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Everything posted by Parazight
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Once DayZ is complete; Will it require studying?
Parazight replied to Act III's topic in General Discussion
Figure it out, I say! Progression in this game isn't gear, instead, the knowledge that you accumulate by playing it. -
No attachment to gear. No fear. No regrets.
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What "End Game Gear" Should Theoretically Be Like At Release
Parazight replied to hannibaldaplaya's topic in General Discussion
First, they're not unwilling to add new ammunition types. They just added another type with this very last patch! Second, I've no idea why you're going on about weapon ammo rarity. That balancing isn't done during Alpha. Third, I think it's hilarious that you argue for weapon ammo to be rarer and then, in the same post, suggest that they add more ammo types. -
Has anyone ever succsessfully searched for berries?
Parazight replied to battlerhd's topic in General Discussion
improvised arrows + blue berries = poisoned arrows? They're introducing poison with horticulture, so we may see it at some point. /shrug -
I would give all my gear for a rotten kiwi right now. Edit oh yea. Global wipe incoming soon.
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A few questions about survival - SA .48 Stable
Parazight replied to Kirov (DayZ)'s topic in New Player Discussion
http://dayz.gamepedia.com/Wooden_Splint -
let me know if you find any.
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Should Rocket go sooner rather than later?
Parazight replied to banjo (DayZ)'s topic in General Discussion
This scrutiny wouldn't exist if Alpha was closed. -
(Part of me is gonna play the devil's advocate, the other 80% is gonna speak from the heart.) Stealing. That's the core of this game. I want to steal your valuable time. That's why I hunt other people. The major attraction of this game is all based around time investment. Let me explain. You spend hours and hours gearing up. There's a huge time investment into gearing up and so, every action you take holds the responsibility of recognizing this. When you boldly log onto a server and blindly start running for the control tower at the airfield, your gear, if it could talk, would say something like this; "OMG WAT R U DOING!?! YOU'RE GONNA GET US KILLED!" Very disrespectful to yourself. Disrespectful to your hard earned gear. How dare you forsake all the time spent getting to where you're at now, location and gear-wise. This is where I come in. I want to steal all your stuff. I want to steal all your time. Because there's nothing to enforce laws or rules. I want more. It's far easier and much faster to steal something than it is to work hard for it. It's logical when there are no consequences. The game, in its current state, totally enables this behavior! How awesome! right?!? When I shoot a geared player I've just gained hours and hours of progression. I could run around for an hour and find a weapon, but why? The best loot walks on two feet! When I sneak up on a geared player as a bambi and axe them in the grape, I just gained anywhere from five to twenty of hours of real time looting. I reckon. Some people don't get it though. Some people still think that player versus environment will somehow hold their attention. It wont. PVE is child's play. So, consider this a public service message. Someone will engage in a discussion about KOSing or something and somebody will say "Blah, blah, blah, go play COD or Battlefield instead." I see this statement a lot on these forums. This makes no sense to me at all. I don't care if there are other games with better graphics or mechanics. The killing in those games feels so hollow, like killing-a-fresh-spawn-on-the-coast-hollow. COD, Battlefield, Open world MMO pvp, and whatnot do nothing for players like me. It seems silly to me to hunt down other gamers in other games because it's meaningless. Your victim just respawns and is right back into the game again. I've wasted a lot of time hunting other players when they can get caught up in 30 seconds. Listen up, maggots. That's demand I'm making in this thread; Please don't tell me to go play COD! It's all about consequences. It's all about making good decisions. The things that you acquire to make you stronger require actual effort. I'm speaking ideally here. Cheaters get around this, I am going to assume for the base of this post that cheating will be totally fixed by release. Bear with me here. I hunt in DayZ because I like to capitalize on other peoples' stupid mistakes. This is the best progression leverage ever invented!! When you do something in-game you have to always consider the time investment you've already spent. Most of the gaming nerd community rushes headlong into town and runs straight to the nearest loot hub (cop shop, piano house, hospital, fire station, etc.) Good job just forsaking all you've worked for. I want to kill your toon because I want your gear. I want you to kill me because when I'm fighting, I realize that all of my time investment is riding on the outcome. Living and dying when there's no repercussions is lame. I don't experience the paranoia buzz, the heart pounding excitement, the joy of pwning you, or the heartbreak of getting killed in any of those 'other' games. I do have to be honest tho. Sometimes I DO like to just get into fist-fights for the sake of pressing buttons. Also, I do enjoy talking with other players, helping people, doing things that isn't flat out murder. Humans are flawed social creatures, after all. I love DayZ. Please snipe me. That is all.
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Prolly safe to assume it may come on a wed. morning. Usually, they push a new update to experimental for a week or more before moving it to stable. I don't think anyone but the devs know when the game will be updated.
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grats. you earned it!
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Well, it's not that I don't understand it. I grasp the concept. When we debated the dayz endgame in this thread I basically argued that PVE is irrelevant. I believe that this thread is similar, but different. It seems that it comes down to just a difference in opinion. I'm not sure your 'Scotsman fallacy' diagnosis holds water. This is based on the fact that, yes, I completely understand what the other posters were talking about. That said, I didn't see any points or evidence strong enough to make me change my view. To tie it to this thread, I get no rush from killing zombies or PVEing. I kill zombies when I only have a flashlight. Maybe I'm just lucky that this game runs totally smooth on this rig and I rarely encounter game-breaking bugs. I DO get a rush from killing other players. Don't get me wrong, I'm not some psycho who will snipe fresh spawns. If you look like an upgrade on legs then someone might die. :lol: I only go looking for fights on high pop pvp named servers. I don't just KOS everybody. Not sure if you assumed that. Somehow you changed the topic of the third question to be a story about your trigger happy friend and the two guys you killed. :P
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does anyone find the crossbow underpowered
Parazight replied to hellzbro's topic in General Discussion
Along with gardening comes the ability to make poisonous tips for your arrows/bolts. So, yea. Should feel underpowered right now. -
I wouldn't mind having dogs that could help locate other players. Dogs should be able to help track, yea?
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So, with the reopening of this thread, I will paraphrase my opening post as to avoid confusion as to the meaning of it all. Possibly inject some clarity. First, I will preface with the following; Please, my fellow gamers, play the games that make you happy. Play however you want. This isn't really a thread about PVP or KOSing at heart, really. I started this thread because I'm a fanboi nerd who likes to type and discuss his favorite game. Posting why *I* find this game to be unique and special while declaring why it is so. Unlike classic FPS games and pvp in well known MMOs, this game enforces consequences to the actions you take. The time investment required to do the things you like doing leverages your actions. For example, you spend 2 hours looting from Krasnostav to Novodmitrovsk. This time could be spent doing anything else in-game or IRL. But you decide to spend your hard earned time looting in order to enrich your gaming experience. This time is valuable to you. If you're sane, you don't want to throw it all away for no reason. Perhaps you decide to not put yourself in harms way because looting takes a substantial amount of time. Perhaps you'd rather avoid running for half an hour to get to the NWAF, so you don't shoot that guy across the road fearing your own possible demise. In DayZ, there's actual risk versus reward. In COD, there is no risk versus reward if you compare it to DayZ. It's this very risk that makes the game unique. It's why your adrenaline pumps during combat and why non-combat interaction is memorable and awesome. It's what heightens the immersion. The requirement of time investment, coupled with risks that could take it all away is what separates Call of Duty style games from hybrids like DayZ. So please, don't tell anyone to go play COD. Some people who like to engage in combat in DayZ thirst for the emotions that surface, from you and the guy in your crosshairs. It's the time investment that gives meaning to the game and meaning to the people that are looking for that emotional roller-coaster high. When I say that this game is about theft, I'm talking about what you really lose when you die; the one static variable that never vanishes: time investment. The game is about stealing someone else's hard work because that's the only real thing in-game that doesn't decay or reset. So, I'll restart this again by posing questions. If you're bored answer any or all of the following; Do you play this game because of the emotional buzz that you don't get from typical shooters? Do you believe that the pve elements is enough to provide entertainment through the life of the game? What sort of risks do you take when you have little time invested versus when you have more time invested? Does it make a difference? At best, this thread has provided insight into some of the minds who decide to KOS and such. At worst, it's just a bunch of rambling from some nerd on the forums.
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Will devs manage to bring new patch to stable by the end of August? [POLL]
Parazight replied to kakysas666's topic in General Discussion
You need to have more options in a poll like this. The greater majority of posters probably haven't put a lot of thought into this very specific question. There needs to be more options. Such as: "I have no idea" "What's a patch?" "Of course they will, you big potatoe" -
Please stop posting. All of your posts are one liner nonsense with no substance whatsoever. All you do is troll and complain. You have yet to address the topic in this thread. Your posts are just white noise. No one is pushing a playstyle on anyone. It's pretty clear that you're not even trying to understand what people write. You just respond to what you think it means.
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Re: "oh great, another KOS thread." Look, this is a forum where people talk about the game. I'm not in your face, shoving this stuff down your throat. YOU decided to read the forums and participate. No one is forcing you to be here. People talk about relevant topics because that's what forums are for! It's only natural that people talk about stuff. These forums provide a forum for this exact discussion. It's everyone's responsibility to themselves to provide worthwhile content, backed with reason, in order to engage in forum pvp, without resorting to lame posts, name calling, and pointless memes. If you can't accept the topics in the dayz forums, then you shouldn't be here. Re: care bare servers with nothing but PVE and anti-KOS rules. Don't worry, I wont be on your boring servers. When the norm becomes PVE + rules I will gladly find another game where the true currency is hostile interaction birthed by time investment, not sharing and caring. I posit that if dayz 'vanilla' is phased out and turned into private care bear shards that the game has failed. I'm a really nice guy IRL. When I want human interaction, harmless banter, working together, and sharing I will log off and go back to real life. *I* play DayZ for the fighting, for the hostile negotiations. This brings me to the next point.... Re: The dayz tag-line. Just stop being a tool. Instead of taking the statement that was created to acquire customers as literal interpretation, try making the game what *you* want it to be. You're doing yourself a disservice by not making the game into what *you* want it to be. It's cute when people have a bad case of the "suppossedtas." If I could care less about what the developers intended this game to be, I would. Instead, I will be a product of the product that has been laid out in front of me. I tend to interpret things as I see them, I will make this game be what I want it to be. You should do the same. If you want this game (a game made around a sandbox, weapons, and other people) to be a platform for social interaction, caring, and sharing then so be it. Just be cautious, because I'm out there, aiming to steal your stuff and rob you of the time it took to get it. Re: using DayZ videos as an argument. People don't have interactions and then decide to post a video about it. People create interactions because their intention is to make a video. Totally valid, btw! You think Jam-Jar would spend his time doing his "surprise, prize, demise" interactions if there was no recording of it? He's not making those videos because he likes player interaction. Jam-jar likes making videos because the clips attract attention to himself. Again, totally valid reason! YOU CANNOT SURVIVE A ZOMBIE APOCALYPSE WITHOUT HANDCUFFS AND KEYS.
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Chatacter wipe next stable build(.49) possible
Parazight replied to cels's topic in General Discussion
Cool. I like resets. If it were up to me, we'd reset every Wednesday morning. Cheers to the devs for making an alpha playable. It sure is interesting to watch how a company develops a game from early alpha, with the support of its fans. -
Nice post. Killing on sight is standard protocol because there is nothing else. Until better communities are formed through more server control, persistent items, barricading, and vehicles, there will only be people shooting at people.
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Has dayZ succeeded in being a different type of game?
Parazight replied to stielhandgranate's topic in General Discussion
Like every single MMO out there, the pve challenge will only last until you learn how to deal with it. Avoiding death from the elements will only last so long. Once you figure out how to not die from zombies/disease it will only come down to whether or not a player will kill you. -
whats the scariest moment you've had?
Parazight replied to TheMaxedout's topic in General Discussion
Biggest fear here was rubberbanding in experimental. Going from 'oh shit, I just jumped off the ledge' 'oh shit' 'oh shit' 'oh shit, I'm falling really far' 'oh shit, I'm gonna die when I hit the ground' 'WOAH!, I'm back up on top of the building' 'whew!" So, for a period of 1.5 to 2.5 seconds shit gets really real. Then I'm okay. That gets me jumping sometimes. Player related fear doesn't happen to me anymore, really. Once I accepted that the gear I have will probably be gone soon, fearing death doesn't really happen. -
trust person was kill me and my frend
Parazight replied to Shrub Rocketeer ™'s topic in General Discussion
It's a ruse. Shrub speaks English as his native language. Look at his sentence structure. Look how the thought reads. Adjectives before nouns and all. Look at the words he doesn't misspell on purpose. For example, he'll misspell 'friend' but not stomach, continue, because, tactical, or paranoid. All words that 'foreigners' would likely misuse before the misspelling of friend, keep, or need. That said, the writing style is somehow appropriate for the story he's conveying. It's entertaining enough, though I bet his stories would read just fine in his first language...English. -
takes longer to switch items in hand if you have them at the ready. worst topic title ever.
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My bug/glitch experience all issues i know
Parazight replied to Natjuh's topic in General Discussion
-you probably joined a different hive. -working as intended. -server probably in the middle of restarting. -known issue, check bugtracker -known issue, check bugtracker -wut? -known issue, check bugtracker -known issue, check bugtracker -known issue, check bugtracker DayZ is in the alpha stage of development. During this stage, developers integrate new systems, designs, and mechanics into the game. Not until Beta do they look to work out all the minor bugs. It's not really worth it to work on small bugs, like the ones you mentioned. Also, the devs are clearly sadists who want you to suffer during Alpha. So, it's kind of a win-win situation for them. Check out the Bugtracker, yo!