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Your DayZ Team
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Everything posted by Parazight
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Working gloves and surgical gloves are not military issue.
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Swimming to debug island has been impossible since they restricted inventory access while in the water.
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Why? gloves don’t wring out very well in real life anyway. If you put them on the floor by a fireplace it literally takes 5 seconds to dry completely. In fact, drying clothes on the floor near a fire is probably overpowered right now.
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Why don't use real values in weapon ballistics?
Parazight replied to Kathosky's topic in General Discussion
I agree with Gordon’s post, with the suggestion to change ‘BI’ with ‘Marek Spanel’. Did a whole bunch of devs leave the company before the title was complete? Yes. Is it reasonable to blame anyone but the guy making the money decisions? No. The developers wanted to make a great game, for sure. Fairly likely that they were salaried. They had no motive to dilute the game. Only moron spanel deserves flak. -
black·list /ˈblakˌlist/ noun To be denied services/participation from certain activities. Usually caused by disagreeable acts against a person, government, or something stupid you did.
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Why don't use real values in weapon ballistics?
Parazight replied to Kathosky's topic in General Discussion
Good post, kathosky. Let’s balance based on rarity, realize this is a simulation as per the original high concept. If I wanted a balanced pvp game to test my gaming combat skills then I wouldn’t be playing a looting simulator like dayz, after all. -
What's the plan, ScottyB? When are they gonna fix cars? I thought that was in the works. When are we going to be able to pick up chickens again? I saw your video for 1.19. Real artsy. Do you have any practical skills that relate to being a brand manager? Because the brand is a mess. We're way, way out of beta now and the game's ballistics are being reworked. The core part of the game. As Early Alpha subscribers, we were sold on the idea that DayZ would represent realistic ballistic values. We're years past official release. Why are we still changing the very core elements that the game must obviously be balanced around? We were warned about possible bad design issues but were led to believe that such issues would be ironed out. When are vehicles going to be in an acceptable state? Can we get some information? Is this the final iteration of car physics? I'm sorry if you answered these questions on some other youtube video or podcast, but I don't watch that nonsense. I assumed going to the Official dayz website for information about dayz was the right approach.
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When crouching, the character should make an effort to 'stifle' coughing & sneezing
Parazight replied to sean-817d5aa082c3be95's topic in Suggestions
Maybe they should have a sneeze meter when you're sick. Watch it fill up before a sneeze and then if you time it right, press a button to completely suppress it. You can, afterall, stop a sneeze IRL by holding your nostrils closed. Totally necessary for survival. -
Why don't use real values in weapon ballistics?
Parazight replied to Kathosky's topic in General Discussion
That’s a great question. When alpha started, we were told the numbers would be based off of real life values. Apparently that doesn’t matter. Dayz is definitely more game than simulator now. -
Both of these things were mentioned in the changelog.
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I think you should buy both trucks.
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BI, this does NOT inspire confidence
Parazight replied to THEGordonFreeman's topic in General Discussion
Let’s not get ahead of ourselves. If the goal was to optimize the code then why would they put cars server side to begin with???? Because BI decided to compromise performance for security measures instead of letting their anti cheat system do its job. That’s why. That’s why they are server side. They knew this when they assembled the engine. Now it’s WAY too late to fix it properly. Cars still shit the bed except now it’s just easier to clean up. Cars perform the same but only recover slightly better. The only way to truly fix cars is to completely reassemble the game. Total fail on the part of marek spanel. This company deserves a real board of directors and not some clown driving it. -
Devs, could you please stop this endless raining ?
Parazight replied to ignitra's topic in General Discussion
I’ve been playing on an experimental server, with dark nights as the only change, on Livonia, and think the amount of rain is just right. Waiting out the rain (and dark nights) is authentic. -
In the same vein, we should be able to pop the clutch to start a manual transmission, right? They should bring back motor oil. And belts. Both were in the game previously. May as well code Junkyard Dog mod right into the game.
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The raincoat should attach to the player's back instead of the torso
Parazight replied to Brother Hao's topic in Suggestions
You mean like clipping other clothing items? Check out the other dozen threads about this, maybe. -
The raincoat should attach to the player's back instead of the torso
Parazight replied to Brother Hao's topic in Suggestions
Yes. Attach to the head. Probably no clipping issues. I swear, raincoats have never been suggested before. -
patch after patch still no locker and codelocks
Parazight replied to waffen's topic in General Discussion
I second this. A locker would be great. Also boarding up doors as part of the base game. Completely authentic. Lots of mods have it. Everyone would love it. Makes way more sense in a zombie survival MMO than gas grenades, imo. We've got all of these guns, let us put them in a gun cabinet. Small additions like this really make a base feel more personal. -
Verify your updates for windows. Update all drivers. Maybe even flash/update BIOS. good luck.
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Okay. You're extrapolating that 30% of people are against a wipe based off of the number of replies in this thread. WHAT A WILD RIDE!!! I don't want to convince you to keep playing. I understand that you'll no longer enjoy playing DayZ after your loot is gone. That's fine and all but let's take a look at this one idea that seems more interesting than crying about wipes... This idea, which you keep mentioning, if implemented, would also be subject to wipes for all of the same reasons. Hardware changes, corrupt data, software updates, to name a few. But my question is.. At what specific point is a player considered to be 'geared'? And why base it on gear? You're just asking for exploitation.
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So, you got banned by BattleEye? Can you give any more information? The default response is to contact Steam/battleeye.
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Hit the engine with an axe 4 times. When it starts smoking then re log.
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I don't know. A fight, even melee fights, should favor the person with the gun, in my opinion. A person without a gun probably doesn't have much to lose and a geared player would rather have distance. Geared players have more to lose. New spawn fights are a thing in DayZ, but this isn't a melee fighting game. DayZ is a shooter game and an mmo where gear takes time to acquire. Not really a great environment for coast rats running up and down the beaches chasing each other with fire extinguishers. The last thing I need is someone to drop all their gear in a barrel and then bum rush me while I'm looting Tisy. They have nothing to lose whereas I risk everything only because melee combat needs to be more balanced versus assault rifles. But, I hear what you're saying and if they can find a win-win solution, then great.
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Right. I agree. Still BI’s problem. I posit that the issue could be somewhat mitigated, had they chosen better decisions overall.
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The mechanic for reporting cheaters is to tell battleeye. It’s part of the Blame Circle. BI tells you to contact BattleEye. BattleEye says the code is the problem and then bans people when devs tell them to. it’s pretty idiotic. However, cheating is way, way beyond their control.