Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2362 -
Joined
-
Last visited
Everything posted by Parazight
-
nice work. :thumbsup: What's with the animal faces and trippy? That's just wrong. Would love a De Stijl/neoplasticism option instead. heh.
-
Why are there no basements and caves in DayZ?
Parazight replied to cptavpr0metheus's topic in General Discussion
It's not possible, from my understanding, to build, or have structures below the base level of the map. Soz. -
3 of the 5 guard houses in Berezino spawn the AKS-74U regularly. (patch .57 anyway) The guard house by the lumber yard, the one by the college, and the one in western Berezino spawn 74s all the time.
-
end product - how will new players know howto xxx?
Parazight replied to nl's topic in General Discussion
Learning the hard lessons the hard way is fun and satisfying. You spawn with a rag and a light only. A great reflection of the survival aspect of DayZ. Having more than what is essential nerfs the game and experience, IMO. -
I'd like to be able to eat anything raw, regardless of what it is, and then just chase it with some antibiotics/charcoal tabs.
-
Infected are indeed present in .57 stable. How do you know for sure that you encountered hackers? I only ask because I see people all the time cry 'hacker' when it's just desync or some other bug. Don't crap your pants. Just get off of your rear and use the bathroom once in a while. It'll be okay.
-
Mostly self promoting video stating that you can stack matches. Video is 40 seconds too long.
-
I look forward to some hilarious bicycle + ragdoll experiments.
-
The second that it isn't fun anymore, a player victim can log/respawn. This is never true IRL and thus why torture and its mechanics are lame. Items that restrain are fine, but usually torture related suggestions over do it.
-
Is there a weapon that can 1 blow someone unconsciousness but guarantee not kills
Parazight replied to hemmo's topic in General Discussion
No. -
Go to a mid pop server he said....it'll be fun he said...
Parazight replied to MadMcardle's topic in General Discussion
Many times, people will recklessly loot up low pop servers and then hop to get back into the action. -
If you're referring to Survivor's landlime video, realize that he never activated the mine. Always keep an eye on the game messages while setting up a trap.
-
Don't forget to add jive talkin' to your resume. lol
-
You can delay reload animation when zoomed in.
Parazight replied to Boris ze Blade's topic in Suggestions
Yes. It's why I pass on the CR527 currently. -
[Goodbyes, Tributes and Apologies] Messages for the Dead
Parazight replied to robophant's topic in General Discussion
Dear Red Drybag guy who just ran out of double-beige, You tasted like chicken. Thanks for that. -
Imagine an impossible-to-make-game where AI code will outsmart the human brain. Now that is a reason to suicide! :P More: Maybe your player should receive a stacking debuff based on the number of recent deaths. For example, if you just respawned, you get a 7 minute penalty that applied -10% to your current run speed.
-
I like the idea of spawning in the same place until after a certain amount of time, though I'm not sure if the game could ever distinguish intent (suicide) and dying legitimately. The thought with persistence + CLE is that groups wouldn't stake out Berezino, Elektro, et cetera because the geared enemies wouldn't be there. Thus, hotspots would move to zone4. Also, coastal towns wouldn't be a natural place to meet up as there wouldn't be 5 guard houses stacked full of AKs and military gear. So, revenge killing wouldn't be an option, due to how the game is set and controls player movement. I'll add that I don't subscribe to the idea that killing a player is okay while revenge killing is not. Being the victim of a revenge kill is 100% avoidable. If you get revenge-killed, you did something wrong. I lol'd! Only bads will ever die to infected. They wont affect anything.
-
I don't bleed often, but when I do, I prefer hilarious squirting. I cannot recall, during the entire time of playing first person shooters, that I wished that I could follow a blood trail. Seems trivial. I've also hunted deer and other game in the midwest, usa. Having to follow a blood trail means you did something wrong and didn't take the proper shot.
-
Yessir, so the solution to not getting revenge-killed is to not hang out on high pop servers in Elektro/Bere/Cherno. Or, rather, fix persistence + CLE. (like I suggested in my first post). My gripe with Imp's post is that he comes off as some badass that is somehow forced to stay in Elecktro/Berezino and camp assholes and then whines about how he has to kill them all day long. Not realistic or believable. Why punish suicides when you can avoid the problem created by it entirely?
-
I agree. It sure is big enough! Why bother trying to curb the playstyle of those deathmatch types? When was the last time anyone saw a clan of assholes camp on a low pop server, in Stary Yar, or whereverthefuck survivors go to do whatever? Never.
-
I'm gonna call bullshit on this entire post. So, you stick to the northern/western areas of the map but somehow you repeatedly kill entire squads over and over on the coast huh? Rewards bad play? Says you! Who are you to call it bad play. Those full servers that you see, that provide invaluable stress testing data, are because organized "asshole" groups make it so. Go check out some videos. A majority of them, which BI supports (survivor games anyone), are clans and groups doing exactly what you despise. How about you go make some videos where you're always wiping out squads over and over. Those clans are paying, supporting consumers, deal with it. It's not even a game yet. It's an alpha build and the current environment propagates this type of behavior. You're clearly upset that 'people can run back to their bodies and get all their loot back, even though you constantly murder them'. Yea. It's easy to see how your claims would be true when you say you wipe them. Must really upset you to kill all these 'assholes', huh. This is Dayz This is my story In my story, you die.
-
"End of the Line" - DayZRP (Nazis, hostages and, of course, torture!)
Parazight replied to The Gent's topic in Gallery
Nice video! Surprised that you didn't die at the 1:05 minute mark. -
DayZ - EPIC Clan War - Pathfinders vs M1NDR Community
Parazight replied to WOoKiE_HD's topic in Gallery
Video looked really nice. Nice editing, effects, and presentation. Hard to tell what was going on though. Who was shooting at who, and so on. Your clan mates speak in first person a lot and call outs seemed vague most of the time. Would watch again. -
Game cannot differentiate between suicide off of a building and accidentally falling off. You'll just end up punishing the 'innocent' unfairly. IMO, no need to punish a new spawn. Solution lies with persistence + CLE.
-
Don't you hate it when you come back to the game, run all the way to NWAF, and then find out everything you need is in Berezino?