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Your DayZ Team
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Everything posted by Parazight
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So the argument that we shouldn't have camo outfits because the game should focus on survival more and pvp less is nonsensical, at best. Guess what. All single player PVE content in every single MMO (including this one) poses no challenge whatsoever. The only PVE content that can be considered difficult at all are the large raid hardmode bosses at the bleeding edge of progression content. (even that requires multiple real people interaction) I roll my eyes every time I hear some noob claim that this game is challenging when it's not pvp. The only challenge that an MMO will ever provide for the single player is pvp combat.
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I kind of like your idea, Lithium. Passive stats could work in some ways. The major benefit of passive stats is that it is a time sink. Time sinks get people to play mmos more. That part can't be bad. Introducing passive stats that improve combat effectiveness is a dangerous thing. I would be all for passive stats that increased your percentages for things like: food saved when opening a can, making fish bite your line faster, retaining more meat when you skin an animal, applying medication to fix an ailment, and things like that. Making your aim better, being able to run faster, less blood loss, and what have you that gives one player an advantage over another in combat probably isn't wise.
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Three things that completely ruin the DayZ experience...
Parazight replied to Daricles's topic in New Player Discussion
Really? the description? That's what you're going with? I'm totally flabbergasted. If pvp isn't the point of dayz then why is it that the majority of dayz videos out there are pvp based. It's a world with people finding guns and shooting at each other. People aren't going to stop shooting at each other when the game is finalized. The end game, the most compelling thing, the thing that gets your heart pumping is the player versus player action. If there was no way kill other players this game would sink instantly. I feel like you're trying to troll me right now. Your vision of this game is delusional, at best. If you think people have bought into alpha to survive the zombies and you find that challenging then you need to seriously reconsider your gaming skills. 3-4 days is pathetic. Anyone can grab a canteen to catch water and find an apple tree in the middle of northwestern nowhere and survive for years, if alpha would go that long. If you totally avoid pvp, AND die, AND not get totally insane bored then I question the number of chromosomes you posses. I can't believe I have to form an argument here to show that Dayz is a pvp game. You sir, have my beans for the most redonkulous post of the day. -
Oh wow. This happened to me as well. Naked, healthy, and under a bridge. Happened when I switched back to stable once. Thought it was just me forgetting where I was on that hive. Hmm
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I'm not sure. Not all the mechanics are implemented yet. 6 seems to be a decent amount. Perhaps change to 8 while also changing more of the medical items to 2x1 or 1x2. /shrug
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HAHA. sweet video. I laughed so hard that my dinner flew out of my mouth and landed on the jjjjjjjjjjjjjjjjjjjjjj on my keyboard and now it's stuck and I have to re-keybind. lolz
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Military jail on the east side of the map...
Parazight replied to Dagwood's topic in General Discussion
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I don't understand why some people think that rolling over and doing what some pimple-faced, mouth-breathing brat tells you to do is okay. I'm going to totally agree with Solreal's points here. I would rather die on my own terms than to be a toy for someone else. If a guy shoots you because you don't comply what do you lose? Gear? OH NOES! People with any balls at all will not stand for that nonsense. Take the risk. Attack the loser trying to hold you hostage. You have nothing to lose!
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Three things that completely ruin the DayZ experience...
Parazight replied to Daricles's topic in New Player Discussion
So, all I need to do is find one apple tree next to a water fountain in the middle of nowhere and I win the game?? -
Three things that completely ruin the DayZ experience...
Parazight replied to Daricles's topic in New Player Discussion
Good job totally defining the game around a marketing tag line. >.> no, really! I really am not bothered by it! And I *AM* correct: they usually DO have better loot than the non hoppers. I've played all those other games to death. Probably why I hold the opinions that I do. This thread, including my posts, are all opinions and I define the game the way I want to. One man's misery is another's source of glee. -
Three things that completely ruin the DayZ experience...
Parazight replied to Daricles's topic in New Player Discussion
For valuing your ammo over another player's life, I give you beans with beans on top. -
Three things that completely ruin the DayZ experience...
Parazight replied to Daricles's topic in New Player Discussion
First off, good post! You have my beans. Now.... I totally disagree with your definition of 'succeed'. You seem to define success based on not dying in game. I, on the other hand, define success quite differently. I consider it a success if I can log in and engage in player versus player interaction. I might die, you might die, we both may die, it's all the same to me. In my opinion, not dying for several days or more is a failure and a ruined experience. Success, to me, is participating in combat (or friendly negotiations) of some kind. Running around for months, not seeing anyone, not dying, and just looting is a ruined experience. Success is getting to respawn at least three times in one sitting. See, what I don't understand is why people get so upset at getting shot. You bought into a game that provides a huge sandbox, other people, and weapons. Dying is what you are supposed to do! You really have nothing to lose! Gear is totally trivial. You can acquire everything you need within an hour or two to maximize the game's intentions: player versus player combat. While I respect your opinion, I wholeheartedly disagree. Let's move on to your points: Ghosting: Nobody is for ghosting. Telling the devs to fix ghosting is just preaching to the choir. Devs know what it is and do not encourage or try to make it advantageous. I believe avoiding being "ghosted" only requires a change in your decision making. You should prepare yourself better. Pick a server wisely. Decide where you log out. Accept the mechanics. Server Hopping: Server hopping seems to be a result of the game not being finished. I believe that once item respawns happen this 'problem' will diminish significantly. Additionally, I'm not bothered by it. People who server hop usually have better gear when I loot them. Rampant KOSing: I have over 600 hours logged and I don't perceive a problem with KOSing at all. It should be expected. Again, you're playing a sandbox mmo that provides you with a playground and weapons. If you don't expect to die then you're playing the wrong game. I joyfully respect your opinion and empathize with you that you're not having the fun you hoped for. TLDR: "success" isn't necessarily not dying, rather, enjoying the combat that the game provides. -
What clothes do you wear for fashion alone.
Parazight replied to meat pie's topic in General Discussion
female toon + no pants + wellies -
The natural evolution of this thread. + =true survivor.
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I don't believe that mechanic is currently inplemented. That being poison OR a debuff.
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I've made a post recently in the 'Poison Arrows' thread encouraging arrows and bolts to apply a movement speed penalty in order to buff them without having to increase their base damage. What do you think??
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What are good game mechanics/ features from other games that work in dayz ?
Parazight replied to gibonez's topic in General Discussion
Stacking run speed debuffs from poison laced melee weapons and arrows/bolts. Some sort of applied debuff that would last only a short while (5-8 minutes max?). The purpose being an advanced method of capturing/taking down someone that doesn't require traditional firearms. Something to level the playing field versus the generally overpoweredness of bullets. That said, please add some sort of bonus to neutralizing an opponent with something other than shooting them. -
Murder is totally justified if it births a good story! Beans with beans on top of it!!
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This has never happened, honestly. I don't usually roll with more than 2-3 others. I suppose I start shooting and half-heartedly hope it's not my buddy. lol. The friends I roll with would probably not be too upset anyway. We don't get all that worked up over dying cuz regearing is too easy.
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Small Dayz fortune for a Pristine regular Combat Knife in dayz
Parazight replied to trev186's topic in General Discussion
I would give you mine but I damaged it opening this can of beans for you. -
Unconscious is better. I won't hesitate to attack another bambi with a bat or fists if they're holding my future SKS. Killing them is rarely necessary. Not killing can be much more interesting. One time, at a prison, another player and I were taunting each other and eventually he snuck up the stairs backwards trying to get a shot off. Well, I was doing the same thing, prone, above the stairs. He shot once with a magnum, I shot once with a shotgun. Screen went black, I went unconscious. I woke up 20 seconds later unharmed. I love you ballistic helmet!!! He was a bloody mess at the bottom of the stairs. I looted him and went on my way. Far better result than death.
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Why would you want to look like a zombie? People KOS zombies. Please elaborate on your motives.
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You need to be able to quick draw and fire with a Long Range Scope? If you're using a LRS, you're probably sniping. If you're using a LRS to kill someone just to defend yourself then you're probably doing it wrong.
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I would think that a visible combat log would give admins an advantage over players that don't have a log. It sucks having to deal with cheaters, however, try to have faith that when the game is finished that it wont be an issue. Dayz's lifespan depends on it.
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I always thought that there was enough variety in the clothing to identify one person from another.