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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Sleeves
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Woah, bad ass over here. Watch yourself with that edge now, don't want to cut anybody.
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Why you should NOT post topics about hacking
Sleeves replied to ChainReactor's topic in General Discussion
He is ironically posting this. -
I know some Counter Strike servers have an addon the kicks people for camping. Maybe that can be added to stop snipers.
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Remove snipers, problem solved.
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The game seems too survivor/bandit heavy, I have afew suggestions
Sleeves replied to LLY's topic in Suggestions
But it can get the shit kicked out of you. That came off really insulting, it was not supposed to. -
Stair damage is only dealt to shoes and pants.
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Visual indication of hitting your target
Sleeves replied to GhostDivision (DayZ)'s topic in Suggestions
Oh god... It is spreading. -
Good to know? A 100 meter sound is fucking outrageous though. Like, 10 meters or so and just a quiet yawn will do or something.
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Switching items around in the vest will update its status, so it was ruined after the smack but it was not displaying that.
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It was not the building that did it you dunces, the zombie that bitch slapped him caused the ruined vest. Nerf zombies, buff clothes.
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The game seems too survivor/bandit heavy, I have afew suggestions
Sleeves replied to LLY's topic in Suggestions
You are right, you do not know about your opinion. Opinions can be wrong, like yours. People can play however they want. -
Phenomenon: People that constantly talk to themselves
Sleeves replied to t1337dude's topic in General Discussion
Some serious Arpee with 27 sided dice and complex backstory. -
DayZ Bandit = Possible Real Life Murderer You cannot argue against facts.
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The game seems too survivor/bandit heavy, I have afew suggestions
Sleeves replied to LLY's topic in Suggestions
I would send you a several paged essay on how I disagree with you but I cannot PM people. You are wrong. B) -
Sort of why you do not charge fully geared players, they are fully geared.
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So you are wanting bean bags or something to use against people? I guess that is cool, but the tend to only travel twenty meters until they are ineffective. As you said about batons, suicidal to charge someone with an AK using that tactic. Why not try sneaking up on the person instead? The next update us a stealth overhaul update after all.
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Create a caste system for how people should play DayZ.
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The card games would be amazing. If it was free play, as in players can arrange the cards however they please, then I am all for it. Love to show off some of the games I know. Board games is another good one. Dungeons and Dragons with collectable figurines and a comprehensive skill sheet would be a good idea as well.
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:disgust: The female character looks very much like a women to survive such a world, but not one I would try to date (same with the male model for that matter).
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Phenomenon: People that constantly talk to themselves
Sleeves replied to t1337dude's topic in General Discussion
I never heard this before, but I wish I had. The most I ever hear over mic is my friends yelling at me when they return from being AFK to find themselves handcuffed and dying of food poisoning. Good times... -
I eagerly await the addition of trench coats. Then I may truly ascend to my Cheeki Breeki brethren. Thing is, it is tough being sneaki breeki with the coat tail trailing on the ground.
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Bloody screens.
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Food noises are in alpha, so they are just place holders. I like the idea of carrying two axes/rifles on the back at once. Also the other ideas are stupid and space wasters.
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Reading through a thread in the general discussion about incapacitating people brought this idea to me. When the leg is broken, the player is unable to walk. How about if the arm is broken, then the breaking shot will have a high chance of dropping the players held item? The player can still pick items up, carry them, and use them, but the chance of dropping the item again with a broken arm is still their. Editing to clarify: If your arm is broken and it is hit by an attack, the item you carry may be dropped no matter what force strikes it. IE. .22 round which would probably not break the bone (had it been healed) still causes you to drop the item (as the bone is broken already in this instance).
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I could give less of a fuck about how ballistics actually works, I care more about how it affects the way people play and if it is enjoyable. Thrown on the ground stunned, in Xbow's example, may be realistic (fuck if I know), but it is like being knocked out and is not really fun if put in the game. I still stand my stumble suggestion if a round, or any attack, hits you hard, but not hard enough to cause a knock out.