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Everything posted by Parazight
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Does anyone else want to be captured/tortured?
Parazight replied to UltimateGentleman's topic in General Discussion
So, let me get this straight. People who just shoot you on sight are douchebags, but people who kill you with poison and other random nonsense are NOT douchebags. K, thanks for the clarification. I wasn't sure. :rolleyes: -
Perhaps some people like it because it's challenging. I understand what you're saying, but 'hate' might be poor word choice here. I know that if I'm not enjoying a game, I'll find something else to do. The problem with spawning next to your friends is that you then have fresh spawns spawning in the western area where all the military loot is.
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I always aim for the family jewels. Zombie, male player, female, melee, sniping, close quarters combat, it doesn't matter.
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They should remove all of the trees on the map, and buildings so that we have an unobstructed view/shot at people, too. amirite?
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>.< Neither one of you used your melee weapon. You probably could have killed him with your axe but you guys just ran in circles reloading a single shot rifle. Not the best tactic for surviving.
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Realistic Voice Chat (always on) & Better ingame Sounds in general
Parazight replied to Randy_Pie's topic in Suggestions
It's simply not possible to always have VoIP on at all times. It can always be worked around. Mute your mic or play via LAN. Both fine examples why it would never work. I suggest looking up the other threads on this very topic if you need further evidence. -
Server hopping and hacking are completely different animals. One plays within the boundaries of the product and the other totally changes the game itself. Sorry, but I don't buy your comparison of the two.
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"Give me your flashlight and I may let you live." "What? I threw it away!" "Sucks to be you" BAM. BAM. BAM. BAM.
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Traditional mmos are places with many, many instances. Dayz is one huge single instance. Every action a player makes has to be transmitted to every single player because it's a sandbox. This isn't necessary in games like WoW. Having dayz set up like a traditional mmo would mean you'd only have about five people max on a server at any given time.
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I don't get the hate versus server hopping. As intelligent mammals, you learn to accomplish tasks through trial and error and then go back to the method that is the most efficient and easiest. People are products of their environment. You function within the boundaries of the space which is defined for you. When you then realize that server hopping is the most efficient way to gear up, that's what you do! Tell me, where does the self imposed morals come from? It certainly isn't from a series of 1s and 0s that are lined up to create computer functions. Let's say you've already put in a thousand hours into the alpha and looting/pve is now stale. Why wouldn't you want to repeat the same task that you've done a hundred times already with as little effort as possible? I charge the game company with the task of making server hoppin undesirable. The phrase 'don't hate the player, hate the game' has never been more appropriate.
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So, what gives? As far as I know, all yellow and white STATIC police cars are not spawning. except one. There is one police car that has spawned all throughout .48 and now, .49. It is southwest of Vavilovo. It is the only one that I've found that seems to be working. Curious to see what it is spawning nowadays, I've server hopped approximately 30 times at the location and checked it out. The interesting things that seem to spawn: MP5K Longhorn 1911 Police Jacket composite arrows FNX clips Magnum haven't found (which I expected to see) MP5K clips Police pants crossbow handcuffs various firearm scopes. Anyway, I'm curious if anyone has found any other working yellow/white police cars. If so, have you found any thing else interesting there? EDIT: again, this thread is to discuss the STATIC police cars that always spawn in the same spot. Not the random ones that appear in western cities.
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The one police car that spawns in 49...
Parazight replied to Parazight's topic in General Discussion
The police car that I'm talking about always spawns in this spot. Is never glitched. Is on every single server. Always spawns loot. I'm not talking about dynamic events that spawn randomly all over. This one is there every single time. I've never seen it to have a problem. -
The one police car that spawns in 49...
Parazight replied to Parazight's topic in General Discussion
I can honestly say that this police car is there, on every single server, at all times. Pick any server and go find it. -
So you died while on a roof. And your friend died while in a firestation. Sounds like you encountered a bug/s. People die all the time while on a roof and especially in firestations. Your post isn't really all that descriptive. If you have proof of an unknown hack, just PM a mod.
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I'm still waiting for a sock with a roll of quarters in it, so please get in line. IMO, ancient swords don't seem to fit the flavor of the game.
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I took out two heavily armed guys with my firefighter axe!
Parazight replied to BaBooN671's topic in New Player Discussion
Gratz on breaking your murder cherry, dood!! (Even though a guy with a pistol and another guy covering the door with a mosin is pretty far from being 'heavily armed') -
Your topic title is very non descriptive. Loot balance in Alpha is an interesting phenomenon. Normally an Alpha is closed. But here we have a game in Alpha which people have traded money for. So it has to be somewhat playable. I don't envy the guy who's job it is to constantly balance the loot spawn. Knowing full well that it will all be changed again. Knowing what he's doing is totally impractical from a closed Alpha development point of view.
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Temperature effects are broken since hotfix
Parazight replied to ColonelBurton's topic in General Discussion
It's a known issue that wet status indication isn't working properly. People are likely having problems surviving because of this. -
I've done something similar. It was in previous builds, so I didn't have to worry about weather at the time. Anyway, I've challenged myself to see how geared up I could get just by looting other people. The exception was food, water, and collecting rags/bandages. It's fun imposing these sort of challenges because the pve aspect of the game so far is dreadfully easy. Your challenge reminds me of .48 experimental. Maybe it was .47. Like when stuff wasn't spawning and everything was empty. All you could do is drink water and pick apples.
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I like the weather system. I just spent a handful of minutes figuring it out. I'll never die from it now. On to the next pve challenge.
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Next time I see a Russian bandit squad I'm going to play this song through my mic.
Parazight replied to OptimumVision's topic in General Discussion
Morals based on nationality, especially in a video game, is absurd. Assuming someone's behavior because of where they're from is a good way to promote nonsensical hatred. Seems like a terrible post. 1/10. Wouldn't read again. -
I predict that the new building, which they just spent 3 months on, will be placed where the barracks used to be.
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Hitler finds out there will be no experimental update today
Parazight replied to barnabus's topic in Gallery
I wish I had a Deutsche Mark for every time some American used that video clip to make something entertaining. Actually, I probably wouldn't have very many DMs cause it's never that entertaining. -
(stun baton or a cattle prod) No tickee, no laundree or how to keep your shirts from getting ruined by zeds
Parazight replied to barnabus's topic in General Discussion
Oh? Please, by all means, tell me what I didn't read and what I inferred that isn't true. Give examples and use reasoning. If you think I'm flaming you then you should report my posts. What!?!? I've said multiple times that you should play however you like. Show me with links where I say that you're not playing the game properly. I'll show you the opposite. Give examples and use critical thinking for once in your life. Stop being absolutely terrible at forum pvp. I think that you can survive encounters versus players and zombies 100% of the time using melee combat. The melee combat system does exactly as it's programmed 100% of the time. The melee combat system is 100% reliable as long as you can navigate and compensate for the other bugs/lag/etc. Which you can. For example, when you know that a zombie is on your ass. The game won't let a zombie who has aggro on you simply vanish just because you may not see it right. You KNOW a zombie is there, run to a street or other flat spot on the terrain with no objects (read: buildings) on it. Start strafing in a circle. The invisible zombie who's glitching through walls will never hit you. Eventually the game will catch up. The zombie will appear and you will be able to kill it. I consider this tactic to be part of melee combat even though it doesn't involve any functions directly related to swinging a weapon. I've never had problems killing zombies with a melee weapon. In my opinion, melee is too easy right now. I would almost ask the devs to decrease the size of the hitboxes. -
It's funny cuz I don't know him. Good post. Would read again.