that same thing. In DayZ, I basically just go around shooting people. I'm a murderer in DayZ. Whether or not I like being one is not relevant to the objective fact that I murder, so I am associated with the Murderer status. Let's say Brian Hicks and Co. were tripping the light fantastic enough to implement this change...literally nothing would change for me. Nothing. I shoot people at a distance and I go take their stuff. I'm not interested in what nonsense they have to talk about. You admit here yourself that "Bandit will be bandit anyway". Then why make a rule? This won't encourage people to change their behavior, because at the end of the day the causes of KoS are probably the fact the game is extremely easy, and people enjoy challenges, and humans are the most dangerous game. There's nothing to do that's rewarding or fun beside hunt other players. At least for me, that's how I feel. You can and you should. Because that's what's so great about this game. Every character can live a dozen lives and every new spawn can be its own new adventure. By tying all your characters together you essentially force people into roles. You will be good, or you will be bad. You are telling Commander Shepherd that you must be Paragon or Renegade because if you are in the middle, nobody will trust you anyway because of your magical Chi aura that other players can sense. So you might as well just be black or white. There is no point in grey. The risk of human interaction in this game is, to some, one of its most interesting and suspenseful aspects. If nobody ever tried to kill you, you would never fear for your life and the game would be nothing. The unpredictability of human beings and human nature is the underlying foundation for what makes DayZ such an interesting experience. Some people just want to hurt you. Some people want to help you. And you don't know which is which until hindsight kicks in. And that's what will keep DayZ interesting into perpetuity. Mechanics like this basically coerce your behavior in a game that should be about freedom of choice in how you behave.
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And people wonder why I don't call this a survival game.
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Is it just me or is the game worse then a year ago?
Rags! replied to guynumber7's topic in General Discussion
It would be cool if when I punched people, they would just start spurting blood from their arteries like a 15th century Italian hemophiliac. -
"enfusiastic" Enfusion. ENFUSIon.
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So, the hours of time in between shooting at other players don't exist, I guess. Huh.
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Yes. We do.
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A few thoughts on.. (New Anim System, Bug Fixing, etc)
Rags! replied to Hicks_206 (DayZ)'s topic in News & Announcements
HOLY CRAP, BRIAN! That's incredible! You saw somebody in Grishino? -
It has been. Lots and lots of times. They've been talking for months and months about how important the Enfusion engine is and how much work it is to get it up and running and how once it's in the game, things will rapidly accelerate. It's possible you didn't notice because half the time DayZ development is mentioned, it's a bunch of people who are asking why this game isn't releasing updates every eleven minutes and who don't understand vidya gamez err hurd ter mek.
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Hello. I see you are new here. This is a thing that exists. Fun Fact: Mr. Hicks got you to make a profile here.
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While this makes sense from a "You could do this in real life so you should be able to do it in a game with realistic elements" standpoint, the whole point of handcuffing a person is to incapacitate them. If somebody is still dangerous while handcuffed, then there is a serious possibility that people will simply stop handcuffing you and just kill you. By making yourself dangerous while handcuffed, lots of people will consider handcuffing much less useful and will take much more drastic measure to ensure you are incapacitated. Perhaps permanently.
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A game can be both a shooter and a survival game. These are not exclusive to one another.
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The Xbox One was woefully underpowered the second it launched. Imagining it attempting to chug out DayZ makes me legitimately question even if it could. The Division comes out soon and the Xbox One "runs" it at 30 fps and is rumored to be sub-1080p. I can't imagine the also underpowered PS4 running DayZ. So the even weaker Xbox One? Dear god.
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Nobody can run DayZ smoothly. It's a pipe dream. It's not happening. Much like the horizon, it is a concept instead of a corporeal entity. A smooth DayZ is what we should all strive to achieve, though it will never be reached. It is the pursuit that is important, the struggle, the betterment of ourselves. Also, you didn't list your GPU. Many would consider that a pretty necessary component.
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The zombies were "hard as nails" because they were some bullshit. Desync, impossibly long striking distances, teleporting, inconsistency...when zombies are finished they won't exhibit the same unintentionally frustrating behaviors.
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The sniper topic has been discussed to great lengths already. I don't think I could add anything I haven't, or other people haven't, said in the past. Either way, offering you things isn't my prerogative.
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Your character can headshot a target at fifty meters with a Makarov. It's a given that your character is a firearms expert to an unrealistic degree that would make John Wick seethe with envy. Besides, who says your character is a civilian? Your character is in a video game, and when you drag a magazine to the weapon in yoru inventory screen or when you press R, your character had better goddam well reload her weapon as you tell her to. This is why I tell people DayZ isn't a game about realism. It's a game about realism when appropriate for gameplay. Having your character possess a level of familiarity with equipment in the game is an unrealistic but necessary facet of gameplay. The game designer has to err in the favor of the player controlling the character. The last thing I need is to scream at my monitor as my character fiddles around with something that I myself know how to operate. The old method of reloading weapons was fucking garbage. It was clumsy and cumbersome to an unintuitive degree. Using the hotbar is like using items that your character has placed into her pockets for easy use so that they are "at the ready". If I have, for instance, a single shot IZH rifle, then I'm damn sure going to have my pocket full of spare rounds so I can just shove another cartridge in the rifle easily. That's what the hotbar simulates. The boxes they are found in would lead one to believe otherwise. The game takes place in, at least, the year 2000 AD based on a sign that references "since 1999" I believe. Chernarus clearly had a market for firearms and so modern rifle cartridges would be abundant in theory. All the boxes of modern rounds lead us to believe that they are indeed modern rounds produced in Russia or imported. Not so surplus, methinks. Bar code on the side of the .357 pack. Calm Bear rounds are made in Russia. Not the USSR. That means that the oldest they are is from 1991. Also made in Russia. Made in Russia. The flag shows us that the 12 gauge shells were made in the greatest god damn country in the world and will never fail to fire. Now the old Mosin rounds definitely look like they are surplus. But in my experience, all the rounds I've fired have always worked...