-
Content Count
2351 -
Joined
-
Last visited
Everything posted by Parazight
-
Yea. You could spray it on plants that you grew and then give those plants to new spawns to give them a funny taste in their mouth. Naturally, there wasn't another practical survival use. heh
-
Technically, you'd be a cosmonaut, not an astronaut.
-
I'm sorry if I killed you, but safety comes first.
Parazight replied to Survivor1431's topic in New Player Discussion
You must've done something really bad in one of your past lives to have God hate you so much. Why would he/she do such a thing as to curse you with such empathy? It's a heavy burden to bear, I know. It would be so much easier if you didn't have to feel sorry for your victim, but alas, we can't all be blessed with antisocial personality disorder. So I feel for you. Move forward. Carry on. One day these feelings of sorrow will pass. Stay strong, soldier. Keep on surviving. -
Rarity of encounters makes them far more intense
Parazight replied to Survivor1431's topic in General Discussion
We keep on surviving. -
I bet you're a real joy to have around at parties.
-
I've driven cars close to submerged vehicles with varied results (approximately 20 of them). If they're buried deep and you can't see the wheels, the car will be ruined. Smoke will billow out of it and have the red dot indicator. If the car is partially submerged, it will pop out but will leak fuel during operation. A lot. Like, you'll have to stop at every other gas station. I always stay in the car, put it in neutral, leave it running, and hold down the brake. Eventually it will stop and return to the surface of the map. Haven't died yet this way. Once it settles, put it in first and tap the gas to move very slowly. It will usually work itself out. The network bubble is real. Drive slower in cherno/electro. Not so much of an issue near Zvir. Yea. You can't drive off into the debug area like you could before .63. Haha. For sure. I made up a similar rule: "If you get distracted by loot and jump out to early, it's your own fault that you died. Take the door off at your own risk." Rarely, however, have I seen people die outside of the first couple of times we figured out the submerged ADA issue. Many times, when the car has a seizure, it only appears to be client-side. Often passengers see nothing abnormal.
-
Experimental Update 1.0.150192
Parazight replied to Baty Alquawen's topic in PC Experimental Updates
Re: cars + wolves. Currently, in Stable, you can drive 80+km/h and wolves will still attack you and bleed you out. Zombies fall over and die versus the ADA but wolves ignore them completely. It's nasty. Trying to escape wolves while in a car is a death sentence. -
Experimental Update 1.0.150192
Parazight replied to Baty Alquawen's topic in PC Experimental Updates
For some reason, I get the feeling that the developers aren't making all of the decisions here. If game development had concrete linear progression than roadmaps and deadlines would make sense. But game development is absolutely anti-roadmap. Don't mistake developers POV with Microsoft+BI POV. Most likely, there are so many facets to this gem that the general public is just not seeing. For multiple reasons. It makes zero sense to assume that the guys who write the code are also the same people who do the marketing, handle all the finances, and make these business arrangements with Microsoft. Devs don't wan't to put out a shit product and they're aware of the issues, right? -
I found them hard to trigger once activated. When it did go off it did little damage. Broken limbs aren't a reality, so all that happened was slight health loss. Landmines were plenty lethal but didn't seem to damage cars at all.
-
Does that link look scary? Is that your question? Yes.
-
Sounds like rubberbanding. Most likely to happen in DayZ when there are more players and players with higher ping. Also happens more often on terrain/structures that the nav-mesh isn't finely tuned. You'll notice that you can't connect with melee or perform actions with items laying on the environment. Network issue. Maybe this??
-
i see one zed, noisy and watching and loud outside barn he twitch and moan with spit but shovel guy dig for sea chest endowed my precious is blinding, worry for life: disallowed! good trap i lay for forum nitwit.
-
What happens when I get the bug where my weapon disappears and the only way I know how to make it reappear is to re-log? I mean, it's really hard to aim-down-sights when your gun totally vanishes from the game, except when in the inventory. Who's fault is it then? Perhaps my ISP is being terrible? Maybe there's a family emergency at a time that's inconvenient for the person who's trying to kill me? Maybe we should have bound-to-server ammo? How would the game identify combat logging? And if you do set tolerances to define combat logging, people will surely find a way to exploit that. At any rate, whatever solution seems best will undoubtedly screw over some other innocent gamer, it seems, which is a shame.
-
Well, an update. So, I logged onto a community public server near a base I'd been working on at 11am (my time) and, as expected, saw the red text at 11:10a. I lost 'connection' to the server. I was the only one on the server. Came back after the server was back up. Only the cars survived. So, I should assume that these scheduled restarts are not always shutting down gracefully and/or something else is at play.
-
12/12/2018 Added: Field shovel, farming hoe and ice axe
Parazight replied to Neophyter's topic in Xbox
what?? Oh, so because I play dayz on PC I'm not allowed to post here? That's the argument that you're going with? No, the xbox version doesn't get it's own experimental update thread. Duh. And you still don't understand what's going on. Those items are not spawning in xbox OR official servers on pc. But, just like the developers have said, they do work! It's entirely possible that people can make mods, include those items, and have them work just fine!! The announcement wasn't specific to xbox! So it doesn't apply to xbox users. Related, it's pretty clear that the community manager, who is not one of the developers, copy and pasted all of the information from PC to xbox status. Would it be so hard to figure this out before an enormous amount of hours were invested into figuring it out the hard way? Developers said items are working = true. Developers said items are naturally spawning in the game = false. You've already explained that English isn't your first language. I've explained the significance of the word choice used. You still don't understand. Can someone figure out what this troll's mother language is and explain to him in words he can understand? Please? -
12/12/2018 Added: Field shovel, farming hoe and ice axe
Parazight replied to Neophyter's topic in Xbox
No, no it was not. Here's a link. This is where all the experimental update threads go. NOT specific to xbox at all. Additionally, it makes no sense that they would ever have an xbox only experimental patch thread. That has never been the way. Again, you can see that the developers added the functionality of those items. Nowhere does it indicate that those items will be spawning in-game. Nowhere does it indicate that the information is xbox specific. Stop making up shit. This is an English language forum. It's not the developers fault that your mother tongue is not English. The company wasn't lying to you based on the fact that you don't comprehend English. -
12/12/2018 Added: Field shovel, farming hoe and ice axe
Parazight replied to Neophyter's topic in Xbox
Bummer. Unfortunately, the original statement wasn’t Xbox specific. -
12/12/2018 Added: Field shovel, farming hoe and ice axe
Parazight replied to Neophyter's topic in Xbox
The developers didn't say that they're currently spawning. They said that the items work as intended. Working and spawning are two totally different things. Try going into offline mode. Find a mod with these items. They work!! -
I have no idea if they are graceful or not. Typically, users rejoin and then continue doing what they were doing without too much bother. I should assume that there's something I'm probably missing and purposefully avoided speculating as to why servers were crashing in my last post here.
-
This is why he's the best player in DayZ right now. There's no actual moral consequences, despite the laughable social-experiment-pipe-dream it was originally based on. And I agree. The advice would be much more effective concentrated if it was collected all into one spot.
-
Large swaths of gameservers.com community-public servers reset at the same time, every day. I can expect gameserver machines to feed me this red text every single time at 11:10 and 23:10 (my time) on a regular basis. Usually, if I'm on one of their servers near this time I'll get out of any car I may be driving because if I don't, I'll have to run a good 300 meters in the direction I was traveling previously, to find my car. It's pretty consistent.
-
Check out the latest experimental branch update thread. Looks like they are aware and are focused on it! The lack of response is quite understandable! Imagine the flaming that would happen if they were on the forums updating information. "YOU GUYS SHOULD BE WORKIN' ON THE GAME AND NOT TROLLING US ON THE FORUMZ!!!" /shrug
-
Too fast, too hard, too dark, need less of this and more of that, it's a struggle, it's a cakewalk. All of these things are completely subjective. In the end, dealing with the environment will be easy, no matter how the static AI and scripting is stacked against you. People will always be able to outsmart and outmaneuver any settings in place to do whatever it is that they want to do. People learn from their mistakes and don't fail at the same thing over and over again, on the whole, whereas scripting and AI don't change, ever. Sure, some mechanics aren't working as intended. Sure, the amount of loot hasn't been fine tuned to where administrators would like to see them be. That doesn't even matter. Balance and broken mechanics aren't related at all. Look at any computer game ever written for example. I posit that player versus environment survival will never be difficult. People adapt. Computer scripting does not. This right here is the reason. Additionally, the moment you spawn in, you've already just reached the endgame!! There is no progression! And there is no measure of progression. There are no goals! With no goals to have, nothing is difficult! Achieving no goals is even easier when you group up with your friends. What exactly are you trying to do that's making the game so difficult for yourself? Welcome to the sandbox.
-
"Son", "High horse", "delusional"?? Not sure why you're trying to throw shade at me. I have no 'delusion' believing DayZ is supposed to be 'rainbows and butterflies.' It just is. The player versus environment part, that is. I've stated reasoning behind my statements and you just retort with hyperbole, obvious lack of experience, and conjecture. Do you even play this game??
-
How To Escape Psychological Suffering While Playing DayZ
Parazight replied to Survivor1431's topic in New Player Discussion
No idea why pilgrim* is feeding the troll here. It would be different if said troll was at least witty or entertaining in some way, but that's not the case.