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Everything posted by Rags!
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A veteran of this game should handle bandits in the same way that any player should handle them.
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Santa Hat (maybe full suit) only as December loot
Rags! replied to Karmaterror's topic in Suggestions
You should get coal in your stocking for this idea. -
Hemorrhaging, Tourniquets and Craftable Tourniquets
Rags! replied to cheeseburger8's topic in Suggestions
I actually worry about the damaging effects of bleeding. And it's not because I think it would be too hard or anything, but I worry that if you make bleeding damage the player too much, there will be a subsequent loss of the emphasis on one shot kills and headshots. If bleeding kills players too reliably, then body shots will be opted for more and more and weapons like the Mosin or the Longhorn or the Blaze will be similarly less effective since their smaller capacities designate them to marksman roles where getting the headshot makes players...or smart ones at least...move intelligently based on their very limited lead relocating capabilities. If bleeding does become deadlier then I won't be complaining or anything. I'll accept it as a game mechanic. But I just think that bleeding shouldn't be so much deadly as it should be relegated to the "list of things I have to take care of very soon and monitor over time for survival reasons" stack. Gunshot wounds that don't kill you should not have any permanent effects. They should be treatable to the point of being curable. Bleeding should be super cereal and should be attended to as soon as possible, but I don't think that surviving a gunshot should have to flip your life turn it upside down. The ability to repair ailments is an important facet of survival, and the more things you put into the game that cannot be reversed or cured, the worse it will become. -
Jumping back in after six months... what do I NEED to know?
Rags! replied to PhillyT's topic in General Discussion
You can look at the changelogs, you person of little information gathering skills. -
Killing players while they're logging in / out
Rags! replied to 100ftjesus's topic in General Discussion
Fair game? Anybody you see is fair game. Anybody you don't see is fair game. -
I think that these rounds should be added into the residential area loot spawns. Two of the three rifles in the game that utilize this ammunition are residential weapons, the SKS and the never used and often forgotten CZ 527. Currently, the only places to find 7.62 x 39mm ammunition is at military bases, lucky jeep spawns, LAVs...and maybe one or two other places. This ammunition is extremely hard to find for players who do not like to frequent military installations haphazardly. I've thought it was odd that this ammunition didn't spawn in houses like 12g shells, 7.62 x 51mm rounds, .380 rounds, or .22 rounds. Both the Carbine and the SKS are residential weapons, so it only makes sense to me that their ammunition would spawn in similar areas. It's rare that I see players with the SKS, for instance, even though the rifle is not uncommon at all. The rounds for it are simply not easy to get your hands on. That shouldn't be the case. I'm certainly not a proponent for the liberal spawning of ammunition all over the place, but the inclusion of these rounds only seems intuitive. The 7.62 x 39mm rounds, yes, are used for the military grade AKM, but I think that if players go out of their way to find an AKM then they will have more of a problem finding a magazine than the actual ammunition, especially since magazines spawn into the game fully loaded with bullets. The only thing that taking these rounds out of residential areas does is encourage people to not use the SKS or the CZ 527, which historically has never been used by another player ever a single time. Perhaps the rounds would only spawn in loose piles of, say, 1-20 rounds each. That would at least give players the ability to use two of the weapons in the game that spawn in residential areas more. Right now it's so much easier to find Mosin Nagants and rounds for it that the Carbine and SKS are hardly ever touched. Residential ammunition should be located in the same areas with residential weapons.
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I have only found a single balaclava, and it was at the NWAF in a Jailhouse. They should be more common, as an often cold place like Chernarus would probably have lots of winter clothing available
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Because wonky DayZ hit detection/lag/desync plus scattergun randomization of pellets.
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You registered an account for this?
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d The only way to balance people in DayZ is to ensure everybody starts off the same. The things you find and the places you go will determine how powerful you get. This isn't Battlefield. This isn't Call of Duty. Balance doesn't exist in DayZ because the whole point of looting and gearing up is to slowly shift the balance of power in your favor.
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The advantages of carrying books in your vest without the disadvantages of carrying...books...in your vest...
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Then...I mean...why play at all?
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I think this is a bad idea. All characters in a game like DayZ should be completely equal in every way. Player skill and resourcefulness should be the defining factors of the survival competition, not "hopefully I can find this certain book to teach my character something that I already know as a player".
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It's astounding how you were able to count out the amount of bullets that they hit you with from a fully automatic assault rifle. I wish I had such mathematical presence of mind.
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Good luck killing somebody with a single .38 round in the DayZ universe.
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*an
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I believe that server hopping is the single biggest problem with this game, but this isn't a good way to fix it.
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Or, you could have said "Hello, may I have some food?" and avoided this whole mess. You murderer.
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You shouldn't spawn with matches. Spawning into a server where it's cold and rainy presents a survival issue that must be dealt with. Having matches as a starting piece of equipment nullifies one of the more deadly natural killers...hypothermia. Which is weird, because I think you should be able to rub sticks together like a Neanderthal and create the glowing yellow wood light.
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Any of you guys wonder what time period dayz is in.
Rags! replied to Azzerrrr's topic in General Discussion
Discuss. -
Clearing this up: DayZ is NOT years afterwards
Rags! replied to bobotype3334's topic in General Discussion
Take a trip to Zaprudnoe and then tell me this game takes place a few days after the infection hits.