Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Rags!
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The first thing you need to learn about playing with friends in DayZ...
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Is it Possible for 3PP to NOT be Overpowered?
Rags! replied to Kohlbar's topic in General Discussion
You only see, like...an inch over Leon's head. It wouldn't allow you to see over really anything. It certainly worked well enough in that game for us to shoot at things and still navigate environments well enough. In any event, I think people should feel damn lucky there's even a 3rd person camera in this game at all. Complaining about the position of the camera is like saying a free bag of gold is too heavy. As for planting feet, it's actually pretty easy to keep your irons up while moving side to side or forwards. It wouldn't shake and sway like it does in this game at all. I legitimately do not understand the reasoning behind making shooting while moving so incredibly unrealistic. Even moving at normal walking speed while keeping your sights on a target isn't difficult at all. Crouching, though, and doing that is more difficult, but I think it would be great for gameplay if you could do things like advance at a walking speed towards a corner or a door. I guess we'll see what the new player controller has in store. All it does is make combat...weird. It encourages hip firing instead of aiming while just...moving. If you have a rifle at home, try it out yourself. I think you might be legitimately surprised at how steady you can aim. Not standing still marksman levels, of course. But still entirely practical and effective. There definitely needs to be a bigger allowance on movement with a gun in your hand. -
Why don't they just render the whole thing zoomed and blur out everything outside the scope instead of messing with the resolution? I'm not a game designer, but...maybe I'm just assuming this is far more complicated than I imagine.
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Is it Possible for 3PP to NOT be Overpowered?
Rags! replied to Kohlbar's topic in General Discussion
You can, here. Just because a game is single player doesn't mean that ideas or concepts in it would not work in multiplayer games. Let's say that in DayZ the 3PP view was this style of over the shoulder... 1) You can see your character in third person. 2) Your ability to see things that your hitbox cannot see is minimal. -
Pick a random direction. When you get to this... ...you're going the right way. Keep moving and you'll be in Electro in no time.
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Is it Possible for 3PP to NOT be Overpowered?
Rags! replied to Kohlbar's topic in General Discussion
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Is it Possible for 3PP to NOT be Overpowered?
Rags! replied to Kohlbar's topic in General Discussion
I agree with @Konfucious K . Once this game is polished...better player controller that's way less clunky and silly, optimization for FPS...I will gladly leave 3PP far, far behind me. Now, just to convince all my friends... -
A Few Thoughts On.. (Communication, Deadlines, etc)
Rags! replied to Hicks_206 (DayZ)'s topic in News & Announcements
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How to find SNIPER Equipment FAST and EASY
Rags! replied to Berezino1's topic in New Player Discussion
That's right! You don't have to run into big cities or military bases! Until you have to eat something. Or until it's seven hours later and you'd like some bullets to go with the gun you didn't find. -
Oh. I thought this was going to be a thread about people the mob have killed. See
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A few thoughts on.. (Difficulty, Modding, etc)
Rags! replied to Hicks_206 (DayZ)'s topic in News & Announcements
Worst developer ever. You can't just go around giving freedom to players and allowing them to make their own experiences and stories out of your product. You have to narrowly guide them to the point of wanting more but not providing it until about the time your third DLC is out, and then finally make the game what everybody wanted it to be. And if you set the Season Pass at anything less than $40, you're just showing how out of touch with modern game development is right now. Letting players craft their own styles of experience? Where the heck do you get off thinking you can just go and pull a stunt like that. You'd better make sure that the ability to edit even the size of the UI is locked behind a premium service tied to my universal Bohemia Live account that makes sure I'm connected to the internet, too. I can't wait for this site to have a store where I can buy pink camo M4's and dance moves. That's what games really need. Not all this freedom bollocks. -
No. Don't server hop. It's DayZ's cancer.
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Much like a mighty zombie, I have risen once again :P
Rags! replied to TheWookieMonster's topic in General Discussion
http://dayz.gamepedia.com/Changelog -
The adventure wouldn't be "going inland", then. It would be whatever adventure you wanted. Which sounds preferable.
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Gamma was not put into the game to give you night vision capabilities. You are using a software tool (in-game computer settings) to take advantage of a flaw in a computer system (The computer graphics of night in DayZ) typically for malicious purposes (night vision with the naked eye) Obviously, "malicious" isn't what I would call turning up your Gamma settings. But it's actually kind of obvious that using a Gamma slider to give a character night vision in a "survival" game when not being able to see in the dark is a huge survival liability. By not changing this setting, you are putting yourself at an objective disadvantage since you can see less. It's like removing all the tall grass in the game, allowing you to see people or objects inside of it that you otherwise wouldn't see. That is a game setting that is also an exploit. And, no. It wasn't an exploit now. It has always been an exploit. It wasn't magically a non-exploit in the past and now it is.
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And yours, since they can exploit settings when you choose not to for the "immersion". It's like going into a 3PP server and only using 1PP.
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From my experience of playing Arma, the ability to toggle the FOV at whim, especially in the monstrously overpowered 3rd person, is something that represents a huge negative aspect of an otherwise interesting game. I won't even play this game without friends because of it. I understand where you're coming from on the 1st person aspect, though I would prefer something more static in terms of view. To each his own.
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I recently started playing DayZ a little more, anticipating the .60 update launching in late October 2018. So excited. I can practically taste it. Tastes like frames per second. So raspberry. Tart. Just how I like 'em. I've been spending a lot of time around the NWAF as it is the end point of my runs I take from Berezino, Gorka, Stary and Novy, Kabanino, Vybor, and ending there. Because I'm a murderous psychopath from what I'm told. That said, I've become somewhat of an expert in the area of tent interiors and the objects within. One might even say a connoisseur. That's Japanese. Mazel tov. I have noticed a couple things...firstly, items spawning in front of my face, which is actually much more of a good thing to see than a bad thing to see. I love seeing items spawn. Like it confirms that just because somebody else was in a whole town before I was, I might actually find something useful. Take that, ISIS. But there's also something else I noticed. FN FAL stocks. Everywhere. EVERYWHERE. On the floor, on the ground, on the dog, on the couch, everywhere. Motherfuzucking FAL stocks. Everywhere. Not just that, but VSS magazines, SVD magazines, VSS ammo boxes and piles...basically, these places are spawning a seemingly excessive amount of these practically useless items. Before you start typing your angry comments about how I don't understand things, I get it that: 1) The loot system isn't finished. 2) Statistically there is only 1 FAL for every 4,592,656 players, so nobody will ever pick them up so they don't cycle out of the loot spawns as fast. 3) Statistically there is only 1 VSS for every 3,495, 992 players, so nobody will ever pick them up so they don't cycle out of the loot spawns as fast. 4) I do not expect every tent to look like an Indian wedding reception three minutes before the doors open for partygoers, full of every goody I could possibly carry. 5) Guacamole takes money to make, so stop complaining that it's not free when you go to Chipotle. They're a business. They can't just give you people guacamole. You think they just grow avocados on the roof? Hell no. But when tents consistently have four shotguns or three AK's, of four FAL stocks, or three boxes of ammunition that only 1 out of every 562 players will actually use, it does a few things. 1) Devalues high risk locations like the NWAF and other military spawn locations. 2) Reduces the amount of usable items in those spawns, which means that stagnant loot stays there longer untouched. Thus the VSS ammo box pileups. 3) It encourages players to go on wild goose chases for helicopters where VSS's and SVD's and FAL's spawn. Helicopter hunting sucks. Balls. Big ol' horse balls. Big 'uns. Like grapefruit sized. 4) Give players who have these weapons an excessively easy way to procure ammunition for their deadly deadly deadly weapons. I understand also that since the loot system isn't finished, it will have changes in the future. This may not be an issue later on. I hope not. But I'm vocalizing my concerns since...that's what this website is for. Apart from all the dank memes, of course. What I would like to see is to have limits on how many of certain types of items can spawn within certain proximity to one another, or to make attachments for extremely rare weapons that don't even spawn in these places to have extremely low chances of spawning. Also, perhaps the respawning/despawning rates of these items could be tweaked so that magazines and weapons and other items will last longer or shorter or have differing windows on when they could be found. For instance, what if the SMERSH vest spawned rarely and was only in the world for ten or fifteen minutes before despawning again, giving players a small window in which to pick it up? Then there's, of course, the idea that you only need ONE Kalashnikov so you'll only pick up one, but every mag and pile of ammo you'll take with you because weight isn't a thing yet and you might as well get it all before somebody else does. So that obviously has a dynamic on the rate that weapons and their magazines and ammo lasts. And this isn't a post made because I'm getting dunked on consistently by people with these super rare high power rifles. I can't recall the last time I ever saw or heard one. I'm a little merfed though that I spend so much time in this high risk areas and it's full of items that are basically useless to not just me, but everybody. Because the items that you need to use the ones in the tents spawn a couple counties over. You know. Possum country. And let's be frank...why would there be such an emphasis placed on boxes of VSS ammo when the VSS is rarer than bottled unicorn farts? Just a thought. Call your mother. She misses you. #MakeNWAFGreatAgain
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1. They won't need to tell us to celebrate, I'm certain. 2. I am pretty certain that this will happen in the future. It's almost standard for multiplayer games now, so DayZ really doesn't have any reason to not have it. 3. You shouldn't even be able to zoom in at all with the naked eye. For all its problems, H1Z1 doesn't allow you to do this, so zooming optics like binoculars increase in value. Being able to see far in a game like DayZ is important and has survival value. Knowing what's ahead is very important. Sometimes life saving. The naked eye shouldn't be able to zoom in like a scope. It will lead to an appreciation of binoculars and the use of optics for scouting out areas. And it will encourage players to move in closer to possibly populated places and create more impromptu player interaction. 4. I'm pretty certain that player movement will be addressed at a later stage, and vertical movement could possibly receive a major overhaul. 5. Ehhhh, I'm not a fan of this entirely. DayZ isn't like Battlefield or Dirty Bomb or other games where you can tell which player is which and can quickly make out what is or isn't a cheat or an exploit. DayZ has no player name indicator, no kill-cam, and no kill feed in the corner. Relative to other multiplayer shooters (and right now DayZ is a shooter and little else) you have much much less information provided to you by a heads up display to describe other players and what they do. So you really would not have any idea if you were shot in the head by a scoped rifle, or instakilled by a pistol at three hundred meters by a hacker. The result would be the same. Just a black screen. There's too much possibility for players to mistake normal gameplay, which is by nature occassionaly impossible to explain based on the information you have, for hacking or devious software assistance.
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I think there's ways to work around that, though. Besides, once this game supports the 100 or more that Hicks wants it to, current spawns simply won't work.
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I'd rather have jive support.
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...or we could just spawn people all over Chernarus...