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Everything posted by Parazight
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Somewhat related, I posted in a status report last June the question of dynamic units/events and the possibility of expanding upon them. I didn't get an answer. Perhaps something like the Barkley Marathons is close to what you're looking for. In short, it's an epic marathon and contestants collect notes on the way.
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Infected Should Be Able To Break Down Doors
Parazight replied to Survivor1431's topic in General Discussion
We all know of your trolling ways. This idea was suggested, multiple times, before you existed on these forums. -
Infected Should Be Able To Break Down Doors
Parazight replied to Survivor1431's topic in General Discussion
I wish I had a dollar for every time this has been suggested. -
BOOMBOXES AND CASSETTE TAPES CONFIRMED!!!!!! OH GOD, IT'S GOOD TO BE BACK!!!!!!!!!
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I'm not surprised. This is because it is impossible to achieve. You will always be able to outsmart and outmaneuver static AI infected behavior. Once you learn the game mechanics fully, it's impossible to not be efficient and take advantage of this knowledge, and survive with ease. There's no linear progression. It's an open world sandbox. It can't get progressively harder as you acquire more gear. Even assume that when all of the bugs are worked out and everything is implemented, it just becomes easier. Additionally, all you have to do is group up with one other person and your difficulties are cut in half. Note that there's no real limiting factor to this. You'll always be able to game the system. It doesn't matter if it's official or a modded community server, you'll be able to identify and workaround hurdles that make players die. Every open world sandbox and every MMO has this issue. Unless you find ways to change up your own gameplay style, it will always become easier in short order. Try to only loot by killing players. Limit yourself to what items you can pick up. Try to survive only by begging other players for help. Provide self made goals. Either way, you're no longer fighting the game for survival, you're creating your own terms. The only way that this can be a 'true hardcore survival' game is if you are a new player and you try to figure things out as you go, embracing the journey of discovery. Having experience and using the web to acquire information instantly soils your experience.
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crafting wish list!!! ok here goes!!!
Parazight replied to Stephen Givens's topic in New Player Discussion
1. a crowbar 2. an extra large tube of astroglide 3. two really close friends 4. ethylene vinyl acetate copolymer 5. as much fertilizer as you can muster (and a ham sammich) -
Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
Bases and cars are something to do. The following pic is base my friend dubbed "the junkyard". This is on an official server. The base has survived for quite some time. He recently had to rebuild some walls because he believes that he hasn't interacted with them in 45 days. Today, we drove the thirteenth car back to his base. Yes, 13. See how many you can spot in this pic alone! lulz -
At what point do we consider DayZ dead online?
Parazight replied to rickyriot's topic in General Discussion
There's no historical evidence that Bohemia Interactive has any skills in marketing whatsoever. They may have a few talented individuals, for sure, but in the general scope of things, they don't make great decisions. They push out a one month beta as official, make a couple of short video clips, post a few forum threads and basically, don't invest the money into marketing appropriately. Sad, when a crucial factor in this industry is based around hype. They simply aren't interested, apparently. It's like they're relying on the product to have a cult following. Maybe I'm wrong, but I know official servers with a ton of action on them is few and far between. -
This thread reminds me of the thread you created a while ago called 90% of players are unimaginitive simpletons. Not really all that helpful and directed at no one in particular, inciting flames. hmm.
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Adorable. Like a puppy with a sweater on it. And seriously, it should take months for crops to grow in-game. And how come we can't smell things? We should be able to use all of our senses.
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I have a question. Can you help?
Parazight replied to Anatoliy Rzhevskiy's topic in General Discussion
I'm not 100% sure but I don't think the women are supposed to be able to grow beards. -
Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
So, I've played MMO's for quite some time now. I started basebuilding in open world pvp sandboxes when Ultima Online was released. It's not that I'm some sort of nihilist. I just realize that, like what emu was saying, that people are shitty in-game. Dean Hall's naive approach of creating a social experiment out of an ARMA mod is/was simply adorable. People are going to be shitty. There's no consequence AT ALL for anything in-game, so people will do the things that they can't get away with in real life, like wreck bases. (Who doesn't like to explore their inner antisocial personality disorder urges now and again?) What else does a person do in a big world with other players and ways to kill other players? You've found a Drybag and a shovel. Congratulations. You've just reached the endgame. These are the tools to circumvent permadeath. Honestly, base-building looks like it was added because modding is important to the project and the project depends on modders creating their own private, whitelisted world. No fault to BI and the devs, they have to square off directly with this problem that is way too big for them (or anyone) to handle. People griefing others has been around longer than any of us have been alive. -
Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
There should be a random chance to die when you destroy a base component. Maybe you accidentally whack yourself in the nuts, pass out, and then wolves eat you. That'd be awesome. -
He stated no facts. Just a bunch of opinions. Nothing that he stated can be backed up with logic or actual evidence.
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Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
Bases are for time sinks. Bases are for a place to store your things and grow your gardens. They are definitely NOT for holding a position against an enemy. Hopefully people don't find them and destroy them when you're not there. By no means are they secure at all. If you treat them like they're secure, then you've already lost. Locks are pointless. A person can build a ladder by crafting fireplaces and scale vertically very easily. Additionally, you can't secure cars in bases because people can just shoot all of your cars. -
Any update on Notes returning?
Parazight replied to Weyland Yutani (DayZ)'s topic in General Discussion
I once gathered up a backpack full of shovels and used garden plots to draw up a big 'ol weiner just east of novo. It was a grand sight from the rocks to the north. Back in .58 or so. Unfortunately, I lost the screenshot. good times, good times. -
Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
I always thought that you've reached the endgame as soon as you respawn. There is no progression of any kind. Either you're dead or you're not dead. It's an MMO, right? There's no linear path, there's no permadeath and the best loot walks on two legs in kamy. Loot is insignificant, imo, so the endgame doesn't really exist. There's just things to do. Hence, open world sandbox. -
Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
How do you know this? Where are you getting your metrics? -
Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
See, the problem with loot, cars, bases, and acquiring things isn't really with the loot itself. Loot, and things, don't really matter. Only knowledge matters. Once you accept the fact that knowing mechanics, how to fight, reading map signs, understanding typical player behavior, where to get things, and how not to die to the environment are the most important aspects then you realize how trivial loot really is. Become callous to dying because you don't care about loot. After this, you're able to fight without freezing to tension. You then recognize the bugs and find the work-arounds. You experiment with bases, despite knowing they could be gone at any time. But that doesn't matter, because knowledge is more important than shiny things. Knowing the game is ultimate workaround to permadeath. Loot doesn't enhance your experience, experience enhances the time you use. Dayz is game about theft. Theft of the time you invest putting importance on loot. Getting loot helps you survive, but this is easy, because of your knowledge of the game. Doing things, like pointlessly building bases is a great time sink that increases your knowledge of the game. Loot is dumb, interacting with other people, the purpose of MMOs and interacting with society is the goal, because humans are social animals and much more competent than static AI. It's not about having bases and cars, it's about doing the things. My brother, some of his friends and I have bases on multiple official servers, with like, SIX cars there. Bases get wiped, so we rebuild them, it's not any sort of loss. -
Any update on Notes returning?
Parazight replied to Weyland Yutani (DayZ)'s topic in General Discussion
It would give me an extreme boner if I could leave ascii art of penises in my brother's base when I take his M4s. -
How are you dying to cars like that? The 'flipping out' is a client side visual for me 99% of the time. I've probably assemble 40 to 50 cars since 1.0 has been released and haven't died yet. If the car starts acting weird, I usually put it in neutral and hold the brake until it's calm, then continue on. For the longest time, you could get in a ADA and drive over landmines and there would be no physics interaction at all. Not sure about the very latest build, but cars were definitely NOT flying up into the air after running over a landmine, in my experience.
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Of course there's pressure from external 'investors'. There's no company on the planet that Microsoft is willing to say "take your time and just release whatever you have, whenever you can." Contracts are made with specifics. That would otherwise be absurd and does not reflect how Microsoft has done business since the early 1980s. Cleverly written. BI is self-published so that last statement doesn't even make sense. If you're your own publisher, then you call your own shots. You can't say "we simply don't make any decisions." That's cute. Okay, so they're privately owned. They still operate on the basis of money. There HAS to be 'business people' in this inclusive little family. Simply illogical, and outright poor business practice for the people who control the money and pay the staff (assuming these family members get paid on a regular schedule) to not put pressure on the people creating the product to be sold. There HAS to be a return. If BI had enough money laying around to afford the luxury of basing things on family trust then it wouldn't have taken 5 years to develop the product to begin with. It's simply not believable when developers say they aren't under pressure from management. That is just NOT how free enterprise works.
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Yep. that's ghosting.
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Most of the SKS rifles that I've found have been in military tents. I haven't found any in civilian spawn points. This has been on official servers.
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Is this going to be another one of those servers with penis memes all over the place? I feel like that that is where this is going, due to the lack of any detail whatsoever.