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9 NeutralAbout quatermass
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Helicopter Hunter
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Location
Livingston, UK
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Bio
Saving the World from Aliens, one day at a time.
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quatermass started following How to run the Experiment version?, Experimental Update 1.0.150053, 0.63 Experimental Release and and 7 others
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This happened to me. You just need to select the key bindings for your particular character you use.
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So broken. It's so much worse that pre-0.62. Server List doesn't tell you why it can't connect to a Low server. Can't even get Apples from trees now. Can't look around. Key binds are broken. Zombies going right through closed doors AGAIN. Have I time travelled 18 months into the past? How can the Devs possibly be proud of this release? :( Bloody ridiculous.
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Yeah, more bugs I'm afraid.
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Had an odd thing happen to me yesterday. I went up to a Apple Tree and accidently opened the inventory. There was a large vicinity window with about 20-30 apples in it! I just drag and dropped them into my backpack. Is this a new feature now? I haven't seen it since! Course, someone could have just dropped these apples at the base of the tree I suppose!
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A Few Thoughts On.. (Loot Economy, Protecting the Vanilla Experience, etc..)
quatermass replied to Hicks_206 (DayZ)'s topic in News & Announcements
Err no. It's not been like that for quite a while. Try the military camps to the north of NWAF or the big camps. You'll find plenty of guns and ammo...oh and zombies. -
Emotions! Make the game like in your TRAILER and like you told all the time.
quatermass replied to FluzooTV's topic in Suggestions
The only way to stop 'Shoot on Sight' is to give the potential shooter something to their advantage. Sure let shooters be able to kill players, but if they can choose to wound players, then they could perhaps decide not to kill? I suggest that players can collect skills by performing tasks or finding books. Their benefit is they do the skill faster over time if if they repeat common actions. Like Apple picking or they get less disease if repeatingly drinking pond water, or opening tins with a knife gets easier are but 3 simple examples. These skills would be passed on to the villain if they capture the player alive and have to 'interrogate' them over a period of time. Then the player has to choose to manually pass them on at their convenience in return for their release? Veteran players with high skills would be valued for team work and they could use skills for bartering goods? -
IIRC the gamma setting of a modern monitor can be read via the DDC (Display Data Channel) and EDID (Extended Display Identification Data) data available from the monitor. So any game could simply read the gamma settings of the video card and the monitor and warn if they're being abused?
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Can't seem to get my head around the odd small plastic case we can pick up. What's the point of carrying such a case if it takes up the same number of items in your main backpack as the small case can carry.
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It's dead 'Darricks'. Nae servers anywhere.
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Was afraid to play since hearing about cold problems but then...
quatermass replied to huf757's topic in General Discussion
America adopted the ISO, Celsius and Metric scales decades ago. They just forgot to tell their population. Go figure. -
Should see this:
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Thanks Boneboys, I did try a search using "how to play the experimental version" and got a page of results, none of which told me how to to actually do it. :) Your link wasn't in it. The trick is with making topics is to try and use keywords that an average player might use in finding the subject. Thanks.
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Thank you very much! :) That is a gem. Many thanks, you're grand!
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Can't figure out how to join the 0.49 experiment version via Steam. I've always just used the stable version. Any help pretty please?
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DayZ can be very frustrating
quatermass replied to HumanBeing25's topic in DayZ Mod General Discussion
So very easy to avoid the Zombies. You just need to develop the knack. The trouble I have with Dayz is other players. No one wants to be friendly, as soon as you find one who says he is, they get bored, then you're dead. With most players you can't see them, nor can you hear them. It might as well be a random dice getting thrown that decides if you get shot or not. Even a Mod add-on with a spider-sense sort of thing would be nice to tell you there may be a person within 500M of you. But no, they could be running only 10M from you over creaky floor in a building and you can't even hear them! Personally I think a version of Dayz with no guns (or only small handguns) would be great. Just me and my Axe, lopping off Zombie heads and finding stuff and generally surviving, finding parts to fix a boat or helicopter to reach a safe ship out to sea? The trouble with most Dayz mods I've tried out is that gear isn't that rare at all. It's far too easy to run from a dozen Zs and duck into a building and out the back. Will we ever get hordes of Zs? Can a Server even provide 50-100 Zs per player instead of only about 20 over a square kilometre? As you can tell I'm like a lot of people, kind of become bored with Dayz as shooting humans just for the fun of it isn't my thing.