No it only needs section based item limits to prevent server crashes, so the map needs to be split up in invisible sections for the game engine to handle it, and we expect regular wipes the loot rates needs to be increased to counter it, not the other way around, if we got weekly wiped the loot needs to be x times more frequent to counter act that, but right now i dont think most servers handle more than 5-10 players for a stable persistent server.