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Everything posted by Parazight
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The best hiding spot is on your second account/bank alt. Immune to persistence issues. Army ranger handbook be damned! They don't discuss persistence OR infected anywhere.
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It's called rubberbanding. Be aware that you cannot carry over your toon from public servers to private servers. Also, private servers to private servers of a different hive. It is a known issue that if you rejoin a restarted server too soon, it may reset your character. Check the feedback tracker for issues and/or file any bugs you may find! Good luck.
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Oh. So you assumed that he was going to kill you yet had planned on giving him your AK74 at first contact. Makes sense. Also, chat text is very unnoticeable, especially during those first moments. Loot is plentiful right now. I dunno, maybe some people aren't that attached to loot. Either way, don't feel bad about it. :)
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Perhaps he realized that he had an inventory bug just as he saw that zed attacking you. Perhaps again he wanted to re-log quick and then help you. Perhaps he experienced one of many possible bugs or maybe a connection issue. Did he combat log for sure? Were you attacking him before he logged? No! So not really combat logging to him. Maybe you murdered him because you made assumptions. Did you ever try to talk to him or did you let your firearm do the talking?
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It might be possible that I have a problem. Me on the musty private hive.
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Heli crash sites spawn in same place on all servers
Parazight replied to frosti's topic in General Discussion
You can get phat loot pretty much anywhere, nowadays. -
A complete guide to loot on .57 (Work in progress)
Parazight replied to tandwan's topic in General Discussion
I've found that some loot that spawns at various locations has changed since .57 stable was first released. Spawn rates as well. For example, I used to find MP5Ks and RAKs at cop shops all the time, now they seem to be really rare. Further, I'm pretty sure they can change spawns on the fly, with the new CLE. That all said, Tanks, Humvees, Military building front steps, and Deer Stands are good for weapons. -
http://forums.dayzgame.com/index.php?/topic/154395-can-i-run-dayz-retail-post-here/ help thread
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Emergence in DayZ; What is it? Is it good? KOS'ing?
Parazight replied to FlimFlamm's topic in General Discussion
Well, I suppose you have to hope that players will join other hives once in a while and explore alternate trends/playstyles. More, how do you encourage emergent playstyles to create time sinks? Time sinks make or break a mmo. With .57, I've switched playstyles more from pvp orientated to hermit style because barrels are the new hype. Playing with barrels is a huge time sink. Okay, so despite the changelog, barrels are non-existent right now. Not that that really matters, I guess. Barrels have indirectly gotten me back into hunting. -
Emergence in DayZ; What is it? Is it good? KOS'ing?
Parazight replied to FlimFlamm's topic in General Discussion
Related to networking and communicating, I've posted in the design forum in an effort to stress the importance of having more information on the server list. http://forums.dayzgame.com/index.php?/topic/220552-new-user-interface-technology/page-5#entry2270906 This, imo, is close to the foundation of making the strongest communities. On the topic of KOSing, you seem to approach it as a bad thing. In fact, unpredictable murder in a game where there's a sandbox, players, and ways to kill other players, is actually the glue that holds it together and makes it interesting. I would posit that KOS is the element that gives birth to all the emergent playstyles that happen in DayZ. KOSing takes on additional roles and meanings, because dayz is a game about theft. KOSing in CoD, or Battlefield, or such is pretty hollow because the regearing process is easy. Killing players in dayz isn't really about murder out of boredom, but stealing the time investment your victim put into acquiring their gear. That time investment is why players kill out of fear, it's why combat is more intense, it's what makes everything more significant. At any rate, the key to forming desirable emergent playstyles starts before the character actually loads, with server selection, imo. This gives the player more control over what kind of game experience they are likely to encounter. -
if it's on the musty server, then yes.
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The animal spawn point in Nadezhdino is right behind the green/yellow house on the south side of town. Seems to be a mix of pigs and chickens, mostly. Sheep have spawned there for me a few times. I almost always see two animals there if the town hasn't been disturbed since the last animal respawn. I hope we can stack bones soon.
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Today I was able to make a drill kit from the bark of several different pine trees and use it to start a fire. Right now, I'm trying to find a tree that doesn't produce bark. Also, bark from any tree will create a generic bark item.
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Offline mode sounds really boring. I can see how single player could be useful to modders and people without internet access. I guess. I've always felt that one of the best parts of learning the game was learning it the hard way through player interaction. How effective will 'dayz with training wheels' be at preparing a player for the multiplayer setting? I'm guessing not very effective.
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Congratulations on popping your DayZ murder cherry! :thumbsup:
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So, I'm gonna need a translator for this one... From what I can make out it spells "TRPASLIK" I'm going to assume it's not english and that I'm probably way off. However, it is definitely something. This can be found near the map boundry, west of myshkino tents.
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Make videos and file bug reports, obviously.
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The only real threat will be other players. I'm positive the survival game you desire will be there at 1.0. Welcome to the forums.
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I hang out in Nadezhdino a lot. Boars, sheep, and chicken spawn there regularly. Sometimes I even server hop there, just to chase animals around.
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Maybe it's not fists that are overpowered. Maybe it's the knockout mechanic. Yesterday, while wearing typical civilian garb, I was shot by another player. I got knocked out. I waited 3 minutes. Still unconscious. I went outside and had a cigarette, came back, still unconscious. Did a sink full of dishes, still unconscious. Waited another 2 minutes after that. Still unconscious. I wanted to actually play DayZ. So I respawned while still KO'd. This really IS the anti-game. ;)
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When duct tape gets wet it loses all of the adhesive properties. Alone, the tape is useless to muffle a person. Check out any web video. Or search for identical threads on this topic.
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Seems unlikely that you'd be able to tell what color you were sprayed with, if sprayed in the eyes with paint. More likely, your eyes would be shut and burning. Not bad for the most part. Poncho idea has merit.
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Fists are only slightly overpowered. There's no backwards stagger when you get clocked by fists, which there should be. You can spam attacks and chain hit your target easily with fists. Infected/players should reel backwards when hit with any kind of serious blow, but it doesn't happen with bare hands. Damage output seems okay for now.
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The flare gun is easily the most overpowered item right now. It makes having to choose between weapons absolutely pointless. As far as the numbers that Evil Minion listed, it's hard to put much stock into it. Don't get me wrong, I appreciate the effort and hope he does the same during later stages of development. The numbers will likely change during beta. Furthermore, 99% of the time the crucial piece of information is who saw who first, not ballistics.