-
Content Count
2351 -
Joined
-
Last visited
Everything posted by Parazight
-
Yea, more PVE. That's great and all. BUT. You'll never be able to program AI to outwit humans. Therefore, zeds will be faceroll. You can just add more (fine by me) and ramp up the difficulty a little, but no one EVER will be more afraid of zombies than humans. In the thousands of hours that I've put into this game, I've never been afraid of the infected. If I ever am/will be, then call me shocked. Don't rely on PVE elements to hold your attention in this game, if you're looking for a challenge.
-
The problem is that it's impossible to balance. First off, the biggest threat will/should always be players, but as soon as you team up with another player, PVE becomes trivial. The nature of DayZ being a sandbox makes it too hard to balance the environment versus the player. Make zeds tough enough to take on groups of players and you'll make the game unplayable as a solo player. Devs have stated that zombies are just part of the environment and players will be the real monster. Zombies are a great tool as-is for alerting you to other players nearby.
-
A bit of food for thought about releasing a game before "it's ready"
Parazight replied to philbur's topic in General Discussion
After this long, you think they're gonna release it early?? I'm sure Bohemia Interactive will consider marketing more than some youtuber with an edit button. -
Why should we be able to put a rain coat on top of all other clothing? Why shouldn't it have inventory space? Please try to support your suggestions with reasoning, examples, logic, or the like.
-
Too hardcore? What? Please, no. For a game that tries to be authentic, adding a chat system like this would be a huge mistake. Don't want to be killed on sight? Then don't put yourself in a position that will let that happen.
-
Ahh, trash talking. It really is a lost art. There's a couple of decent gems in this vid, for sure. Most of the time, in my experience, people are better at playing the game (which isn't saying much) than trying to trash talk other players. It really becomes stale listening to "i'm going to kill you" or "U suck" over and over because there's absolutely no creativity behind it at all. It's just pre fabricated dribble most of the time, not really relating to the current situation. Pathetic and boring. The most entertaining trash talking is when you experience someone trash talking someone else's pathetic trash talking. Now that's entertainment, son. Please, someone make a mod that combines something similar to roasts you see on the comedy channels with DayZ. I'd buy that for a dollar. Heck, my current forum avatar, Waldorf, is one of my favorite trash talking role models because he cuts deep while being hilarious. Anyway, nice vid. Was put together well.
-
Nice hatchet work!
-
DAYZ Status from a famous Youtube blogger
Parazight replied to GunnyITA's topic in General Discussion
Maybe. Maybe it's somewhere in the middle. It's not exactly fine art, but it's still a business with a budget. It's still a video game, but it has new architecture and major overhaul decisions have been made midway. So, it's obviously okay to BI to reinvent the wheel halfway through. Typical of a highly creative process. My next question would be; are they really concerned with milestones? I don't know. It sure doesn't appear that way, when you compare the decision making to typical corporate monsters in the gaming industry. BI has always seemed rogue and just done whatever they want to, for the most part. -
DAYZ Status from a famous Youtube blogger
Parazight replied to GunnyITA's topic in General Discussion
One problem is that they use the term "road map". This is misleading. Game development isn't at all about reaching milestones, rather, it has to be worked on as a whole. Linear progression isn't realistic at all. Advancing from one point to another is a terrible way to go about things AND explain it. A lot of behind-the-scenes operations take place and the public isn't privy to the actual development goals reached. So, counting the amount of developers is not really a great way to gauge progress. -
DAYZ Status from a famous Youtube blogger
Parazight replied to GunnyITA's topic in General Discussion
Last time I checked, the devs were just people too. Also, gamer nerds like to rage. It is what it is. Go play another game for a while. Promises, shromises. I find it hard to believe that the devs are being lazy and not really trying to develop this thing. They all seem to be a hard working bunch of individuals. So they don't have decades of experience marketing games and handling public demand. It happens. /shrug -
DAYZ Status from a famous Youtube blogger
Parazight replied to GunnyITA's topic in General Discussion
On youtube, must be an expert on the subject. Totally checks out. -
thanks! You have some nice videos. The content is interesting and the editing is well done. Props! I assume you must really be looking forward to melee combat once beta gets rolling.
-
Sure, go ahead and play to get loot. Don't get loot in order to play! I honestly don't care. I'm just trying to help here while commenting in a disheartened way. Playing to loot is a pretty terrible way to go about it, IMO, mostly because at the end of the road, it's a disappointing destination. (Something here about material possessions.) It's like going to work to earn money - because you like the way it feels in your hand, not because it enables you to do the things that you like to do. When you see the marketing done by BI, are you watching videos of developers going around chernarus showing off all of the AWESOME LEWTS that they found? Or maybe, just maybe, they are touting the great player experiences they're trying to provide? The game's longevity and health are dependent moreso on player interaction, not the silly things that you pick up around the world. Or perhaps you've been watching player-made videos that come out regularly? You know, all those popular videos of noobs running around finding things. Oh, wait. Those are videos of player interaction, not loot finding, what was I thinking. /rolleyes Or maybe the popular streamers that get all their fans because people want to watch them run around for hours looting ammo. Exciting. Perhaps if you're always forgetting things, then your experiences aren't actually memorable. Maybe they're forgettable for a reason. Maybe that's a sign you're doing it wrong! I've read several of your posts, libertine. You seem like a smart guy. It would be a shame to lose a DayZ fan, and quality forum poster, to something so trivial over the happenings of loot. It's happened before. Of course I can't tell you what is or isn't fun for you. All I can do is encourage you to take the approach of sucking the marrow out of life, to play the game and maximize your fun. Get loot to have fun, because just getting loot isn't really all that fun. It's really self-evident. Millions of gamers, over several decades, and bunches of genres, can't be wrong. @Baker. That was a fantastic troll, dood. Inflated ego. I love it. beans to you.
-
Exactly. Ignorance really is bliss, unfortunately everyone isn't blessed with having such a thing.
-
lol. yea. I said how I play and that IT'S THE LAW!!!!!!!! Noobs chase the shinies. Pros play to enjoy the experience. That's the general consensus across MMOs of all varieties, including this one. I bet you get upset when you die, huh, cuz you lost all of your stuff. It's also pretty obvious to anyone that's played for any significant amount of time that knowledge of the game is leaps and bounds more valuable than the things you're going to eventually lose anyway.
-
So, you like to get into fights and kill people. /shrug Got any interesting videos or videos were you get completely owned like a noob? Maybe something where you don't score kills because player momentum doesn't exist at all? hmm?
-
Ok. A guy ran up to you, talked to you, gave you options, you responded, then he shot you. That is pretty far from KoS. Get callous. The sooner, the better.
-
Another survivor who plays to get loot instead of getting loot in order to play. You should replace all of the food with the book "hunger"
-
After 5 years, I am leaving the DayZ community.
Parazight replied to Yuval's topic in General Discussion
Wait, what?? Okay, so maybe I don't understand. The only logic here that makes sense to me is that because you're tired of DayZ, you've decided to enlist in the IDF for 5 years. Don't take this the wrong way, but it seems suspicious. Merry Christmas! May Jesus bless your soul, especially during your stay with the IDF. -
I would like to see zeds shoot at people. They wouldn't even have to have decent aim. If the infected could shoot at people, the pve side would no longer be trivial. Additionally, you wouldn't be able to determine how many players are out there and what kind of gear they have, simply by listening from a mile away. They have enough coordination to jump over a fence with one hand, why not be able to squeeze a trigger? I guess there is no one feature I desire most. They're all part of the final package. I've been waiting for a long time and there's no thing that I'm champing at the bit for, at this point.
-
Wait, you don't want people to be immune to the zombie-making virus? Clearly, the zed virus affected everyone it could long ago, now we're randomly susceptible? I'm not sure you fleshed out this idea very hard. Also, zombies will never be the threat. Why? because... You can't overtune zombies for 1 player vs. pve because if they 1 shot you then the game is bad. Then again, you cant separate players grouping up to face the elements. As soon as you group up with ANYONE, zombies become irrelevant. Even with just melee weapons. As developers have stated, zeds will never be an actual threat. AI can't out maneuver you. They're just there to enhance the environment. If you want the infected to be more challenging, give them firearms to shoot. Let's not try to make the game harder by thinking through an idea for a minute and a half and then change the entire basis of the game, plztks.
-
OMG I love strawberries. FINALLY a reason to give beans out. A+ thread.
-
two shots means friendly. one shot is kos free for all.
-
gameplay over realism or other way around?
Parazight replied to kopo79's topic in General Discussion
Where do you draw the line? Should you have to wait months to harvest crops? -
Be aware that the design team doesn't favor soft skills that give bonuses during combat.