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SouthUS

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About SouthUS

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    SouthChrisR

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  1. Stress Test vol.11

    Oh nooooo! Opened the game, after 2 minutes BSoD. GPU DIED. ✟ Not nooow. :(
  2. Stress Test vol.7

    I joined a 1st Person Server. Spawned in a forest Walked to a town (Tulga) Tried to pick up some pants *Bad Module Crash* Re-joined the server. Picked up the pants Walked to another location Admired the beautiful forest *Bad Module Crash* Re-joined the server. Made my way to the town (Msta) Looted a few houses Had some problems with the zombies Killed a few of them and bandaged myself Heard some shots Moved to another town (Staroye) Heard some steps in the police station Looted a few houses Moved to a military location nearby Saw a player Snicked around and looted the military compound Found some ammo and a gun Walked towards another town (Guglovo) *Bad Module Crash* while running Re-joined the server. Noticed I am not where I crashed Thought the character moved while the game crashed Found the actual town (Guglovo) *Zombies were really really desynced at this point, they were moving everywhere really fast.* *Got kicked due to the known BattlEye problem* (First one in more than an hour) Re-joined the server. Looted the town a little *Got kicked due to the known BattlEye problem* Re-joined the server. Moved around a little *Got kicked due to the known BattlEye problem* Re-joined the server. *Got kicked due to the known BattlEye problem* Tried to join a server. *Connection failed* (They disabled BattlEye at this point) I exit the game. I write this. Opinions: Night time: The night time looks really blueish and really bright. You can see everything in the distance and it doesn't give you that scary dark post-apocalyptic feeling. I would make it much darker in order to force the players to use the Flashlight, Portable Gas-Lamp...etc. It has to be scary, dark, pitch black in the distance (maybe just the contrast between the objects and the sky) and to the point where you can see what is in front of you but you need a Flashlight to comfortably move around. Great example of the old night time (This was incredibly good, I loved it.): Zombies: I love the new sound effect, it's really scary especially at night. I am not a fan of "these are not zombies, they are infected humans". They should NOT be able to move that fast, they should be slow, large in numbers and really, really powerful to the point where you can kill them quite easily (two body melee hits, one hit in the head) but if you get hit once you are in a big trouble. This way the towns should be really hard to get in due to the large numbers of zombies and should require tactical behavior when trying to get in. (Maybe the server performance will allow large number of zombies in the future if it's not capable now) I had a few fights with them, I was able to kill them pretty easily. A few of them were not even able to hit me. Others hit me once while I killed them, I bandaged myself and the problem was solved. I don't know what to say, maybe I was lucky and they are dangerous indeed. Melee Combat: I really like the new combat idea, it's a new step to the good but I feel like it's still kinda clunky and W.I.P. You start the combat and hope to hit, it's not based on your individual skill in the game (reflex, aim...etc) and if the object/player/zombie you are trying to hit is moving around you, the speed balance between the combat movement and the person's movement is off. What I am trying to say is that the character moves really smooth and fluently while the combat system doesn't...creating an unbalanced combat. I feel like you can avoid the hits really easily just with the character movement. At least that's what I think based on the few hours I've played on 0.63. ADS: I still don't know how to ADS, the system should change. ADS in 0.62 was pretty good. I'm not a fan of this one. Everything else seems really good, the developers made a great job on the new DayZ and based on MY EXPERIENCE today, I can call it "Ready for Experimental" if the BattlEye issue gets fixed. #inbetawetrust
  3. Stress test vol.5

    Apparently the BattlEye issue persists, I get kicked right after I join.
  4. BETA 0.63 Invetory, UI. Bar Action.

    Totally! They even mentioned that it is not the final product and it's a W.I.P. Most likely when the game will be released on experimental or on the road to stable they will tweak those you mentioned. Have a good one!
  5. General Discussion

    I'm thankful first of all for the release time of this Stress Test. I was outside pretty far from home then I heard that they'll release it in 1 hour. I got home and then a storm started right after. Glad I was inside. The Stress Test itself was really fun, I enjoyed the new features and systems even if I was not used with the new things, it was really smooth.
  6. 0.63 Stress tests

    IT'S HAPPENIING!
  7. Just checking in..

    Sometimes I lose my patience aswell but it's all good as long as they make a great game. I don't know what they are lacking on, maybe developers, maybe other resources in order to speed up the process which is unlikely since DayZ had a lot of sold copies. Personally I either think they're having a hard time fixing the issues or they do not have the team members to do it as fast as the community wants. Let's give them time. #inbetawetrust
  8. 0.63 Experimental Release Check list

    This is what DayZ needs (starting at 24:50). Actually all the video. It has so, so, soo many systems/scripts and things you can do and it is a MOD sadly. I cannot wait the actual game to get this far with scripting/modding.. #inbetawetrust
  9. Frankie had an unique style of recording or I could even say "filming", that's more appropriate. His style implied so many cinematography techniques that is hard to achieve and usually takes hours upon hours. He worked weeks or even months for a video.
  10. 0.63 Experimental Release Check list

    So, I understand that there will be a live stream soon. Great. But I also suppose that they will not release a stress test/experimental patch before it, cause otherwise why would they stream the game.
  11. Can I Run DayZ Retail (POST HERE)

    Only at Metro last night I7 is considerably faster than i5. I don't play only Dayz so i'll buy 4690 and i'll play dayz at high or another settings to have a good fps.
  12. Can I Run DayZ Retail (POST HERE)

    This CPU is a problem just for DayZ or.... What cpu would you recommend me? EDIT:I'll not buy a new PC only for Dayz. :)
  13. Can I Run DayZ Retail (POST HERE)

    Thank you! I think on HIGH I'll have 60+ FPS,right? I hope!
  14. Can I Run DayZ Retail (POST HERE)

    Hi! I'll buy a new PC with: Nvidia Geforce 780 Ghz Edition Windforce 3X 3GB DDR5 384-bit (From Gigabyte) Intel i5 4690 3.5ghz 8GB RAM Monitor: Samsung S22B150 1980x1080 How much FPS I'll have with this specs at Ultra settings?
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