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Parazight

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Everything posted by Parazight

  1. Parazight

    Experimental Update 0.63.149776

    Zeds are looking better this update. Haven't seen them teleport yet. They get stuck on some terrain, but as long as they don't teleport, it's manageable. They seem to hit a lot harder and are a bit more dangerous. Zombie awareness looks good considering time+weather. I can dig an underground stash with a drybag, stand over it, take the bag to hands, and still dump stuff in there. So, all you need is one item right now and you can make infinite stashes. seems bad. Obviously couldn't test for persistence well enough. Still has interface bugs when there's too much loot around. Specifically when you harvest plants, If you harvest the whole garden, there's too much stuff and the inventory vicinity bugs out. Clicking on the up/down arrow on the vicinity tab when there's piles of stuff around bugs out the UI. Related, plants are growing too fast in experimental. I don't know if it's tied to time acceleration or not, but maybe should be 15+ minutes real time.
  2. Parazight

    Hiring new staff and members.

    You're hiring? What's the baseline starting wages?
  3. Parazight

    PC 1.0 Release Date Announcement

    Of course. Clearly you didn't understand what I wrote. I stated my opinion and the reasoning behind it. BASEBUILDING = NOT IMPORTANT ENOUGH.
  4. Parazight

    General hints and tips

    The design intention, as I recall, is that the healthier you are, the less likely are your chances from getting sick by drinking, say, pond water.
  5. Parazight

    General hints and tips

    You put gas into the square, on the passenger side. Oil goes into the spout on the driver side. Radiator needs water in the front. Always check to see if you need more water after removing/installing a radiator. Oil level seems to be persistent. This is all for PC, but i imagine the game mechanics to be pretty close for xbox, when ready.
  6. Parazight

    BI Needs to Postpone 1.0

    I remember when some big name streamers played in the stress tests and then there was a surge of interest. They just need some streamers to play the xbox version. Boom.
  7. Parazight

    PC 1.0 Release Date Announcement

    I don't care what you do with them. As long as you're inside and I have grenades, we're good. Maybe build an improvised gladiator arena. Kite some wolves in there, serve some Mad Monk.
  8. Parazight

    PC 1.0 Release Date Announcement

    Typically, businesses make decisions based on metrics not known to the consumer base. Also, the company is not going to go into detail over their decisions. These petitions are hilarious. They're not going to engage with the internet over their business decisions. If December 13th is the release date, then that's what it is. I assure you that BI has its own best interests in mind!! Who here is going to stop playing because of bugs, after 1.0?? Okay, so bases don't work all that great right now. Are we launching DayZ as a IRL base-building sim, or is the basic product there? Yes. You have a big sandbox, you have other people, and you have ways to kill other people. With zombies sprinkled on top. Everything necessary for the DayZ new-player experience. New players are not going to be on the forums complaining about base ghosting, persistence bugs, tanning leather, or other end game nonsense on December 14th. IMO, the announcement should have been made during late November. Meh.
  9. Parazight

    Experimental Update 0.63.149597

    I don't understand the big fuss over persistence wipes. It's beta. These things happen. Do something else as a group instead of building bases. Try out the brand new physics tweaks with the ADA and report on that. I've repaired many cars during .63 and haven't suffered a single persistence wipe. Maybe try shooting each other? Related, I still find the torque going into 2nd gear is still really weak right now.
  10. Parazight

    Fluffy bases.

    Bases are fluff. They're a time sink, and that's great for players, but they're not reliable or a tier 1 activity to advance your character. Especially in vanilla public servers. Community or Official. Overlooking bugs and just focusing on the holistic design and scope of the title this becomes clear. Let's compare some things. Bases, Hidden Stashes, secondary accounts. Bases can be fun to build. It's something to socialize over and this is important. But it's not practical. Destroying things is quicker and easier than building. All it takes is one bad apple to taint the whole pie. Hidden stashes are much more secure, harder to find, quicker to establish, and generally, much more practical. You can find Sea Chests on the coast, in cargo containers. Along with Drybags, they're the premier choice for storage. You can fit four assault rifles and eight mags into a sea chest. You can store assault rifles in Drybags. And you can hide them almost anywhere. Hidden stashes seem overpowered, by a huge margin. If you have important items that you don't want to lose, you don't hide them in your base. Beyond that, the very best storage device is a second account. You create another player and store items there. Hidden Stashes and additional accounts completely negate permadeath. Is this a problem though? I guess I'm not sure. What about secondary skills, will they be able to mitigate losses? Public hives vs. private shards. It's going to be very obvious, very quickly, in public servers, that ghosting into bases will be a real problem. I've yet to see an official response with a solution that sounds like it will solve this problem. Security; bases vs. non-bases. All other forms of storage are mobile, easily placed, or well hidden. Evil do-ers, pirates, hackers, and lowlifes of all kinds, throughout history, in every aspect of life, are always one step ahead of the good people. It's been a constant struggle, since the beginning of forever, for the good and righteous to circumvent the dastardly cleverness of people trying to take advantage of other people. It's always been easier and more profitable to take advantage of people than to follow ridiculous notions of morals. So what does this mean for DayZ, the land where breaking morals has no consequence? I'm not sure, but the only solution probably lies in a mechanic that isn't authentic to the title's intended experience. I guess, that's kind of the problem base-building faces. So, what can be done? Probably not a lot before 1.0. And that's okay!! I didn't want to start a thread and complain without spit-balling some potential solutions. The first solution is to only play on private, whitelisted shards. This seems boring. Another might be to introduce mechanics for base destroying that involve multiple players. This might hedge it a little. Maybe limit base building structures to one per character. Maybe make them invulnerable. Mechanics tied to items that are bound to a specific IP address/server might be a possibility. Hopefully there are other solutions. I don't have them, but it seems obvious that they're needed. What do you plan on doing? How much will you invest into bases? Thoughts?
  11. Parazight

    Cave in DayZ

    Don't expect caves. They were scrapped for technical-like reasons.
  12. Parazight

    The barrel won't come out of the car

    I resolved this issue by getting in the car and looking for a new car.
  13. Parazight

    My Thoughts

    oh. namecalling. how cute. That ALWAYS helps to solidify your argument. No, really!! Hey, guess what, it's not actually a game yet!! I disagree. I find the beta release so far to be quite enjoyable. I've been busy for many hours. I've found plenty to do and have plenty more to do. Absolutely playable. Devs have stated before that the infected are part of the environment. Human players will always be able to outsmart and outmanuever AI, all day long. Maybe you'll be the one to prove this wrong. lol. Dean is incredibly naive. Who creates a simulation as a social experiment in a sandbox where breaking morals has no actual consequence? Permadeath in Dayz died years and years ago. There's no repercussions FOR ANYTHING! DayZ is so far away from that terrible vision. And no, I'm not watching some movie to find out what you think zombies should be like. There's decades worth of NPCs in sandbox MMOs, which aren't instanced, that can't be scaled, as evidence of why they're trivial. If, theoretically, zombies ever get to a point where they're scary, you just group up with more friends. Boom. Instantly trivial again. Zombies cannot be balanced so that they're challenging. Go do some research. Get over your case of "the supposestas'". Yea, like you have some well tested evidence on how it is done right? Why on earth would they have to? They don't. That's absurd. If you think that zombies aren't trivial then you're simply just terrible at video games. Even as a solo player, you can take your AK into NWAF, start shooting, attract a horde of AI, and not die.
  14. Parazight

    How to repair a car, help me please.

    You see, when you don't have a lubricant for moving, metal parts, it creates a bunch of frictional heat. Additionally, when there's no temperature control system, such as coolant to regulate said heat, breakdown occurs. Just like in real life! You can witness this at home and offline. Go outside. Empty the contents of your radiator and drain out the oil from your car. Drive around the block ten times and report back, plz. And no. I'm not at all interested in checking out your twittering.
  15. Parazight

    Barrell stuck in vehicle inventory

    This has been discussed several times. Embrace the forums. The search function is your friend.
  16. Parazight

    SVD spawn?

    Of all of the ammo boxes and SVDs that I've found have all been at heli crash sites. Good luck.
  17. Parazight

    My Thoughts

    The process of bug fixing usually involves fixing bugs knowing that you will create other ones. You iron out the wrinkles but create more in the process. This is natural. Fix three bugs, create two. Repeat the process until there are no more bugs. That's how it works. Zombies are part of the environment. Is it even possible to scale balancing of zeds versus your gear set? Probably not in a huge sandbox. This is a fundamental hurdle that open world sandbox MMOs have had for decades. You can't make zombies difficult for fully geared players because they will totally overwhelm a fresh spawn. Further, zeds are completely trivial, rightfully so, when you start grouping up with friends/others. Survival, zombies, and all things not related to player versus player in a open world sandbox will never reach a 'challenging' level in the vanilla experience. Theme music so you feel terror? wut? If you're not feeling terror then you're probably not on servers with higher populations. Just an assumption.
  18. Parazight

    Stable Update 0.63.149525

    Right now the 'ADA' burns fuel very quickly. However, as long as you don't stop the engine you'll never run out of gas. For several days now, I've put in just enough to get it started and drive for hours. One Jerry can of fuel is more than enough. Just don't let it go empty
  19. Parazight

    PVP hotspots

    You're on Xbox. Does it even matter where you go?? Everyone shoots at everyone. amirite? I guess I don't know for sure, go where there's the most people! If you were playing on PC, I'd tell you to go to private, dedicated, full pop, announced-as-pvp servers for that type of player interaction.
  20. Parazight

    Role of submachine guns in DayZ

    My grandfather use to tell me stories where soldiers would prefer to use rounds that didn't immediately vaporize a Nazi's skull. Instead of using rounds like mushrooming hollow points, they'd use rounds that would just put small holes in enemy infantry. Then, Nazi medics would have to come and try to save their comrades, which takes up resources while providing additional targets to shoot at. Not sure where I'm going with this story, but hearing stories of people shooting Nazis always put a smile on my face. Good times, good times. Oh yea, I guess it's not the size of your hole that matters the most. >.<
  21. Parazight

    Role of submachine guns in DayZ

    Hollow-point slugs for everyone!! woot!
  22. Parazight

    Role of submachine guns in DayZ

    With the current inventory set-up, you never have to double-carry, essentially. For me, and most other people, it pretty much comes down to this. There's really no reason to keep an UMP or MP5K. You can keep your rifle with the Hunting Scope, or the SVD, (and sometimes mosin, if you're feeling nostalgic) on your back and just put your M4 in your vest, jacket or improvised backpack. You couldn't do this throughout most of Alpha. You had to choose between Hunting Scope or an assault rifle. Not as of .63. Forget about specialization! Being practical, because of the nature of the video game, the M4 is just a better choice. It's far more reliable hitting targets further than mid-range. The M4 is far more versatile. And why spend time working on UMP/MP5K when you can go M4 right away? Now, everybody can have a sniper rifle.!! (yay?) If the RAK were in every toilet across chernarus, and was 1x3 squares, would you even use it? Much less as an end-game option. The fact that you can fit a M4 in your backpack nowadays makes the gun much more powerful while at the same time, nerfs typical submachine guns. As far as being easier to find, well, nothing has ever been really difficult to obtain since alpha was launched. Great post, Gews!
  23. Parazight

    Stable Update 0.63.149525

    I've had to deal with a ton of bugs, KOSing, waiting, bad design decisions, crying on the forums, and a bunch of other things that I can't think of right now. BUT NOW U DEVS HAVE GONE TOO FAR!!!!! WHOEVER JUST RUINED DAYZ WITH THIS ATROCITY SHOULD BE FIRED, ASAP!!!!!! PLX!! You bitches literally defaced the hot smoking chick in this legendary billboard. This was the only source of solace for me in this harsh apocalyptic world!!!!!!1!!!11! Why? Just, WHY?? Is this to avoid political pressure from anti-smoking groups or something?? Everyone knows smoking is good for you. THIS WAS PROVEN BACK IN THE 1920s!! wtf
  24. Parazight

    Raincoats

    See, DayZ isn't really aiming high for realism at all. The goal is authenticity. Because it's a video game and requires a design approach as such. If it were aiming for true realism, there wouldn't be infected. It would take months, not minutes to grow crops. You wouldn't be able to craft a rope out of 12 rags in 7 seconds, etc. There's no oversight. The developers are aware of this. There's always some combination of design and programming limitations.
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