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Parazight

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Everything posted by Parazight

  1. Combat logging isn't a playstyle. Logging out because you're afraid to lose your gear (you didn't even have a gun, dude) is what happened to the OP.
  2. Parazight

    Status Report - 09 Jun 2015

    Can you tell us how, or if, dynamic events will be tied to the new central economy? Furthermore, what is the role of dynamic events in pushing player progression across the map? Will the CLE involve items that could be permanent? Perhaps something like fixed barrels, or other items made overpowered when made mobile. It's great to see the progress made to the game so far, guys! :)
  3. Parazight

    Find cheaters, Volunteering

    Behold, as the most diabolical plan to KOS other players unfolds here.
  4. Parazight

    Developer Appreciation

    If you want to show your appreciation, file bug reports!
  5. Parazight

    Force 1PP for Single Stable Release

    With single sentence paragraphs he prefers to write, In-game survivor, the forums is where he prefers to fight. Perhaps during a future season, This here forum poster will listen to reason. Oh my God! My pants are tight.
  6. Parazight

    Force 1PP for Single Stable Release

    You make so many wrong assumptions, all wrapped up in semantics, based off of horrible examples.
  7. Parazight

    Force 1PP for Single Stable Release

    No, you You don't. Don't *make* people do anything. The game is not dying. good grief. What exactly do we need to test in 1pp? Do you have something in mind that needs to be tested, that can only be done in 1pp? You're using the argument that we need more people to test things in 1pp. Why? What are we testing there?
  8. Parazight

    Force 1PP for Single Stable Release

    I don't think it's necessary (or a good idea) to force a playstyle, even for a little while. Personally, my first 1000 hours or so involved running around as a coast rat and pvping in Electro/Berezino/Cherno. Then I took a break for a few months. I came back and tried out 1PP. Liked it a lot. Now I enjoy both! I probably wouldn't have enjoyed it if it was forced upon me. I sought out what I wanted to do in the game. That led me to 1pp. I guess the point is, players will play what they want. If it wasn't meant to be, then don't force it.
  9. Parazight

    Force 1PP for Single Stable Release

    Well, it really doesn't matter what the game is designed to be. It will be be a hardcore survival game to you. It will be a pvp deathmatch game to other people. To another group, it will be a zombie killing game. For me, it's a myriad of things. It's cute when Rocket says "DayZ is a survival game". And it's funny when people tell others what the game is supposed to be. Even if the developers said explicitly that the game was one thing or another, it really doesn't matter. Despite any possible best attempts to shape the product to a particular vision it will always be what the mass of consumers turn it into. That's because this is an mmo. DayZ is a game about player interaction. Dayz will sell more copies of the game if some form of 3pp is available. MMOs have been set in 3PP since the beginning. It works out best this way to enhance player/social interaction. In my opinion, if this game is designed to be a survival game, then it probably has a very short shelf-life. Surviving is not going to be hard at all. The biggest threat will always be other players. Players will adapt to the infected and figure out how to not die to them. Players will figure out how to not die to the elements. If you could somehow play the final product and remove other players, the game would be really, really easy. There is no environmental content in the history of mmos that's too hard for single player content. Find one example. Having 3pp AND 1pp lets us do what we want. Keep this separate! Options are good!
  10. Parazight

    First person emptiness?

    Well, *I* don't consider it to be unfair because the player should know what they are getting into when they join a 3pp server. My only gripe is an issue of semantics. And it's definitely not something that I'm too worked up over. "Exploit" isn't the best term to describe what's going on. Again, 'problematic design decision' seems to describe the situation better, to me at least.
  11. Parazight

    First person emptiness?

    Amen, Brudda. I'm also neutral. There is no divide here. I enjoy both types of servers. Do I know people can peek and then KOS me? Of course! I just accept it as part of the package and move on. 1pp fanatics and 3pp noobs should too. Perhaps the people that complain about peeking should learn to let go of their gear. Don't let death bother you and you wont be so annoyed by getting killed this way.
  12. Parazight

    It's happening...

    I'm going to collect books. And then fill some poor bloke's tent with them. Also, I haven't found a barrel yet either. I also want to stuff my pants with hot human steak and then swim to debug island.
  13. Parazight

    Tell us why we died

    No one told this thread how it died over a year ago. Yet, here it is, respawned and doing fine.
  14. Parazight

    Trophies (kind of, pictures inside)

    You sir, have just raised the bar for little johnny sociopaths everywhere. /salute
  15. Parazight

    First person emptiness?

    In the realm of computers, 'exploit' typically refers to an unethical act. Or to use a vulnerability and be malicious. Using 3pp is not malicious or unethical. I think the words you want to use in this context are more along the lines of 'problematic design decision".
  16. Parazight

    My overall vision for DayZ

    1.) Woah, hold on. Let's make one thing clear. I don't give two fucks about killing infected. That's a terrible assumption to make. I only need to survive. Not dying wins teh prize every time, not 'seeing how many infected you can kill'. In fact, I prefer to let them live and serve as lookouts for unfriendly players to deal with. 2.) I said single player content. not any pve content. There's a very clear difference. I've raided on progression teams for years and years. Any current progression content is not beatable by one person. No question about that. See, the problem is that the game has to be playable alone. If the game is unplayable when you are going solo then it's poor design. You can't log in and play and go up against an impossibly hard infected. That part is obvious. Since it's a huge sandbox, you have to consider the limitations. It's impossible to tune, in this sort of sandbox, the infected so that it's balanced verses one player, but more difficult when there's multiple players. Additionally, multiple players will always have an easier time, exponentially, with AI that has to be tuned for single player content. Live human players will always dominate AI under these circumstances. 3.) I'm not saying it needs to be harder, or easier, or anything. It just needs to be there to enhance multiple player interaction. Infected are no more important than a good crafting system, or ballistics physics. Being able to dye my leather clothing is just as important to me as interacting with zeds. There's no need to try to make the game harder. Players, with tons of ways to kill other players, in a huge sandbox, provides it's own difficult content by nature of design. Players will adapt to infected and beat them easily and there's nothing wrong with that. Zeds will be that amazing experience that you seek, but not the defining facet to this game.
  17. Parazight

    Whats the point of this?

    Yes!
  18. Parazight

    My overall vision for DayZ

    Played that too. Trivial NPC. Avoidable. Also note I said single player content, like in dayz. I'm not talking about NPCs that require teams.
  19. Parazight

    My overall vision for DayZ

    Okay, I read your post. Please refrain from centering your text. Project Zomboid: It didn't work out. Maybe they had some good ideas, but it just doesn't jive with what Dayz attempts to do. Realize the game architecture. Having hundreds of infected around a player is probably a massive drain on performance. It's an open world sandbox of enormous size. All those zeds communicating with every player on the server multiplied by all the players on the server. Too much data. Zombies: The infected are part of the game's scenery, so to speak. They're there to enhance a player's experience, not to define the game. They won't be balanced. DayZ, the 'anti-game', isn't concerned with balance. Instead, brutal authenticity (not realism) is the drive here. That all said, advanced infected AI is being worked on right now. They DO have varying levels of aggro. The thing is, players will adapt and infected won't be an issue. Infected AI will never be able to outsmart a human brain. There is no PVE in the history of mmo gaming that will provide a serious challenge to single player content. I challenge anyone to name one. I've made this claim multiple times before and have never seen evidence otherwise. I've played nearly all of them. The only real threat is other players. Even if the devs somehow implement every one of your suggestions, and then make it twice as hard, infected will never be the primary threat. Players will learn how to survive the environment. It's other players that you will never be able to totally adapt to. Base Building: You have some good points regarding base building. I agree, it's silly to build a structure when there are tons of abandoned ones across the map. Base building will be in the game, yes, but will evolve with modding. Soft Skills: This topic has been brought up before. Personally, I'm against it. But not against other players wanting it. Seems extraneous content to me. I enjoy permadeath a lot. Implementing soft skills and having to unlock skills is a move away from permadeath, imo. Also, seems like something that would be in a mod. I've seen a lot of companies try to ride the dayz coat-tails. There are a lot of zombies games coming out. The thing is, Dayz isn't really about the infected (zombies). It's about survival in a sandbox.
  20. It's true, I can be really slow. Personally, I play and enjoy both. 1PP and 3PP. I can't imagine the game will attract more consumers if they remove 3pp.
  21. Parazight

    Vision nerfed yet again?!

    I don't mind the vision nerf. I almost wish the nerf only applied to 3pp, seeing as how a person's peripheral vision is not realistic in 1pp. You don't have the awareness in 1pp like you do in real life. Not nerfing it here may be a way to mitigate that disadvantage. Otherwise, whatevs.
  22. I have no idea how I would feel. It would be a colossal waste of time thinking about how I might feel, mostly because this will never happen.
  23. Parazight

    My overall vision for DayZ

    You lost me after this sentence. Professional typists only put out about 65-75 WPM. And considering the formatting of your post, makes me highly suspect of anything after that.
  24. Not a real question. Molecular question was asked only to poke fun at this thread which bases events off of trivial scenery.
  25. Parazight

    Bark Bowls!

    http://forums.dayzgame.com/index.php?/topic/225481-hermit-playstyle-enchancement/ Hermit playstyle enhancement thread. Personally, on day zero, I'd be willing to walk 2 kilometers into town and rob any house. They'd probably have a spare bowl, seeing as how they don't really expire.
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