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Everything posted by Parazight
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Those sneaky developers! They've stealth buffed Brass Knuckles!!! Now with extended hit range!!
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Congratulations on popping your murder cherry! Have some beans!
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Respawned in Lootzino. In a shed next to the cop shop I fond a loot explosion of hard hats. I went into the cop shop there, found 2 RAKs and a MP5K. So, it appears if persistence AND CLE is working? Checked out the school again, wasn't expecting to find loot there. I didn't. Made a torch, tried to light it with a flare. Not implemented. Mechanics worked great for me. Didn't encounter any technical problems. Good times, good times. :)
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Well, *I* don't consider it to be unfair because the player should know what they are getting into when they join a 3pp server. My only gripe is an issue of semantics. And it's definitely not something that I'm too worked up over. "Exploit" isn't the best term to describe what's going on. Again, 'problematic design decision' seems to describe the situation better, to me at least.
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Amen, Brudda. I'm also neutral. There is no divide here. I enjoy both types of servers. Do I know people can peek and then KOS me? Of course! I just accept it as part of the package and move on. 1pp fanatics and 3pp noobs should too. Perhaps the people that complain about peeking should learn to let go of their gear. Don't let death bother you and you wont be so annoyed by getting killed this way.
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I'm going to collect books. And then fill some poor bloke's tent with them. Also, I haven't found a barrel yet either. I also want to stuff my pants with hot human steak and then swim to debug island.
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No one told this thread how it died over a year ago. Yet, here it is, respawned and doing fine.
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You sir, have just raised the bar for little johnny sociopaths everywhere. /salute
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In the realm of computers, 'exploit' typically refers to an unethical act. Or to use a vulnerability and be malicious. Using 3pp is not malicious or unethical. I think the words you want to use in this context are more along the lines of 'problematic design decision".
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Found a blue VS3 in stary on Yolo server. Had a nice drive to NWAF. Met some guy, didn't exchange words. He got in the truck I had found, so I jumped in the passenger seat. Truck got all buggy and a bunch of zeds were screaming at me. When I got out, I was ice skating all over the place. So yea. Trucks still buggy. >.> From the structures I looted in Stary, Grishinko and nwaf, I noticed food there and many junk items. So, it looked like respawing was active, as well as persistence.
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1.) Woah, hold on. Let's make one thing clear. I don't give two fucks about killing infected. That's a terrible assumption to make. I only need to survive. Not dying wins teh prize every time, not 'seeing how many infected you can kill'. In fact, I prefer to let them live and serve as lookouts for unfriendly players to deal with. 2.) I said single player content. not any pve content. There's a very clear difference. I've raided on progression teams for years and years. Any current progression content is not beatable by one person. No question about that. See, the problem is that the game has to be playable alone. If the game is unplayable when you are going solo then it's poor design. You can't log in and play and go up against an impossibly hard infected. That part is obvious. Since it's a huge sandbox, you have to consider the limitations. It's impossible to tune, in this sort of sandbox, the infected so that it's balanced verses one player, but more difficult when there's multiple players. Additionally, multiple players will always have an easier time, exponentially, with AI that has to be tuned for single player content. Live human players will always dominate AI under these circumstances. 3.) I'm not saying it needs to be harder, or easier, or anything. It just needs to be there to enhance multiple player interaction. Infected are no more important than a good crafting system, or ballistics physics. Being able to dye my leather clothing is just as important to me as interacting with zeds. There's no need to try to make the game harder. Players, with tons of ways to kill other players, in a huge sandbox, provides it's own difficult content by nature of design. Players will adapt to infected and beat them easily and there's nothing wrong with that. Zeds will be that amazing experience that you seek, but not the defining facet to this game.
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If you don't know what you're getting into, then no.
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Yes!
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Haha. I saw so much Garden Lime in Berezino today. Anyone else not able to move Garden Lime around in your backpacks?
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Spent the whole day in Berezino. Found everything I needed to survive except a waterbottle/canteen. Found clothes-'splosions in the small cabin houses. Better tho, found a ton of flashlights with batteries in a copshop. Seeing that and noticing soda cans and rice, and other things respawning made me smile. So, there is respawning in berezino going on. Some houses had no loot, some had aforementioned clothes-'splosions. Entirely possible to survive. Great fun! As I was running around Berezino, another survivor ran by. I greeted him but recieved no response. 20 yards later he collapsed on the ground. Probably starvation. Too bad, I had a spare pipsi and a bag of rice. Naturally, in the interest of science, I cut him up, got my cooking pot out, and heated him up. I didn't have a liquid container, so I didn't add water. The meat looked properly cooked but I wasn't sure. I put the 4 steaks in my jeans. I went on my way. I continued looting. Suddenly, I start getting "you are getting hot" messages. Kept running. "You are overheating" 30 minutes later. Apparently, the steaks weren't cooling down in my jeans. I was at an orange level state so I decided to eat the steaks, unsure if I would get sick because I didn't use water, I decided to eat them anyway. I had charcoal tabs and I knew there was antibiotics down the road, so I was feeling adventurous at the time and ate it. Didn't get sick! woot!. When I had the steaks in my pants, I also ran into the ocean for a bit. Didn't cool them down. This gave me an idea. I wonder if I can avoid hypothermia during a swim to debug island with cooked meat in my jeans. Definitely an adventure for stable branch! Later on, I picked up a saline bag IV while I had a cooking pot w/ stove/gas. Saline bag went inside of it. Found a ruined leather kit, picked it up and it automatically went into the pot. It fit weird and went one square to the right of the pot. Couldn't get the saline IV out of the pot after that no matter what I tried. I've had a great time on experimental this weekend. I rarely experience hardware/technical difficulties and this round was no exception. Had crashes on exit and the only time I lagged was when the wife was downloading pron. Good times. Hope they push this to stable this week. :)
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Played that too. Trivial NPC. Avoidable. Also note I said single player content, like in dayz. I'm not talking about NPCs that require teams.
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Okay, I read your post. Please refrain from centering your text. Project Zomboid: It didn't work out. Maybe they had some good ideas, but it just doesn't jive with what Dayz attempts to do. Realize the game architecture. Having hundreds of infected around a player is probably a massive drain on performance. It's an open world sandbox of enormous size. All those zeds communicating with every player on the server multiplied by all the players on the server. Too much data. Zombies: The infected are part of the game's scenery, so to speak. They're there to enhance a player's experience, not to define the game. They won't be balanced. DayZ, the 'anti-game', isn't concerned with balance. Instead, brutal authenticity (not realism) is the drive here. That all said, advanced infected AI is being worked on right now. They DO have varying levels of aggro. The thing is, players will adapt and infected won't be an issue. Infected AI will never be able to outsmart a human brain. There is no PVE in the history of mmo gaming that will provide a serious challenge to single player content. I challenge anyone to name one. I've made this claim multiple times before and have never seen evidence otherwise. I've played nearly all of them. The only real threat is other players. Even if the devs somehow implement every one of your suggestions, and then make it twice as hard, infected will never be the primary threat. Players will learn how to survive the environment. It's other players that you will never be able to totally adapt to. Base Building: You have some good points regarding base building. I agree, it's silly to build a structure when there are tons of abandoned ones across the map. Base building will be in the game, yes, but will evolve with modding. Soft Skills: This topic has been brought up before. Personally, I'm against it. But not against other players wanting it. Seems extraneous content to me. I enjoy permadeath a lot. Implementing soft skills and having to unlock skills is a move away from permadeath, imo. Also, seems like something that would be in a mod. I've seen a lot of companies try to ride the dayz coat-tails. There are a lot of zombies games coming out. The thing is, Dayz isn't really about the infected (zombies). It's about survival in a sandbox.
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Just found metal wire in one of those raised sheds that are always by train tracks. Re: accelerated consumption: I hadn't experienced any desync/issues while feasting on apples on one of these servers. Responsiveness was always fine. That said, apple trees working great so far today.
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Yes. Found many during the first couple hours on a central 1pp server. Saw one today in berezino. Respawning seems to be working (was on northeast 0-2 1PP anyway). I've been looking for barrels to play with crafted leather, haven't found any. Then again, haven't seen a police car in a while. Anyone find one of those??
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How would you feel if 1st person perspective was mandatory?
Parazight replied to FlimFlamm's topic in General Discussion
It's true, I can be really slow. Personally, I play and enjoy both. 1PP and 3PP. I can't imagine the game will attract more consumers if they remove 3pp. -
I don't mind the vision nerf. I almost wish the nerf only applied to 3pp, seeing as how a person's peripheral vision is not realistic in 1pp. You don't have the awareness in 1pp like you do in real life. Not nerfing it here may be a way to mitigate that disadvantage. Otherwise, whatevs.
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How would you feel if 1st person perspective was mandatory?
Parazight replied to FlimFlamm's topic in General Discussion
I have no idea how I would feel. It would be a colossal waste of time thinking about how I might feel, mostly because this will never happen. -
I haven't had DayZ crash on me in so long and it's not because I hit tab after I joined the game. Perhaps you need a cpu upgrade in order to test properly.
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You lost me after this sentence. Professional typists only put out about 65-75 WPM. And considering the formatting of your post, makes me highly suspect of anything after that.
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Oh! I think players are mostly unaware that configurations vary per server. I only realized that today, in fact. Besides just playing so that you can observe stress testing/other data, how can we best serve you guys on the experimental branch? Which reported bugs are the most useful to you? What is just noise? Is this a question you can give us an answer to? I don't mind dying over and over and succumbing to bugs in the name of science! I don't mind going unconscious within two minutes and thirty seconds from hunger, but I'd rather not try to report issues that are intended.