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Everything posted by Parazight
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Most of the time, I like to run up and down the coast, especially during stress tests. I mean, there's no persistence anyway, you have nothing to lose. If it doesn't work out, you get a free respawn! Approaching strangers and seeing how they react is actually quite interesting. 10% of the time. I'd say. Actually, I wont ever have to leave the coast. Why do all that running anyway when you can have hidden stashes everywhere with persistence? :0 Sure, I get killed on sight all the time. Not really a big deal when you have 12 minutes invested and 4 other hidden stashes by that other tree. Anyway, it's a shame people just try to practice their punching skills on you ~90% of the time, sometimes, instead of using their microphones. It's weird how people are social creatures, huh?
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It's true, players don't need to be 'advised or informed' that they're not 'experiencing the game's full potential'. However, it does not basically mean "you really aren't playing this game completely right". There's a HUGE difference between noticing that players are only KOSing (nl's post) and actually suggesting that you're doing it wrong. Which is what you're inferring. Honest complaining about the state of his gameplay session is absolutely not making a declaration of how you should play. Besides, if a poster wants to tell you about the alternatives to KOSing, that's perfectly acceptable. These are forums. That's what forums are for. People talk about things on forums. "Thanks, but no thanks!"??? 'No thanks' is fine - then don't read or respond. The OP is not suggesting to anybody how to play the game. Stop making dumb arguments on how you think he's trying to push a playstyle on you. It's just not there. There is no bullshit veiled patronizing. Yea, whatever. There isn't a single person in this thread who fits this description.
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Players really want a sturdy ladder. To climb over massive walls of text.
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Hilarious. If you re-read the very first post in this thread you'll notice that nl only says that it's a shame that people don't explore more options than just KoS. Nowhere does he say that KoS is 'wrong'. In fact, there are exactly zero posts in this thread that claim KoS is unacceptable. This thread has 2 distinct opinions. Those who say, "it's a shame that some people only KoS and don't experience the full potential" and the other people who say,.. "DONT TELL ME NOT TO KOS" (why is it that these people don't understand, i ask?) Even more entertaining is that your second statement here supports the OP's very stance. WTF is going on? When did i get to bizarro world?!?!
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In addition, radios. I'm really hoping radios and other forms of communication will offer more options for interesting interaction. I try to talk with strangers that I meet, when possible. When people are forced to humanize dayz players it seems that they're less likely to attack you by default, in my experience.
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The endgame is streaming, making epic kill videos, and self-promotion. amirite? Did you just answer your own question here? Hard to believe a person would be salty all of a sudden and run to the forums crying after thousands of hours.
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Is this even a game at this point?
Parazight replied to Zing Freelancer's topic in General Discussion
The current loot set and conditions are in place so that the devs can work out bugs and implement technology. Most of the things being worked on right now are 'behind the scenes'. It's not intended at all to provide an enjoyable experience. Nothing has been balanced. It doesn't represent what the final product will be AT ALL. Try reading up a little before you complain. The information is all there. sheesh. -
It's not black or white at all. For example, I adore the brutal KoS scene. I'm more than happy to be a target for plebs who want to only shoot at people. Adopting the KoS mentality and engaging others who want the same is exhilarating. All to often, this is all you find, and it's a shame. There are far more facets to the game and navigating the difference is where it's at. Meeting and expecting others that want more interaction than KoS is an incredible experience. I think this is in line to what nl is saying. He's not telling you how to play at all.
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And so the answer to the experiment is revealed. It's going to get worse before it gets better. It will get better and then worse again when 1.0 arrives. A social experiment tainted by a sea of other titles where you're expected to just KoS. Maybe when the game is not super fresh again it will shift back to having a larger percentage of players in the know. For now, people with 2 posts creating epic whine threads, murder at every street corner, and massive failure to understand. The saving grace for now; 1PP and private servers. Godspeed, nl.
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Massive Suggestion/Opinion List From Experienced Player
Parazight replied to JayZDayZ's topic in Suggestions
This is the greatest post in the history of forever. -
I have no idea why you think I'm being hostile. Maybe you read it that way but it's pretty far from accurate. I'm sorry if I made you upset. Please refrain from calling me a twat and a nazi.
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lolwut. Well, I guess my kids wont be going to school in Sweden then. Effective communication and analysis is considered practical in many parts of the world.
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Welcome to the internet in the 21st century gentlemen! Forums were created to talk about things! Deal! What debate? It's fine to critique something, but that's not happening. It's just whining without backing up your statements. Debate infers using facts, evidence and logic to back up the stance you take on an issue. All to often, it's the equivalent of saying "hey, you have an ugly baby" and then getting upset when people call you out on your asshattery. If you have the right to complain, then I have the right to explain to you why your posts sucks. If you're going to engage in forum-pvp then at least stop shooting blanks. Stop trying to shoot people with subjective hyperbole and whining about the game while not providing any constructive feedback whatsoever.
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It's not realistic for the entire staff to be working on the problem that bottlenecks the development right now. Do you think the 3D artists in the branch studio should be working on network solutions/bugfixing? That makes no sense. Instead of having them sit there and do nothing productive, they have them work on other assets. They can't have their employees get paid for doing nothing and they can't afford to just let them go because there's nothing DayZ SA related to do this week. It's a small business. Related, the company has decided to extend development time because they wanted a better engine. Odds are that they'll use that engine with future projects and strike their gold there. They'll be able to make money by doing nothing! Sell the technology to other companies! Honestly, if you work for a small gaming company, you should know this. And to what Biohaze said, it's true. Higher education institutions require literature and communication courses for a reason. Putting forth your ideas properly is the way to go. If you write like a middle school kid, your ideas will be accepted as if they were from a middle school kid. Especially in a public forum.
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1 thru 5 will never happen unless it's in a mod. I like the face paint suggestion at least. But only if by face paint suggestion you mean knock a guy out and draw dicks on his face with a sharpie. That's what you mean by face-painting, right?!? That would be savage, indeed.
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You're right. We did have to figure it out on our own. Still feels gross to learn though. It just doesn't feel authentic washing up on the coast and not knowing how to do the simplest of things. Go back to when the first stress test was released. Plenty of frustration by veteran DayZ players over basic character controls. All I'm saying is that at the end of the development, it would be a good idea to put something in place to encourage players, as exacomvm suggested.
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This is a good idea. Whether it's with a story-line or some other introduction, I don't know. Something should be there to transition from being totally unfamiliar with the game to having the ability to not die because of frustration with the controls. You really shouldn't have to learn the game by studying the in-game keybindings. Also, I've always hoped that there'd be some sort of offline shooting-range, if only to become familiar with the controls.
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The only real substance in this thread is how abuse is being trivialized. The OP rattles on about how he's bored and how he's done all of these things that aren't relevant at all. And somehow this is supposed to convince everyone that the development progress is silly? Does anyone (or their friends) in this thread really know what's going on behind the scenes and why things happen as they happen? Of course not. Do you really think the developers have set about this whole project just to troll you? To 'abuse' you? Of course not. That is ridiculous. You get the impression that the devs aren't working that hard on the project? Do you think that these people aren't ordinary, hard working, educated people, not governed by a business entity? I'm sorry to hear that you're impatient. That's not really a good excuse to trivialize abuse, claim the devs are lazy, and present criticisms from people far from being 'in the know' as fact. The constant whining is much more draining than the 'timeline' miscalculations that we've been given, in my opinion. Please, call me an alpha screamer. I'll keep taking shots at 'quips' and 'flaws that I find'. I'll keep ignoring the fluff. And, I'll keep calling a spade - a spade.
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What a horseshit statement. Good job insulting real victims by equating your weariness of stress tests with actual physical and psychological abuse. ffs
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Connecting failed when trying to join stress test servers
Parazight replied to Nevirez's topic in Troubleshooting
You cannot play on stress test servers using a .62 build. Read this thread carefully; https://forums.dayz.com/topic/238135-announcements/ -
First, thanks for the status reports! With the new CE (or other), will it be possible to bind items to a particular server, or player, or play session? What if, for example, I wanted to create a mod that simulates the Barkley Marathons? For this, people are required to travel distances and collect pages from a book to verify that they've reached checkpoints, then return with them. Would we be able to have items that only one player can interact with? Or perhaps, an item that spawns in one zone that may send you to another zone, to create an objective. Maybe I want players to loot a key. For example, this key spawns only Tisy. The key would only open a locker located in Cherno. And only if you do it in the same play session without logging out or server hopping. Being able to tie/bind loot to a single person could open up a wealth of opportunity for interactions, player created 'quests', and mods. Would this be possible with the technology?
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Rude.
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Infected still weak. Bug with inventory
Parazight replied to ThePryman's topic in New Player Discussion
Game developers wish to implement features first, then balance them. The reason you see things that appear to be underdeveloped is because it's a waste of time to put things in (infected), then balance their damage, then just break them again when you implement more things. Implementation (alpha) balancing/fixing (beta) The issues above are known. There are bugs, sure, but there's no reason to fix bugs until the systems are more developed. -
I've reviewed your discussion topic. I'm almost curious as to which media courses you've 'studdied'.