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Your DayZ Team
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Everything posted by Parazight
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Zombies do not play a big enough zole in a Zombie GAME or DayZ...
Parazight replied to Box of Demons's topic in Suggestions
So, if you sit way outside of town and see infected there, you know someone is there. Wasn't BI using this, like 10 years ago?? Turned out to be a bad idea. -
The real reason why there won't be a Roadmap...
Parazight replied to Weyland Yutani (DayZ)'s topic in General Discussion
Development is pretty much over. There is a huge regression of people that know the engine and systems. BI would have to hire and train people to work on DayZ, which is looking to wrap up as soon as possible. If I were one of the people with the money, making decisions for the developer employees, I'd want to find a cheap way to complete work on DayZ and save face as much as possible in order to promote what the whole re-work and Enfusion was designed to do. Which is to start work on other titles and Arma4. DayZ is pretty much done. The objective is complete. It was a workbench to create a new engine. DayZ will be considered a success because it will be a launchpad for future titles. I honestly don't think there will be DLC content. They wanted it to be modder friendly. And it is well enough. Seems much more profitable to just move on, honestly. This made me laugh, tbh. Keep building that wall ...of text, dood. -
Zombies do not play a big enough zole in a Zombie GAME or DayZ...
Parazight replied to Box of Demons's topic in Suggestions
What we need is zombies with firearms. They don't even need to be proficient at all. All they need to do is pull the trigger so a round fires off. I mean, they're coordinated enough to 1-handed hurdle a tall fence easily. Why not be able to squeeze an index finger via impulse? Imagine passing through town and then hearing a gunshot. Is that a player? Is than an infected? Let's make terror great again. -
When I saw the title of this thread, I immediately thought it might be about something entirely different. Strangely enough, I have no idea what you're talking about but I'm positive it's not the other thing I thought it may have been. That all said, I would love to be able to bait in wolves for science, and for gladatorial style combat of sorts. Carry on with your packets and your meat baiting.
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Hour 1.21) Run against a fence for 5 minutes in the pitch black.
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Why Banditry Is A Moral Obligation In DayZ
Parazight replied to Survivor1431's topic in General Discussion
The social experiment is a farce because there are no actual consequences that transfer to real life. Therefore, antisocial personality disorder reigns. There's no permadeath because persistent storage is accessible the moment you spawn in. Also because, holistically speaking, loot is worthless. Only knowledge of the game has value. There is no meaning. It's just a bunch of stuff that happens. -
At one point, we used cars as storage devices seeing as how other means of persistence weren't reliable. Cars would never wipe. We'd keep all the good crap in the cars and let the bases that we'd continually reconstruct despawn. It was also a thing to do. See how many cars we could assemble and try and break that record. Or them. Desyncing around Vybor.
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If you're just searching garages then you're doing it wrong. Car parts typically spawn in every known industrial spawn point. After a week a friend and I had 3-4 cars running and that was only playing casually. Seems like you just don't know how to go about it. yet.
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"My server" is often vague. If you're playing on public servers, community or official, you'll begin to notice that people server hop at car spawn locations and rob cars of their wheels. This usually finding 'new' ADAs with zero wheels. But, if you're truly on your own private server then search more and consider Weyland's post. I always seemed to have the best luck searching train cars. good luck.
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Somewhat related, I posted in a status report last June the question of dynamic units/events and the possibility of expanding upon them. I didn't get an answer. Perhaps something like the Barkley Marathons is close to what you're looking for. In short, it's an epic marathon and contestants collect notes on the way.
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Infected Should Be Able To Break Down Doors
Parazight replied to Survivor1431's topic in General Discussion
We all know of your trolling ways. This idea was suggested, multiple times, before you existed on these forums. -
Infected Should Be Able To Break Down Doors
Parazight replied to Survivor1431's topic in General Discussion
I wish I had a dollar for every time this has been suggested. -
BOOMBOXES AND CASSETTE TAPES CONFIRMED!!!!!! OH GOD, IT'S GOOD TO BE BACK!!!!!!!!!
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I'm not surprised. This is because it is impossible to achieve. You will always be able to outsmart and outmaneuver static AI infected behavior. Once you learn the game mechanics fully, it's impossible to not be efficient and take advantage of this knowledge, and survive with ease. There's no linear progression. It's an open world sandbox. It can't get progressively harder as you acquire more gear. Even assume that when all of the bugs are worked out and everything is implemented, it just becomes easier. Additionally, all you have to do is group up with one other person and your difficulties are cut in half. Note that there's no real limiting factor to this. You'll always be able to game the system. It doesn't matter if it's official or a modded community server, you'll be able to identify and workaround hurdles that make players die. Every open world sandbox and every MMO has this issue. Unless you find ways to change up your own gameplay style, it will always become easier in short order. Try to only loot by killing players. Limit yourself to what items you can pick up. Try to survive only by begging other players for help. Provide self made goals. Either way, you're no longer fighting the game for survival, you're creating your own terms. The only way that this can be a 'true hardcore survival' game is if you are a new player and you try to figure things out as you go, embracing the journey of discovery. Having experience and using the web to acquire information instantly soils your experience.
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crafting wish list!!! ok here goes!!!
Parazight replied to Stephen Givens's topic in New Player Discussion
1. a crowbar 2. an extra large tube of astroglide 3. two really close friends 4. ethylene vinyl acetate copolymer 5. as much fertilizer as you can muster (and a ham sammich) -
Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
Bases and cars are something to do. The following pic is base my friend dubbed "the junkyard". This is on an official server. The base has survived for quite some time. He recently had to rebuild some walls because he believes that he hasn't interacted with them in 45 days. Today, we drove the thirteenth car back to his base. Yes, 13. See how many you can spot in this pic alone! lulz -
At what point do we consider DayZ dead online?
Parazight replied to rickyriot's topic in General Discussion
There's no historical evidence that Bohemia Interactive has any skills in marketing whatsoever. They may have a few talented individuals, for sure, but in the general scope of things, they don't make great decisions. They push out a one month beta as official, make a couple of short video clips, post a few forum threads and basically, don't invest the money into marketing appropriately. Sad, when a crucial factor in this industry is based around hype. They simply aren't interested, apparently. It's like they're relying on the product to have a cult following. Maybe I'm wrong, but I know official servers with a ton of action on them is few and far between. -
This thread reminds me of the thread you created a while ago called 90% of players are unimaginitive simpletons. Not really all that helpful and directed at no one in particular, inciting flames. hmm.
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Adorable. Like a puppy with a sweater on it. And seriously, it should take months for crops to grow in-game. And how come we can't smell things? We should be able to use all of our senses.
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I have a question. Can you help?
Parazight replied to Anatoliy Rzhevskiy's topic in General Discussion
I'm not 100% sure but I don't think the women are supposed to be able to grow beards. -
Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
So, I've played MMO's for quite some time now. I started basebuilding in open world pvp sandboxes when Ultima Online was released. It's not that I'm some sort of nihilist. I just realize that, like what emu was saying, that people are shitty in-game. Dean Hall's naive approach of creating a social experiment out of an ARMA mod is/was simply adorable. People are going to be shitty. There's no consequence AT ALL for anything in-game, so people will do the things that they can't get away with in real life, like wreck bases. (Who doesn't like to explore their inner antisocial personality disorder urges now and again?) What else does a person do in a big world with other players and ways to kill other players? You've found a Drybag and a shovel. Congratulations. You've just reached the endgame. These are the tools to circumvent permadeath. Honestly, base-building looks like it was added because modding is important to the project and the project depends on modders creating their own private, whitelisted world. No fault to BI and the devs, they have to square off directly with this problem that is way too big for them (or anyone) to handle. People griefing others has been around longer than any of us have been alive. -
Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
There should be a random chance to die when you destroy a base component. Maybe you accidentally whack yourself in the nuts, pass out, and then wolves eat you. That'd be awesome. -
He stated no facts. Just a bunch of opinions. Nothing that he stated can be backed up with logic or actual evidence.
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Who actually build bases and repair cars?
Parazight replied to Evilsausage's topic in General Discussion
Bases are for time sinks. Bases are for a place to store your things and grow your gardens. They are definitely NOT for holding a position against an enemy. Hopefully people don't find them and destroy them when you're not there. By no means are they secure at all. If you treat them like they're secure, then you've already lost. Locks are pointless. A person can build a ladder by crafting fireplaces and scale vertically very easily. Additionally, you can't secure cars in bases because people can just shoot all of your cars. -
Any update on Notes returning?
Parazight replied to Weyland Yutani (DayZ)'s topic in General Discussion
I once gathered up a backpack full of shovels and used garden plots to draw up a big 'ol weiner just east of novo. It was a grand sight from the rocks to the north. Back in .58 or so. Unfortunately, I lost the screenshot. good times, good times.