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Rags!

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Everything posted by Rags!

  1. Rags!

    Heartbeat while playing DayZ

    Adrenaline release will be removed in later versions of DayZ in order to make it more difficult.
  2. Rags!

    Loot Issues

    Firstly, it's not a boat. It's a ship. http://www.marineinsight.com/marine/life-at-sea/7-differences-between-a-ship-and-a-boat/ Secondly, if you are playing Experimental, then they are aware of issues regarding super fast starvation. Server settings will vary from server to server, and rapid starvation is not there by design. I don't think. When things are how they are "supposed to be" in Experimental, then getting inland isn't any particularly difficult proposition.
  3. Rags!

    Building model and radiation

    Chernobyl Reactor #4, and before Fukishima it was the most radioactive place on the planet. Imagine walking into this and taking a look around.
  4. Rags!

    Exp Update: 0.57128035*

    After playing for a good four hour marathon of DayZ experimental...I can confidently say it was one of the most enjoyable times I've ever had with this game. I haven't played in about 2 months or so since the loot in the private shards was all fudged up... ...but, damn. Devs knocked it out of the park with this Exp iteration. Everything was super responsive, FPS was decent, new items were nifty, and looking for loot (even though obviously it's not finished) was actually far more enjoyable than hitting the town's three hotspots and being up poop creek without a poop stick. A long way to go, still...there were issues, but the path ahead of us seemed bright.
  5. Rags!

    Exp Update: 0.57128035*

    Found a bug. Don't worry about it, Devs. I fixed this one myself.
  6. Rags!

    Exp Update: 0.57128035*

    Got in about an hour or so before memory crash. But holy crap, everything is responsive now. Finding stones, crafting knives, picking up objects, drinking cans, eating all the food at once, dropping, swapping, reloading, splinting...everything works! Mostly. Not perfect. But damn...it feels like I'm playing an actual working game!
  7. Rags!

    The new 3pp camera and FOV Slider

    I didn't even notice they changed it. I mean...what's the point of changing the camera when it still allows Peekaboo Mode to be enabled?
  8. You forgot the "I would not prefer to see aircraft in DayZ" option.
  9. Rags!

    It's happening...

    Remember the version that Kalashnikovs spawned in jeeps? And military clothing spawned around trucks?
  10. Rags!

    Exp Update: 0.57128035*

    I ain't about that Stable life.
  11. Rags!

    Status Report - 02 Jun 2015

    Small price to pay (and a fixable one) so that the coast isn't a clusterfuck of noobs and geared people wanting only to kill fresh spawns.
  12. Rags!

    Status Report - 02 Jun 2015

    I was really hoping that as the player counts rose higher and higher, we'd see spawns get far more spread out all over Chernarus instead of the clusterfucky system we have now that overcrowds new spawns into the coast.
  13. Rags!

    Being Friendly Gone Wrong. 1vs4 DayZ Hardcore/1PP

    The sawed off shotgun is the greatest thing since Jesus.
  14. Rags!

    Soft skill - Crafting and re-using ammo.

    95% of people couldn't hit a target with a gun past thirty meters, either. Or know how to reload them without error. Or how to tan leather. Or know the difference between 7.62x54r and 7.62x51mm. Or know how to zero a rifle scope. Or swap out the handguards on a Kalashnikov. Or how to craft clothing out of hides. Or could sew their own wounds shut with a sewing kit. Or start a fire with bark and a stick. Or dress an animal they killed. Or make a backpack out of burlap and sticks. ...
  15. Rags!

    Spawned in dead

    Wonder what you were doing on a 2 person server...
  16. Rags!

    Exp Update: 0.57128035*

    This is a horrible, horrible attempt at an analogy. Also, you have absolutely no idea what you are talking about.
  17. Rags!

    Exp Update: 0.57128035*

    I don't know what system you guys are running, but for me...setting the Texture Detail to Very High has zero impact on performance compared to Low.
  18. Rags!

    Exp Update: 0.57128035*

    I dunno if anybody here has posted a pic, but this will surely become a favorite article...
  19. Rags!

    Screen swaying from side to side

    Better than my answer. I was about to say "Turn off the headbob."
  20. Rags!

    Hidden Loots at the Military Base

    How to exploit an exploit for even more gear you don't need. There. I saved you five minutes.
  21. Hopefully, as the game is further developed, we will see ammunition become more scarce and firearms in general becoming more of a valuable resource rather than something everybody expects to have in fifteen minutes. Ideally, I want to have bullets be so valuable that players may decide to save their ammunition in favor of risking melee combat against victims they see as targets. The result, again...hopefully, is that melee combat will play a larger role in combat and offer a high risk/reward type of fighting. I don't think that DayZ is small and simple enough to warrant a simple melee damage system. It deserves something more complex and intuitive. Here's my suggestion. Melee weapons should deal different types of damage. Not just in numerical values, but in the method in which that damage is transferred. I'm talking: 1) Sharp - Which would obviously be knives and other pointy things with blades, as well as piercing stabby stabbies. 2) Blunt - Which would be hammers, clubs, and instruments that rely on sheer force of a swing to deal damage. These types of damage are very inherently different in the way they affect the human body and materials. As such, I think that DayZ should involve a system that recognizes that a hit from a blunt shovel head is far different than a hit from a short knife. Similarly, different types of clothing should offer different resistances to these attacks. Some clothing would be better defense against stabs based on what material they are made of, and some clothing that is more padded could offer more resistance against blunt attacks. Both sharp and blunt attacks have uses, as the history of human warfare has shown us. A metal plate might deflect sharp objects...but bones beneath could be broken by the sheer force of a heavy blunt club or mace. In the same way, a player wearing a ballistic helmet could be knocked out by a blow from a hammer, where as slashes from a knife would bounce harmlessly off his noggin. Where as a padded shirt might help mitigate some blunt damage, a stab of a pitchfork would injure him severely. The effects of receiving damage from these types could vary as well: Sharp objects cause lacerations and bleeding at a much higher frequency. Blunt objects cause fractures and stumble opponents. I think this would add an interesting difference to many melee weapons, because so many of them just seem like clones of one another with different skins, and make us think about what we use to hit what we will.
  22. Rags!

    Whats the point of this?

    You have 650 posts and you are complaining about what the point of it all is? Have you learned nothing?
  23. Rags!

    Stink bombs

    Can't I just throw my poop at them like a civilized person?
  24. Rags!

    Loot distribution. :)

    Your boost of fun and moral in the form of loot will impact other players. The more loot you get, the greater the chance that others could suffer for it later on. You can't weigh a single player's happiness as a game mechanic. That's because people get the idea in their heads that they are owed precious goodies by the game because they walked someplace. If you quit the game because you wanted something to spawn somewhere and you feel so strongly that you're owed an item that you quit when it's not there... ...well, maybe that's not so much an issue with the game as much as it is an issue with people fabricating unrealistic expectations.
  25. Rags!

    DayZ FPS Help

    The only setting that alters your performance is your object detail? I don't believe you.
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