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Your DayZ Team
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Everything posted by Rags!
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About 60 FPS in cities.
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The other day, I was about 50m from another player who had stopped behind a wall to log out. I hit him in the helmet with a Mosin round, and the character stood standing, though the helmet clearly became ruined. There was no bleeding or blood effect. All that changed was the the helmet become ruined. Another shot in the head killed him, but I was shocked. I had no idea this was an effect of the helmet. Perhaps it was a bug or glitch, but I would like to get confirmation if anybody else knows about this. If a motorbike helmet will protect you from a Mosin headshot at such a close range...I'll be wearing them whenever I can.
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It's Bohemia Interactive's fault that you didn't choose to respawn five minutes into unconsciousness?
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Shouldn't you ask where the ponds are instead of where the lighthouses are?
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By just holding a gas lamp in your hands you can flick it on and off with the F key.
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No, I wouldn't be surprised. It's not a stereotype. It's true. I was a Valet for over two years and we fought over who got to drive the manual transmission cars they were so rare. At one point, I was the only person who could drive them. We would go days and days without seeing one, and this was at the largest capacity hotel in the entire state.
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My advice concerning computer performance in DayZ is basically: It'll get better. Game isn't optimized at all. Improvements are incoming. Wait and see how things play out before spending money to upgrade a computer based on performance in DayZ.
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Good. Make all the vehicles manual transmission. Encourage my fellow Americans to actually learn something.
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Leave the computer on and starve.
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10 and 20 liter capacities? Camel player model confirmed.
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That's called blinking.
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thoughts on loot spawns / volume of drinking swigs
Rags! replied to Wookieenoob's topic in General Discussion
There are two ways to look at the system of hydration and consumption right now... 1) Food is very effective, but must be made rarer as a result. 2) Food is not very effective, but there is more of it around. Each one of these has its merits, yes. But...without a proper persistent loot spawning and re-spawning mechanic, the way the current system is that almost all servers use, which is a replenishing of all loot upon a restart, normally this means that the first person in a house gets all the goodies, and if you're second...that's too bad. Entire towns can be looted bare by a couple players of anything useful and it won't replenish itself until a server restart. The reason that Option 1 isn't being used, I think, is because you would have a few amount of players with all the food they could ever eat and excess in their inventories...and everybody else starving because they didn't get there first. Option 2 is simply more appropriate for having a large amount of players sharing the same amount of currently limited resources in Chernarus, especially since spawning takes place in a relatively condensed area of the map. Of course, this game isn't finished, so whether you know it or not, we are all testing this mechanic right now in order to find the sweet spot of food spawning/consumption rates. -
It's not about accidentally duping things. It's about banning a player who picked up an item that was dupicated. Dupers will die. It's only a matter of time, and all the items that they duplicate will be taken by their killer or spread out among the group that killed the duper. If I kill a duper, I'm taking his M4. Just because he duped it doesn't mean I shouldn't take it. Even if I knew that his item was "cheated" in, I'm taking it. There is no reason for me to assume that somebody with a better gun than mine is a duper. I'm not going to go around hiding every body of every victim of mine to live in fear that I might one day pick up somebody's duplicated box of 7.62's and get slammed with a ban.
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I think with unique item IDs coming into play, automatic deletion of those items would be enough. Banning players with those items could ban innocents who picked up duped items, either by knowing it or not. Once duping becomes pointless people will stop attempting to do it.
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DayZ: Didn't get the spawn location you wanted? Keep killing yourself until you get what's most convenient for you. Call it "survival".
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...so?
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What is it with you people? Why did you people even buy the game if all you want to do is play it without any other players? Why did you even spend money on the thing when all you're going to do is go to empty servers and gear up your characters like cowards who don't want any risk or competition? It's pathetic. It's downright pathetic.
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No. Stop. Don't encourage him to server hop like a coward.
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Yea, why didn't those lazy artists debug the game? The nerve.
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It's server and desync related. I may have an odd fix, though. I have been told to hold down "W" to walk forwards as the animation is playing out, and it actually seems to work. You can "cheat" the drinking from water sources, though. After you press "Drink" and your character starts the animation, you will notice that you consume the water at the beginning of the animation. Enter your inventory, click on your melee weapon on your back, then press "Cancel current action" and the animation will cease. Then drink again. Then cancel. Spam this over and over...it's not graceful, but it speeds things along greatly.
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What caliber arrows are you using?
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I said it before, I'll say it again... Don't trust anybody that you don't have on your Steam Friend List.
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You went to the NWAF and didn't expect to be shot on sight? Are you high?
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Because shooting at people with nothing to lose is the most merciful form of target practice.