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Parazight

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Everything posted by Parazight

  1. Parazight

    PVP hotspots

    You're on Xbox. Does it even matter where you go?? Everyone shoots at everyone. amirite? I guess I don't know for sure, go where there's the most people! If you were playing on PC, I'd tell you to go to private, dedicated, full pop, announced-as-pvp servers for that type of player interaction.
  2. Parazight

    Role of submachine guns in DayZ

    My grandfather use to tell me stories where soldiers would prefer to use rounds that didn't immediately vaporize a Nazi's skull. Instead of using rounds like mushrooming hollow points, they'd use rounds that would just put small holes in enemy infantry. Then, Nazi medics would have to come and try to save their comrades, which takes up resources while providing additional targets to shoot at. Not sure where I'm going with this story, but hearing stories of people shooting Nazis always put a smile on my face. Good times, good times. Oh yea, I guess it's not the size of your hole that matters the most. >.<
  3. Parazight

    Role of submachine guns in DayZ

    Hollow-point slugs for everyone!! woot!
  4. Parazight

    Role of submachine guns in DayZ

    With the current inventory set-up, you never have to double-carry, essentially. For me, and most other people, it pretty much comes down to this. There's really no reason to keep an UMP or MP5K. You can keep your rifle with the Hunting Scope, or the SVD, (and sometimes mosin, if you're feeling nostalgic) on your back and just put your M4 in your vest, jacket or improvised backpack. You couldn't do this throughout most of Alpha. You had to choose between Hunting Scope or an assault rifle. Not as of .63. Forget about specialization! Being practical, because of the nature of the video game, the M4 is just a better choice. It's far more reliable hitting targets further than mid-range. The M4 is far more versatile. And why spend time working on UMP/MP5K when you can go M4 right away? Now, everybody can have a sniper rifle.!! (yay?) If the RAK were in every toilet across chernarus, and was 1x3 squares, would you even use it? Much less as an end-game option. The fact that you can fit a M4 in your backpack nowadays makes the gun much more powerful while at the same time, nerfs typical submachine guns. As far as being easier to find, well, nothing has ever been really difficult to obtain since alpha was launched. Great post, Gews!
  5. Parazight

    Raincoats

    See, DayZ isn't really aiming high for realism at all. The goal is authenticity. Because it's a video game and requires a design approach as such. If it were aiming for true realism, there wouldn't be infected. It would take months, not minutes to grow crops. You wouldn't be able to craft a rope out of 12 rags in 7 seconds, etc. There's no oversight. The developers are aware of this. There's always some combination of design and programming limitations.
  6. Parazight

    Ghillie suits

    Doesn't seem bugged. Have found a few at hunter stands. They do relatively little damage right now. Likely because bleeding and broken legs aren't fully fleshed out right now. Somewhat related, landmines are also not bugged. However, it is unwise to try to use one to nudge your ADA off of obstacles when they get stuck. You die and the car gets nuked. /facepalm
  7. Parazight

    Couldn't take it anymore...

    Great video! Very well put together! Excellent post production, scripting, and casting! The work of a true, die-hard survivor! Making entertainment great again! This should be put in the Gallery section however (and pinned, imo) to preserve this perfect alignment of creativity and thought provoking interaction. Str8 8/8, m8!
  8. Parazight

    Six years later, I'm basically a new player again.

    When you don't know where to start, always start at the beginning.
  9. Parazight

    No Cars?

    Don't use izurvive for cars spawns. I've found multiple cars in that area where there aren't marked spawn locations on the map. For example, the ADA that spawns in Nagornoe. Or, further southwest, like the one that spawns by the well in Rogovo.
  10. Parazight

    No more new items?

    Who said that? Please provide link.
  11. Parazight

    Smoking LADA

    Actually, to clarify my previous statement, you aim for the coolant overflow reservoir, iirc. Strange to me, I've always put coolant in the reservoir to start IRL, then slowly filled the radiator while a warm engine idles.
  12. Parazight

    Smoking LADA

    Put your dot on the radiator cap. It's small, but it's there. Takes about 6 full canteens of water to top it off. I recommend bringing a jerry can full of water, though. Thankfully we don't have to bleed out the air. I wanted to see how many oil jugs it would take before it wouldn't take any more. It was just a drop or two from 4 full jugs. The car was in a spawn location, so I assumed it was fresh. For science!
  13. Parazight

    Smoking LADA

    Did you put four jugs of oil into the engine? Ever try to drive a car IRL without oil? Spoiler alert: it gets hot.
  14. Parazight

    Why promises bite you in the ass

    So, which promises are biting who in the ass? I don't get it.
  15. Parazight

    Search Pockets function

    For beta and beyond, It sure would be nice to have a universal command while navigating/looting that let the players empty the contents of a container without having to go into the inventory interface. When I'm looting, I like to keep an eye out for what else is going on around me. Going into the inventory in order to separate (beans) from a found (hoodie) seems clunky. In real life you could probably empty the contents of a piece of clothing without even looking at it. Just feeling around. You can easily empty contents while focusing your attention to what's going on around you. So, a thought... having a channeled action (much like eating or chopping wood) that would remove items from containers and then place the items on the ground next to, or on top of those containers, would be great. Thoughts?
  16. Parazight

    Diabetes Issue

    Why are you playing the game in a way that requires you to drink every 10 minutes. That's foolish.
  17. Amazing that this topic hasn't been discussed over a hundred times already. I really hope that this suggestion never makes it into the standard release.
  18. Parazight

    Rotate items added ASAP

    We don't all play Tarkov. This feature isn't necessary. How could you possibly know that it's been asked before? You joined 12 hours ago and you tagged this post as 'don't tell me to use search engine'. Try using the search engine if you want to find the reasoning behind this design implementation.
  19. Parazight

    everything flimmering

    Your image was really dark, I didn't know what I was looking for. So,.. I had to look up the word 'flimmering' online before posting here. The only definition that I either understood or felt confident with came from the urban dictionary. That said, I advise that you tell that bitch to go out and get a job or something. When in doubt, do what Gews tells you to do.
  20. Of course all three both have not been achieved. It's nonsense to believe that a balance with PVE and PVP will ever be realized. See, this is the exact problem open-world sandboxes have had since the beginning of online gaming, where people pvp. You simply cannot balance PVE elements with PVP AT ALL. Btw, Player vs Zombie and Player vs Environment are the same thing. For example, you can balance a zed versus a single player, sure, no problem. But there's no scaling whatsoever. And no separated instances to provide an increasing challenge as you become better kitted. As soon as you group up with one other friendly person, ALL PVE (your pvz +pve) becomes ridiculously trivial. Additionally, unless you're playing chess, you're always going to be able to out-smart and out-maneuver artificial intelligence and learn to adapt to static environmental coding. The whole premise from day zero with Derp Hall providing a social experiment is incredibly naive from the start, anyway. There's no actual consequences, ever. Permadeath workarounds have been a real thing since the beginning. It's pretty much been a shitshow from the beginning, save the awesome and unique experience the title has provided, which you're already aware of.
  21. Sounds to me like a lack of communication on the part of developers and business executives. Seems like developers are overly optimistic on how smooth development should go while not correctly calculating actual development time. At the same time, business owners (and other people with the money) not really understanding the ups and downs and problems faced in a factory that only produces 1 thing (the game). People can't be excellent business owners, technical developers, and level 5 (read jim collins) management directors all at the same time. Sometimes, you have to take the good. You have to take the bad. You take them both, then there you have; the facts of life, the facts of life.
  22. Parazight

    [Confused] BETA vs 1.0

    "Disappointment" is subjective. "Worse development" is also subjective. You can't use actual facts to prove how you feel about something and then claim everyone feels the same way. I would love to see some answers to Weyland's questions. Unfortunately, it seems to be smoke and mirrors. Just guessing that they don't have an exact answer. This could be one of those games that skips over official Beta tuning altogether. Whatever they have finished by December #th, will be 1.0. Maybe we're already in beta? However, calling it beta would invite a slew of legitimate 'wtf' questions that the devs don't want to answer because of the battle on many fronts, getting the job done, answering player questions, and meeting the demands of Spanel. This is a great bunch of questions. It will be interesting to not only see the official response, but how the response is delivered, considering the mountain of contradictory statements and claims that have been made.
  23. Parazight

    This game is meant to be hard!

    Hahaha. What it's meant to be, what you're talking about (PVE) will never be hard. It's impossible for it to be hard. That is the nature of online sandbox life. PVE will never be difficult. Surviving the elements will always become trivial. The setting has to be balanced so that the lone player doesn't get one shot by a zombie. Therefore, as soon as you group up, the player/s have the advantage. In raw numbers, being able to easily outwit the AI, and learning the loot + map, the player will eventually find that surviving the map isn't what it's all about. It's hard for me to believe the longevity of DayZ rests in developer created gameplay loops and not in basic social interaction. It's funny because you start off by saying that it's a true, hardcore survival (pve) game but then go on to explain how you love the social interaction.
  24. Parazight

    I know, but be patient.

    People refuse to understand that it will be new to those that just use consoles. For whatever reason, some PC gamers believe that their impatience is transposed onto others that have never played the game. Further, people that claim that DayZ is stale don't (can't, really) provide any data or facts as to why. It's just a bunch of gut feelings or mindless parroting from people trying to get attention.
  25. Parazight

    Return of the Long Range Scope?

    How would you propose to approach the balancing of the LRS or Hunting Scope? Would you make it realistic and maybe nerf the spawn rarity? Or would you nerf eye/scope zoom and make it abundant? How would you make it not overpowered?
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