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Everything posted by Parazight
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I would love to be able to slip on a banana peel, fall into an opened manhole, and then die. Dayz needs more random ways to die. Hilarious, random, and tragic. Mostly hilarious tho. P.S. plz bring back lethal stairwells and insta death from a 3 foot fall.
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But the server in your sig doesn't seem to be active at all. When and what is the peak population?
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There's some seriously messed up bugs with logging in. My brother was driving an ADA and was hit with a random(?) restart on an official public server. He logged back in only to find himself miles away standing on top of someone's OLGA. The OLGA had two other players in it and proceeded to restrain my bro, but anyway, yea. Relogged back in on top of someone else's car. Amazing.
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Surely there has to be a better fix for duping than creating penalties for server hopping. I mean a 'fix' to change player behavior is a shitty workaround for a technical issue.
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Not that I'm against this mechanic as I typically stick to one server anyway. That said, when it gets to the point that it's not advisable to travel, I hide out and go do the dishes, check the forums, do some work, or play a different game. Why on earth is Bohemia Interactive trying to even solve the server hopping issue? This is a universal and unsolvable,problem not exclusive to DayZ. The world has accepted the fact that server hopping exists in games. I get it, DayZ wants to be 'hardcore' and 'punishing' and all. Why punish server hopping when there's a cascade of other, more urgent, issues at hand? Nobody wants to play for days upon days and then end up in the far west, with lots of time invested, only to die to some bugged terrain, or other. There are so many ways to regress in this game that is totally out of the players' control. This is the 21st century. Gamers dont want to sit in the dark, hiding, out of fear of exploring when they can't see anything. Players know this will get them killed. It's completely absurd to play the game in the dark, to the majority of your customers. Much higher chance of getting killed to bugs or griefers. People who want PVP aren't interested in sitting in the dark until it gets light out. This is not catering your product for mass appeal, which is clearly what you want (see how the devs responded to Austrailia's ban??? Yea. these devs cater.) You want the solution to server hopping? Here it is: Promote private shards. Put on your big boy capitalism pants. Just tell paying customers (on your official forums) that server hopping exists on public hives and let them deal. We're grown up now. We can handle it. I've never experienced a game that doesn't want you to play it as much as DayZ. I guess I don't understand why the game has been out of beta for quite some time now and you're still making design decisions. crazy.
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Base building rebalance | Comprehensive list of suggestions
Parazight replied to Asmondian's topic in Suggestions
Yawn. Base-building isn't even important or part of the core design from the beginning. It's just something added because they promised modding and didn't know what to do. No matter what fix, or balancing, evil people will find ways to un-do honest peoples' work in a sandbox mmo. This has always been the way since the beginning of the interwebz. You should know this. If you want to store or hide something you don't use a base. -
But, Why?? Why not just have more wolves? Why not just have the devs work on something already planned? Survival versus AI wont every really be difficult. Interesting is pretty subjective.
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Full wipe?!?!?!? But this is 1.0. The game's been released. This isn't alpha or beta anymore.
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na·ive /nīˈēv/ adjective (of a person or action) showing a lack of experience, wisdom, or judgment. "the rather naive young man had been totally misled"
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Not authentic. Unnecessary. It wouldn't be an option. Anyone in their right mind would use it to gain otherwise impossible information about their attacker. A person is almost obligated to use it, unless you hate free information.
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Why is the console player base trying to ruin the game even more with these massive duped tent towns and seachests??
Parazight replied to Sil3nt's topic in New Player Discussion
Console players aren't trying to 'ruin' the game. They play the title because they enjoy it. They're just trying to game the system so that looting is easier, they die less, and generally try to progress with the least amount of work. It's the path of least resistance. Gamers are not going to do the honorable thing, in general, because there are no real actual or moral repercussions. -
Well, I'm 100% in the PVP 'crowd'. I've always felt that the environment has been there to perform as a speed bump and that PVE is largely irrelevant. That said, the solution is bad, in my opinion, for any crowd. A player has to invest so much time to progress just even a little bit. This mechanic undoes so much. Especially for new players that don't know the game in and out. I can only imagine that this solution will only create just as many problems.
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Are you playing on an old computer? Can your hardware handle it? What do you mean black screen? Most video cards will shut down if they get too hot. Video cards get too hot if they've got a high workload. In this case, you'll still hear sound. Is this what is happening? Monitor your temps.
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Ugh... This is such terrible decision making. What happened to BI doing whatever BI wanted to do? Why cater now? The modern day gamer should expect ghosting to happen and realize that it's not isolated to DayZ. Trying to fix ghosting is absurd. This is not a DayZ specific issue. Every single title in this genre, with this environment, is subject to this sort of player behavior. Why on earth is BI trying to solve this problem, and moreover, why try to solve the problem at the end of development? This sort of colossal issue is something that needs to be addressed on day one of development. This isn't something you band aid. Don't make a game, then add mod support, then add bases because you have mod support, then half-ass fix a problem. What a huge waste of money. What happened to solving base ghosting by teleporting you away from a spot if you tried to log in near (a base structure)? What happened to the solution being to play on private shards? The stance was that any punishment would end up hurting the innocent gamer. What happened to that? Whatever the fuck happened to authenticity? The solution is to do nothing!
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The real reason why there won't be a Roadmap...
Parazight replied to Weyland Yutani (DayZ)'s topic in General Discussion
No. They have stated this in the past. Eugen stated that they want to under-promise and over-deliver. Absolutely not a troll post. You're the one doing the trolling. -
The real reason why there won't be a Roadmap...
Parazight replied to Weyland Yutani (DayZ)'s topic in General Discussion
What's with the hate towards the US? Forgive me if I'm way off here. Your post is pretty incoherent, afterall. -
Zombies do not play a big enough zole in a Zombie GAME or DayZ...
Parazight replied to Box of Demons's topic in Suggestions
So, if you sit way outside of town and see infected there, you know someone is there. Wasn't BI using this, like 10 years ago?? Turned out to be a bad idea. -
The real reason why there won't be a Roadmap...
Parazight replied to Weyland Yutani (DayZ)'s topic in General Discussion
Development is pretty much over. There is a huge regression of people that know the engine and systems. BI would have to hire and train people to work on DayZ, which is looking to wrap up as soon as possible. If I were one of the people with the money, making decisions for the developer employees, I'd want to find a cheap way to complete work on DayZ and save face as much as possible in order to promote what the whole re-work and Enfusion was designed to do. Which is to start work on other titles and Arma4. DayZ is pretty much done. The objective is complete. It was a workbench to create a new engine. DayZ will be considered a success because it will be a launchpad for future titles. I honestly don't think there will be DLC content. They wanted it to be modder friendly. And it is well enough. Seems much more profitable to just move on, honestly. This made me laugh, tbh. Keep building that wall ...of text, dood. -
Zombies do not play a big enough zole in a Zombie GAME or DayZ...
Parazight replied to Box of Demons's topic in Suggestions
What we need is zombies with firearms. They don't even need to be proficient at all. All they need to do is pull the trigger so a round fires off. I mean, they're coordinated enough to 1-handed hurdle a tall fence easily. Why not be able to squeeze an index finger via impulse? Imagine passing through town and then hearing a gunshot. Is that a player? Is than an infected? Let's make terror great again. -
When I saw the title of this thread, I immediately thought it might be about something entirely different. Strangely enough, I have no idea what you're talking about but I'm positive it's not the other thing I thought it may have been. That all said, I would love to be able to bait in wolves for science, and for gladatorial style combat of sorts. Carry on with your packets and your meat baiting.
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Hour 1.21) Run against a fence for 5 minutes in the pitch black.
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Why Banditry Is A Moral Obligation In DayZ
Parazight replied to Survivor1431's topic in General Discussion
The social experiment is a farce because there are no actual consequences that transfer to real life. Therefore, antisocial personality disorder reigns. There's no permadeath because persistent storage is accessible the moment you spawn in. Also because, holistically speaking, loot is worthless. Only knowledge of the game has value. There is no meaning. It's just a bunch of stuff that happens. -
At one point, we used cars as storage devices seeing as how other means of persistence weren't reliable. Cars would never wipe. We'd keep all the good crap in the cars and let the bases that we'd continually reconstruct despawn. It was also a thing to do. See how many cars we could assemble and try and break that record. Or them. Desyncing around Vybor.
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If you're just searching garages then you're doing it wrong. Car parts typically spawn in every known industrial spawn point. After a week a friend and I had 3-4 cars running and that was only playing casually. Seems like you just don't know how to go about it. yet.
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"My server" is often vague. If you're playing on public servers, community or official, you'll begin to notice that people server hop at car spawn locations and rob cars of their wheels. This usually finding 'new' ADAs with zero wheels. But, if you're truly on your own private server then search more and consider Weyland's post. I always seemed to have the best luck searching train cars. good luck.