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ceegiee

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About ceegiee

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  1. ceegiee

    New Features in Humanity system

    Mind you, game know who is bandit, who is survivor? Hive information?
  2. ceegiee

    DayZ Mod 1.8.1

    Maybe +250 humanity for killing bandit is too high, but I think that bandits who have - humanity points are degenerate and for kill these bandit we should be rewarded. Edit: We can increase treshold to become a hero, or decrease reward for killing bandits and blood transfusions.
  3. ceegiee

    New Features in Humanity system

    My proposal: When we kill zombie who is aggroing survivors, heroes or bandits with + humanity we can gain +10 Humanity. When we kill zombie who is aggroing bandits with - humanity we gain no Humanity.
  4. ceegiee

    DayZ Mod 1.8.1

    In this topic I presented my and no only my ideas about New Humanity System ;)
  5. My and another player suggestion: More humane from killing bandits is killing zombies who are aggroing another people. In my and another DayZ stories one of the best emotional actions was when I was defended another people from zombies,after that I felt fulfillment and satisfied but I don't get any reward except the word of thanks from the survivior. When, I thought "that is more humane than killing bandits !". When we defend another player from zombies we raise a big risk, we felt big emotions - this situation should be rewarded. This system could be cause epic situation when, bandit who don't be no longer bandit could be defend us - this happening could introduce more moral ambiguity to the game. Amount of rewarded humanity points must be adjust to shape of gameplay. Killing bandits with - humanity points should be also rewarded but killing bandits with + humanity points not. It is also symptom of moral ambiguity, after killing this bandit we don't gain humanity points and we can thinking "if killing this bandit was necessary?". More moral ambiguity = more thinking = more involve = more emotions !
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