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Parazight

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Everything posted by Parazight

  1. Parazight

    1.06 Suggestions | 34 QoL Improvements

    When I ctrl - find for ADD BEARS!!!! search comes up negative. why. I need to see bears chase people to be at peace with the world. This is an important QOL necessity. Why are we supersizing text now? haha
  2. Parazight

    drybag questions

    I always KOS people with drybags first. See, drybags are a great way to store tires. And I like to collect tires. And drybags.
  3. Parazight

    2mm pinfire derringer

    "I got Gews'd!!"
  4. Parazight

    Civilian Semi Automatic Rifles.

    The shotgun fills the role of the OP’s suggestion. Shotgun is the most authentic solution. Focus less on new guns and focus more on ‘Old Susan. Maybe buff the ammo.
  5. Parazight

    Some observations on sickness

    One thing, it seems, is that if you add chlorine to your water but don't leave the pond, you'll get sick sometimes anyway. So, from now on I fill the bottle and then go back on dry land, purify, and then chug. Basically, don't leave home without tetracycline. Aside, I'd love to see antibiotics become a rare item. That might force people into having to boil water, or eat prepared mushrooms, or something else magical. Needs to come down to more than "do I have tetra tabs or not?'
  6. Parazight

    New maps, but not Livonia

    yea man. Dean just left the team early last week, I think.
  7. Parazight

    Lessons learned

    No repercussions for morally questionable behavior, eh? There is no permadeath anymore. I haven't played DayZ on Xbox, but I assume it wouldn't be more friendly than some dedicated PC community servers. Good luck. Get callous.
  8. Parazight

    Finite Fuel

    The idea of finite fuel isn't terrible, I'll give you that. In fact, I would encourage it for private and modded servers. However, the likelihood of BI designing the mechanic and then not use it is quite unlikely. Oh? Where do you get this information? Do you have metrics to share? Most people prefer private shards because of server hopping? This is hard to believe given the new meta that discourages server hopping.
  9. Parazight

    Finite Fuel

    Okay, you don't need to implement mechanics to encourage PVP. There's no lack of motivation to kill each other. Do you ever play on public servers? Please, no. Not in the vanilla game. No traders please. Limited fuel is not a good idea for a hive system. If I wanted to encourage server hopping, I would support this idea. Immersion breaking? Really? Right now we need to have stable, persistent cars. DayZ isn't being about realistic. Having unlimited fuel doesn't diminish the authentic vibe of a zombie MMO. Just like how it doesn't take months to grow vegetables in-game.
  10. Parazight

    New Players Be Warned

    I'm willing to bet that it is a very, very small percentage of new players that will come here in search of fair reviews and then make a decision to purchase, or not.
  11. Parazight

    What do you guys do as solo players?

    Honestly, I only play solo about 15% of the time, but... I would continue playing by building stashes near known new-player spawn points. Hiding loot for when you die is a great time-sink. Building cars, or stashes of car parts can be fun. Race around Chernarus! Build bases! They'll probably get raided, but that can't stop you from making them anyway. Search out other people. Use discord. Have a mic. MMO!
  12. Parazight

    Mystery disease

    Hey look! Your post also has the link in it. You should report yourself.
  13. Parazight

    respawns and squads

    These 'issues' pop up a couple times every year. It is a design decision to not let you tag friends and auto-group with them on official servers. The 'new player' argument doesn't work. Part of the intended experience is that you have to learn how to survive. Even on your own. This is called "Ghosting". Try whitelisted servers if you're so bent about these issues. The features you're asking for are not for public hives. Try private servers if you want TutorialDayZ for new players. Aside, massive waves of new players isn't even close to reality. Not nearly enough new players to redesign the basic vanilla experience.
  14. Parazight

    Stable Update 1.05

    Can you repeat this on official servers? Otherwise, official response may be that it is a player created mod that is responsible.
  15. No. I don't think that PVE could be harder. It will never be hard. If it's hard at all, it's because you're doing it wrong. With enough experience, it's simply not difficult. Humans will always be able to solve simple mechanics and infected AI. For everything PVE related, there's a workaround that's easy, legitimate, and often, fun. No. That was never the vision. Okay, I didn't say that. You paraphrase as if I'm some sort of Dean Hall fanboy. I'm not. Dean wanted to create a social experiment where the interesting thing was how players react to each other in a sandbox. Well, what a dumb idea that has always been. No idea why Mr. Hall is so naive. The social experiment failed long ago because there can never be any repercussions for morally questionable behavior. There can never be moral questionable behavior because perma-death cannot exist. Perma-death cannot exist because a.) it's a videogame and b.) that fact is exacerbated by the storage mechanics. Of course I read what you wrote. It's just that I think it's a bunch of uninformed pleb-rubbish. All you have to do, more loot or less, is know what to do and (usually) slow down. Stop and take advantage of what is around you instead of trying to run from Cherno to NWAF in 40 minutes, for example. I definitely don't try to use the word sandbox like reality. A sandbox box, in this case, is a single instance. A non-segregated playing field on the technical end. The nature of that is that content cannot get harder as you go from one end of it to the other. The mechanics all remain the same throughout. Infected and mechanics have to balanced so that a lone wolf, bambi, new player (read: unexperienced consumer) isn't immediately turned off. Company has to make a profit, right? Challenging or not, I imagine that it wouldn't be enjoyable at all and therefore, would never make it to market. Producers would recognize that it's a bad idea and consumers wouldn't take the bait, en masse. Theorizing such a thing seems like a pointless exercise. That said, I've seen experimental version where that was the case. Not hard. So where does that leave us? It leaves us in a big room with other people and ways to kill other people which just happens to have a few speed-bumps along the way. The only relevant variable is other people. The caveat is that in order to really enjoy DayZ you have to enjoy interacting (often killing) with other people and not be upset when you die. Just find it interesting and then move on. It helps to have friends to hang out with (which, again, makes pve meaningless). When there is no defined endgame, how can it be hard to get there? What if my endgame is running up and down Berezino looking to get killed in a fist-fight? Am I wrong? Is that hard?
  16. It's like you think PVE should be challenging. The problem is that it can never be a challenge. The game cannot be balanced around PVE EVER. All you need to do is group up with one other person and the challenge is instantly easier. The game cannot force you to play on your own, and therefore, cannot be balanced properly. It's impossible. Because it is a sandbox. There are no separate instances. If you're looking for a PVE challenge then you're playing the wrong game. It wasn't designed as a PVE game. And all non-player-vs-player combat is simply a small hurdle and/or a timesink. If you ever think that PVE is hard, then you're simply bad at playing the game. I wasn't claiming that anyone lacked experience. Experience is really the only thing of value. That was the point. You definitely need more experience posting. It's advised to not copy/paste entire thread openings in multiple places. Like what you have done with this thread.
  17. Parazight

    Player base locations?

    People like to build in the woods and on top of hills. Best place to stash crates is in the middle of very small ponds. Totally invisible. Check it out.
  18. Parazight

    Stable Update 1.05

    Well, that's your choice to switch servers, for sure. It doesn't matter if it's every 10 minutes or you just switch servers once, ever. If you switch to a different server, the game will move you. It doesn't care about the frequency. So, to answer your question, NO, this is not a bug. What do I do? I click on the play button and log back in right away. Why wait or change servers? If they're Official servers, they generally come right back. If they're private servers, well, that's not on BI.
  19. Parazight

    Make DAYZ great again!

    This is an english speaking forum. Also, you just recently made this exact same type of thread. Dont try to make Donald Trump campaign slogans into your own, please.
  20. Parazight

    Stable Update 1.05

    So, you started on one server and then changed to another server. That's server hopping. Same hive, perhaps.
  21. I have no idea why you would have problems with non-pvp survival. It's never been hard and it never will be. There's no shortage of food, abundance of diseases and infected AI cannot out smart me. That said, I spend most of my time on high pop servers, in the north, on official servers. When one of my teamates or I die, we get in the car and meet up again. We've got stashes all over the map. In fact, we've started building structures in the middle of Novaya Petrovka. None of that stuff is necessary and all of it is doable. The only thing you need is experience. There is no need to 'lower the loot'. You're probably playing on a modded server. lol
  22. Parazight

    Rescue DayZ by adding Crossplay feature

    Plenty of people play DayZ on PC. This is obvious. And besides, if nobody is playing on PC, then why would you suggest cross platform to begin with? Yea. Players make mods on the PC. I don't know of any mod creators for XBOX or PS. It's never going to happen because BI already stated that it's never going to happen. And even if it would happen someday, it's not even on their radar of things to do.
  23. Parazight

    Addressing Current Game Issues

    Honestly, bug reporting for DayZ has always been convoluted and terrible. It says a lot that you have to create a thread to explain how to bug report, and then at the end of Impulz's thread it says to use social media. Why do we have to use social media? I thought this was the central spot for DayZ info. Why do I have to travel around the internet to get official info instead of going to the official site for said information? This is the only game I've played where the bug reporting option is very not-user-friendly. Players have been saying this for years. I'd rather wait it out instead of trying to use your bug reporting option. I'd rather die to random nonsense, respawn, and make my way across the map again instead of trying to navigate this non-intuitive bug reporting garbage.
  24. Parazight

    Rescue DayZ by adding Crossplay feature

    Oh? How do Xbox and PS install the PC mods?
  25. Okay, no. First of all, PVE has always been easy. Second, the pvp balancing isn't that bad. Sure, bugs exist but balancing, what you focus on, isn't so skewed that it makes the game unplayable. As someone who plays only on high pop servers, public and community, I can say that death and fear is real. Permadeath is mitigated by storage devices quite a bit, but the other side of that is that people have more to do and are more mobile. The things you write about scarcity, damage values, melee fighting seem uninformed. I've been enjoying 1.05 immensely, and in my opinion, the two biggest issues are cars not working, and people server hopping after getting loot in order to get back to the coast to kill bambis. It's funny because sometimes zone 1 is the new zone 4 because you can get a free transport back to zone 2 in just seconds because of the anti-server hopping mechanic. Buena suerte, bandido.
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